
Modrinth · Minecraft mod
Cinewolf Autodirector
CineWolf AutoDirector is an extension for Flashback that automatically generates professional cinematic camera movements and inserts them into the replay editor as editable keyframes.
Quick answer
Which Cinewolf Autodirector release should I use?
Cinewolf Autodirector 2.0.35 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Cinewolf Autodirector required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Cinewolf Autodirector 2.0.35 need?
2.0.35. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Cinewolf Autodirector without breaking your instance.
Built for Cinewolf Autodirector 2.0.35. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.35. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.35. It opens that exact file at the source.
About this project
What does Cinewolf Autodirector add?
CineWolf AutoDirector
CineWolf AutoDirector is a client-side Fabric extension for Flashback that turns replay activity into editable cinematic camera work. It generates single shots or multi-shot montages with deterministic local replay analysis.
Version 1.3.5 targets Minecraft Java Edition 26.2, Java 25, Fabric Loader 0.19.3, Fabric API 0.153.0+26.2, and Flashback 0.41.1.
Privacy and determinism
Montage generation runs entirely on the local client. CineWolf uses no AI service, large language model, cloud API, external server, online video processing, telemetry, or remote non-deterministic service. Given the same replay samples, configuration, preset, and selected targets, analysis and planning use stable ordering and deterministic rules.
Features
- Stable UUID-based entity targets selected from CineWolf, Flashback selection, the crosshair, or the spectated entity.
- Fourteen shot generators shared by manual shots and montage planning: Orbit, Follow, Flyby, Dolly In/Out, Reveal, Crane Up/Down, Spiral, Static Tracking, Side Tracking, Chase, Close Detail, and Vehicle Profile.
- Group/structure/vehicle-aware framing helpers, visibility analysis, and multi-strategy collision avoidance.
- User montage preset import/export and richer non-destructive montage playback (seek and shot navigation).
- Bounded coarse-to-detailed replay sampling with cancellation and restoration of the original replay time and pause state.
- Movement metrics using central differences where possible, boundary differences at range edges, smoothing, and teleport/dimension discontinuities.
- Deterministic event models for movement, speed, acceleration, turns, altitude, combat, damage, death, vehicles, flight, landing, block activity, pauses, and replay markers when the underlying replay exposes enough evidence.
- Typed evidence, confidence, detector thresholds, event merging, deduplication, preset compatibility, marker/target bonuses, repetition penalties, and visible scoring reasons.
- Seven data-driven montage presets, editable proposed shots, collision-aware path preparation, multi-shot path preview, and vertical composition guides.
- Shared zero-phase camera-path smoothing with adjustable position/rotation strength, a time window, and deterministic isolated-jump rejection that does not cap sustained Flyby motion.
- Native editable Flashback camera and FOV keyframes, conflict checking, and one logical CineWolf undo operation.
- English and Polish localization and a versioned configuration migrated without resetting legacy shot settings.
Montage presets
Duration, aspect ratio, pacing, shot range, event priorities, intro/outro templates, framing, movement intensity, cut frequency, and replay-speed preferences are separate fields.
| Preset | Default output | Aspect | Pacing | Shot count |
|---|---|---|---|---|
| 15 Seconds | 15 s | 16:9 | Fast | 3–5 |
| 30 Seconds | 30 s | 16:9 | Moderate | 5–8 |
| 60 Seconds | 60 s | 16:9 | Narrative | 8–14 |
| Trailer | 45 s | 16:9 | Progressive | 7–12 |
| TikTok | 30 s | 9:16 | Fast | 7–12 |
| YouTube Short | 45 s | 9:16 | Moderate | 7–12 |
| Cinematic Showcase | 60 s | 16:9 | Cinematic | 5–12 |
Built-ins live in a registry that also accepts validated user-defined presets (import/export under config/cinewolf-autodirector/presets). Templates only select generators actually present in ShotGeneratorRegistry.
Installation
- Install Fabric Loader for Minecraft 26.2.
- Install Fabric API 0.153.0+26.2 or a compatible newer 26.2 build.
