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Endercon project artwork

Modrinth · Minecraft mod

Endercon

Revamp of the end generation with an emphasis on level design, traversal and variety

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Quick answer

Which Endercon release should I use?

Updated 4 months ago
Latest stable file 3.1+mod
Game version 1.20.5, 1.20.6, 24w18a
Loader Fabric, Forge, NeoForge

Endercon 3.1+mod targets 1.20.5, 1.20.6, 24w18a with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Endercon required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Endercon 3.1+mod need?

3.1+mod. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Endercon without breaking your instance.

Built for Endercon 3.1+mod. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 3.1+mod. It targets 1.20.5, 1.20.6, 24w18a with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 3.1+mod. It opens that exact file at the source.

About this project

What does Endercon add?

An end generation datapack with an emphasis on level designAn end generation datapack with an emphasis on level design

Looking for an end dimension which feels interesting and fun to walk and traverse, and doesnt use blocks which feel out of place

The terrain has been shaped with traversal at its goal, expecting players to use enderpearls to be able to get across all islands safely and without needing to use execessive amounts of blocks just to continue

All the end biomes have been reimagined to fit to the terrain types along with 2 new biomes

End midlands and End highlands:

Both have become massive islands separated from the rest of the islands, here is where all end cities are located, you can find small caves filled with glow lichen, after all lichen in real life has proven to survive even in outer space

End barrens:

The most common biome, it features multiple layers of islands stacked together and a lot of chorus fruit

Small end islands:

Very desolated areas between the big islands, they are empty with no terrain at all, due to vanilla using this biome for the space between big islands it was kept as such for this, even if it no longer has the small islands

The end:

It is still just the biome at the center where the dragon resides

End hallows:

A new biome from endercon, this is where the very tall islands that tower over all are found, they reach far up into the end borders, and feature ruins as well as mysterious obsidian totems that appear to try to mimic the enderman

End Skies:

A new biome from endercon, at the highest altitudes you will find this biome were phantoms can spawn

End Depths:

A new biome from endercon, at the lowest altitudes you will find this biome were endermites spawn, you can find here what the small end islands were reworked into

End Sky Islands:

A new biome from endercon, high above the empty space isolated from the rest of the terrain there will be floating islands with very unique broken down terrain and steep cliffs

Along with the biomes, the end has received big visual changes in its ambiance and slight gameplay effects (1.21.10+)

Changes to fog

The end fog has been adjusted for improved visuals, with different biomes affecting the fog, the Skies and Depths biomes feature a dark and dense fog

Added a subtle "day"/"night" cycle of 14 minutes (7min of "day" and 7min of "night")

During the "night" the end will be very slightly darker, the end flashes get dimmer, creakings will wake up (if brought to the end) and bees will go to their hive/nest (if brought to the end), during the "day" the opposite will be true

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Project description from Modrinth.

Pick your setup

Endercon by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

315 available setups

Showing the newest 12 of 63 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Endercon versions and loaders

32 of 32 releases match

Looking for an older file? The official Modrinth project page is in Resources.