
Modrinth · Minecraft mod
Cobblemon Unchained
Naturally spawning Hidden Abilities. KOs and/or captures increase nearby shiny rates, and can also give perfect IVs to nearby spawns.
Quick answer
Which Cobblemon Unchained release should I use?
Cobblemon Unchained 1.7.3-neoforge-1.7.1 targets 1.21.1 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. All 4 required mods have matching files.
Where it goes
Is Cobblemon Unchained required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Cobblemon Unchained 1.7.3-neoforge-1.7.1 need?
1.7.3-neoforge-1.7.1. Change the file and its required mods may change too.
Install Cobblemon Counter, Cobblemon Tim Core, Cobblemon, Kotlin for Forge first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Cobblemon Unchained without breaking your instance.
Built for Cobblemon Unchained 1.7.3-neoforge-1.7.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.7.3-neoforge-1.7.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cobblemon Counter, Cobblemon Tim Core, Cobblemon, Kotlin for Forge first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.7.3-neoforge-1.7.1. It opens that exact file at the source.
About this project
What does Cobblemon Unchained add?
Unchained
v1.7.3-1.7
What if…
…you could boost your lucky chances in Cobblemon based on your stats?
Features
- Unlock bonuses to:
- Hidden abilities
- Perfect IVs
- Shininess
- Unlock these bonuses when a Pokémon:
- Spawns in the wild
- Is fished up by a player
- Hatches from an egg
- Is revived from a fossil
- Is captured by a player
- Spawns from snacking on a snack
- All bonuses are optional and highly configurable.
- Use every stat from the Counter mod
- Smart spawn reservation system prevents steal attempts in multiplayer
- Immersive in-game notifications when bonuses activate
- Whitelist/blacklist support for species/form control
- Optional form-aware tracking for regional variants
- Streak-breaking mechanics to maintain balance
Dependencies
Testing
For the boosters, head over to the config for the context you would like to test; for this example, we’re going to use the IV booster in a spawning context. Change the debug property to true, run the game, join a world. Run /cobbled_counter set <player> capture streak <species> <form> 30. Replace <player> with your player name, <species> and <form> with something that spawns a lot nearby (for example, something like /cobbled_counter set timinc capture streak wooloo normal 30). Wait for the given Pokémon to spawn, and you should see Unchained's IV booster give feedback about the IVs that were perfected. While waiting, you should have also seen other debug lines go off describing how they failed.
Player Help
Addon Dev Help
Resource Pack Help
Mod Dev Help
Roadmap
If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page (Unchained ).
Feedback
If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!
Support
If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!
Project description from Modrinth.
Pick your setup
Cobblemon Unchained by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
2 loader builds1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cobblemon Unchained versions and loaders
1.7.3-neoforge-1.7.1
unchained-neoforge-1.7.3-1.7.1.jar
3 Feb 2026
1.7.3-fabric-1.7.1
unchained-fabric-1.7.3-1.7.1.jar
3 Feb 2026
1.7.2-neoforge-1.7.1
unchained-neoforge-1.7.2-1.7.1.jar
26 Jan 2026
1.7.2-fabric-1.7.1
unchained-fabric-1.7.2-1.7.1.jar
26 Jan 2026
1.7.1-neoforge-1.7.1
unchained-neoforge-1.7.1-1.7.1.jar
1 Dec 2025
1.7.1-fabric-1.7.1
unchained-fabric-1.7.1-1.7.1.jar
1 Dec 2025
1.7.1-neoforge-1.7.0
unchained-neoforge-1.7.1-1.7.0.jar
1 Dec 2025
1.7.1-fabric-1.7.0
unchained-fabric-1.7.1-1.7.0.jar
1 Dec 2025
1.7.0-neoforge-1.6.0
unchained-neoforge-1.7.0-1.6.0.jar
25 Nov 2025
1.7.0-fabric-1.6.0
unchained-fabric-1.7.0-1.6.0.jar
25 Nov 2025
1.6.1-neoforge-1.5.3
unchained-neoforge-1.6.1-1.5.3.jar
28 Oct 2025
1.6.1-fabric-1.5.3
unchained-fabric-1.6.1-1.5.3.jar
28 Oct 2025
Looking for an older file? The official Modrinth project page is in Resources.