- Install Flashback 0.41.1.
- Put
cinewolf-autodirector-1.3.5.jarin the clientmodsfolder. - Open a replay in Flashback. The CineWolf AutoDirector window appears in the replay editor.
Flashback is an external required dependency. CineWolf does not shade, bundle, copy, or modify it.
Generate Montage
- Mark a Flashback In/Out range.
- Open the Generate Montage section.
- Select a preset and either a main target or automatic target detection.
- Optionally adjust duration, aspect ratio, pacing, shot bounds, event categories, collision avoidance, replay-speed preferences, and advanced sampling limits.
Camera smoothing controls are shared with manual shots; changing only those controls keeps the completed replay analysis and edited montage plan. - Select Analyze Replay. Sampling is cancellable and does not run in a render callback.
- Review events and scoring reasons on CineWolf's own compact event mini-timeline.
- Review the proposed shot list. Disable, reorder, lock, remove, replace, or regenerate unlocked shots as needed.
- Preview the montage. Vertical presets display a centered 9:16 safe-area guide.
- Confirm generation and resolve any camera, FOV, or replay-time conflict.
- Edit the generated native Flashback keyframes or undo the whole CineWolf montage.
The event mini-timeline belongs to the CineWolf panel. Version 1.2.0 does not inject markers into Flashback's native timeline and never modifies native replay markers.
Manual shots
- Select an entity target.
- Select a shot type (including Reveal, Crane, Spiral, tracking, Chase, Close Detail, Vehicle Profile) and adjust its fields.
- Mark Flashback In/Out points, or use the current replay time plus Duration.
- Select Preview Path, inspect the 3D path and warnings, then select Generate Shot.
- Resolve conflicts using Cancel, Add without deleting, or Replace inside interval. Cancel is the safe default.
Camera-path smoothing
The filter runs before local-world collision checks and never moves collision-constrained samples afterward. Position strength smooths the target-relative camera path while retaining Orbit radius and programmed Dolly distance. Rotation strength smooths the aim point before recalculating yaw and pitch. Window controls the centered time span, so it introduces no forward-only lag. Optional outlier rejection removes only an isolated high-speed out-and-back pulse above both configured thresholds; sustained fast motion, real turns, endpoints, and teleport/discontinuity boundaries are retained.
Output time and replay time
CineWolf keeps output duration, source replay time, replay speed, and native camera-track time separate. Flashback evaluates native tracks on the source replay-tick axis. CineWolf therefore writes Timelapse points whose key positions are source replay ticks and whose values are elapsed output ticks; Flashback derives playback TPS from the ratio between those axes.
Flashback 0.41.1 does not provide a stable source-cut abstraction for arbitrary non-adjacent replay segments. Version 1.2.0 consequently plans one continuous, strictly increasing source window and does not reverse, relocate, or splice source-bound camera content. Replay-speed changes within that window remain inside configured minimum, maximum, and adjacent-change bounds. A non-chronological Trailer request is reported and planned chronologically rather than represented inaccurately.
Configuration
Preferences are stored in config/cinewolf-autodirector.json. Schema version 4 adds a shared pathSmoothing section with position/rotation strengths, a time window, and isolated-motion rejection controls. The montage section retains detector-threshold, event-scoring, shot-diversity, output, sampling, collision, replay-speed, safe-area, and debug settings. Legacy manual-shot and montage values are preserved during migration. Malformed files are moved to cinewolf-autodirector.json.malformed and replaced with safe defaults.
Project description from Modrinth.
Pick your setup
Cinewolf Autodirector by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cinewolf Autodirector versions and loaders
2.0.35
cinewolf-autodirector-2.0.35.jar
1 Nov 2026
2.0.33
cinewolf-autodirector-2.0.33.jar
1 Oct 2026
2.0.30
cinewolf-autodirector-2.0.30.jar
17 Sept 2026
2.0.28
cinewolf-autodirector-2.0.28.jar
5 Aug 2026
2.0.22
cinewolf-autodirector-2.0.22.jar
27 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.