
Modrinth · Minecraft mod
BadThrows
A Fabric mod that always returns extreme projectile vector values. Made for testing projectile lineups.
Quick answer
Which BadThrows release matches 26.2?
BadThrows 1.0.0 targets 26.1.2, 26.2 with Fabric. Do not install it on the client. It must be installed on the dedicated server. All 1 required mods have matching files.
Where it goes
Is BadThrows required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does BadThrows 1.0.0 need?
1.0.0 on 26.2. Every mod below is checked against that same setup.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add BadThrows without breaking your instance.
Built for BadThrows 1.0.0 on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 26.1.2, 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does BadThrows add?
Bad Throws
A Fabric mod that always returns extreme projectile vector values.
How ?
When choosing what velocity to give a projectile, Minecraft does the following:
public Vec3 getMovementToShoot(final double xd, final double yd, final double zd, final float pow, final float uncertainty) {
return (new Vec3(xd, yd, zd)).normalize().add(this.random.triangle((double)0.0F, 0.0172275 * (double)uncertainty), this.random.triangle((double)0.0F, 0.0172275 * (double)uncertainty), this.random.triangle((double)0.0F, 0.0172275 * (double)uncertainty)).scale((double)pow);
}
The above code adds an offset with a triangle distribution of bounds 0.0172275 * uncertainty in each axis. See the Minecraft Wiki for uncertainty values per-projectile.
This creates a cube of possible vector end-points, where values closer to the center are linearly more likely. With the mod, every projectile's throw angle vector will be on one of the 8 corners of the cube, emulating a theoretically possible throw.
Why ?
Most pearl or arrow lineups are luck-dependent. With a bad throw, the whole machine can break. When creating throw lineups or capturing shot / dispensed arrows, make sure that it works, even with a bad throw.
License
Copyright (C) 2026 AeshKit
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see
<https://www.gnu.org/licenses/>.
Project description from Modrinth.
Pick your setup
BadThrows by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
BadThrows versions and loaders
1.0.0
bad-throws-1.0.0.jar
22 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.