
Modrinth · Minecraft mod
Endercon
Revamp of the end generation with an emphasis on level design, traversal and variety
Quick answer
Which Endercon release should I use?
Endercon 3.1+mod targets 1.20.5, 1.20.6, 24w18a with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Endercon required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Endercon 3.1+mod need?
3.1+mod. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Endercon without breaking your instance.
Built for Endercon 3.1+mod. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 3.1+mod. It targets 1.20.5, 1.20.6, 24w18a with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 3.1+mod. It opens that exact file at the source.
About this project
What does Endercon add?
An end generation datapack with an emphasis on level design
Looking for an end dimension which feels interesting and fun to walk and traverse, and doesnt use blocks which feel out of place
The terrain has been shaped with traversal at its goal, expecting players to use enderpearls to be able to get across all islands safely and without needing to use execessive amounts of blocks just to continue
All the end biomes have been reimagined to fit to the terrain types along with 2 new biomes
End midlands and End highlands:
Both have become massive islands separated from the rest of the islands, here is where all end cities are located, you can find small caves filled with glow lichen, after all lichen in real life has proven to survive even in outer space
End barrens:
The most common biome, it features multiple layers of islands stacked together and a lot of chorus fruit
Small end islands:
Very desolated areas between the big islands, they are empty with no terrain at all, due to vanilla using this biome for the space between big islands it was kept as such for this, even if it no longer has the small islands
The end:
It is still just the biome at the center where the dragon resides
End hallows:
A new biome from endercon, this is where the very tall islands that tower over all are found, they reach far up into the end borders, and feature ruins as well as mysterious obsidian totems that appear to try to mimic the enderman
End Skies:
A new biome from endercon, at the highest altitudes you will find this biome were phantoms can spawn
End Depths:
A new biome from endercon, at the lowest altitudes you will find this biome were endermites spawn, you can find here what the small end islands were reworked into
End Sky Islands:
A new biome from endercon, high above the empty space isolated from the rest of the terrain there will be floating islands with very unique broken down terrain and steep cliffs
Along with the biomes, the end has received big visual changes in its ambiance and slight gameplay effects (1.21.10+)
Changes to fog
The end fog has been adjusted for improved visuals, with different biomes affecting the fog, the Skies and Depths biomes feature a dark and dense fog
Added a subtle "day"/"night" cycle of 14 minutes (7min of "day" and 7min of "night")
During the "night" the end will be very slightly darker, the end flashes get dimmer, creakings will wake up (if brought to the end) and bees will go to their hive/nest (if brought to the end), during the "day" the opposite will be true
Project description from Modrinth.
Pick your setup
Endercon by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2-snapshot-7
5 loader builds26.2-snapshot-6
5 loader builds26.2-snapshot-5
5 loader builds26.2-snapshot-4
5 loader builds26.2-snapshot-3
5 loader builds26.2-snapshot-2
5 loader builds26.2-rc-2
5 loader builds26.2-rc-1
5 loader builds26.2-pre-6
5 loader builds26.2-pre-5
5 loader builds26.2-pre-4
5 loader buildsShowing the newest 12 of 63 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Endercon versions and loaders
3.2+mod
endercon-3.2.jar
30 Mar 2026
3.2
Endercon 3.2.zip
30 Mar 2026
3.1+mod
endercon-3.1.jar
24 Mar 2026
3.1
Endercon 3.1.zip
24 Mar 2026
3.0+mod
endercon-3.0.jar
22 Dec 2025
3.0
Endercon 3.0.zip
22 Dec 2025
2.4+mod
endercon-2.4.jar
28 Sept 2025
2.4
Endercon 2.4.zip
28 Sept 2025
2.3+mod
endercon-2.3.jar
25 Mar 2025
2.3
Endercon_2.3.zip
25 Mar 2025
2.2+mod
endercon-2.2.jar
18 Feb 2025
2.2
Endercon_2.2.zip
18 Feb 2025
Looking for an older file? The official Modrinth project page is in Resources.
