
Modrinth · Minecraft mod
Improved Anvils
Removes "TOO EXPENSIVE" and re-balances enchantment/repair costs of anvils.
Quick answer
Which Improved Anvils release should I use?
Improved Anvils 1.2.0-1.21.11 targets 1.21.11 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Improved Anvils required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Improved Anvils 1.2.0-1.21.11 need?
1.2.0-1.21.11. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Improved Anvils without breaking your instance.
Built for Improved Anvils 1.2.0-1.21.11. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0-1.21.11. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0-1.21.11. It opens that exact file at the source.
About this project
What does Improved Anvils add?
Improved Anvils
Removes "TOO EXPENSIVE" and re-balances enchantment/repair costs of anvils.
Installation
This mod must be installed on the server.
If you do not install it on the client, you will still see "TOO EXPENSIVE",
but it will not prevent you from performing the action if you have the XP to do it.
The Fabric API is required.
Purpose
Anvils in vanilla Minecraft are plagued with a few issues:
- Each time an item is repaired or enchanted using an anvil,
the cost of the next anvil usage for that item goes up exponentially. - The game will continue to use this elevated cost for renaming an item;
a purely cosmetic action. - Once the cost goes above 40 levels, you are greeted with "TOO EXPENSIVE",
even if the player is in possession of upwards of 200 levels.
Further enchantments or repairs are now impossible in survival mode. - Since anvils take levels, actions are more expensive if you have many levels.
For example, an enchant that costs 10 levels will cost 15x more XP at level 50 than at level 10. - Netherite tools are repaired using netherite, which is very expensive.
Tridents, among other tools, cannot be repaired using an anvil.
These issues make it so that repairing items with an anvil and
combining low level enchantments together are functionally useless,
as you quickly approach the "TOO EXPENSIVE" cap with half-enchanted gear.
They also encourage or force the use of Mending, which is already overpowered.
This mod seeks to fix these issues.
Changes
General
- Anvil costs do not accumulate from anvil usages.
- Anvil costs are no longer capped at 40 levels.
- Anvil costs are now based on points, not levels.
Enchanting Items
- Enchantment cost is fixed per enchantment, per tier of the enchantment.
Enchantments that are more "rare" or more over-powered are more expensive.
Examples:- Mending, the most OP enchantment, costs 550 XP (level 0 to level 20).
- Protection, objectively better for armor, costs 112.5 XP per tier. Protection IV costs 450 XP.
- Fortune, a solid enchantment, costs 116.7 XP per tier. Fortune III costs 350 XP.
- Bane of Arthropods, a niche enchantment, costs 50 XP per tier. Bane of Arthropods V costs 250 XP.
Combining Items
- Enchantments will be transferred at the same cost it would take to apply them from a book.
- Durability will be combined in the vanilla way,
with the cost being 1 XP per 4 durability added (half the cost of Mending).- If you combine any bow with an Infinity bow, to balance it with Mending,
the cost of the repair will be 1 XP per 1 durability added (twice the cost of Mending).
- If you combine any bow with an Infinity bow, to balance it with Mending,
Repairing Items
Maces, spears, and shovels can now be completely repaired using 1 material.
Swords and hoes repair 50% per material.
Axes and pickaxes repair 33% per material.
Everything else repairs 25% per material.
The cost of a repair is 1 XP per 4 durability added (half the cost of Mending).
Netherite items are now repaired using diamonds, for twice as many diamonds as the equivalent diamond item.
- This can be reverted to vanilla by setting the gamerule
improved_anvils:repair_netherite_with_diamondstofalse.
- This can be reverted to vanilla by setting the gamerule
Shields, Crossbows, and Flint & Steel can now be repaired using iron ingots; 100% per material.
Shears can now be repaired using iron ingots; 50% per material.
Tridents can now be repaired using nautilus shells; 25% per material.
Fishing rods, Carrot on a stick, and Warped fungus on a stick can now be repaired using string; 50% per material.
Bows can now be repaired using string; 33% per material.
- If the bow has Infinity, to balance it with Mending,
the cost of the repair will be 1 XP per 1 durability added (twice the cost of Mending).
- If the bow has Infinity, to balance it with Mending,
Any tool that can be repaired using iron, gold, or copper ingots can be repaired using nuggets
for 1/9th as much durability per material.
Renaming Items
- Renaming simply costs 1 XP.
Customization Options
- Gamerule
repair_netherite_with_diamonds:true(default): Netherite tools/armor can be repaired using diamonds and diamonds alone.false: Netherite tools/armor can be repaired using netherite ingots and netherite ingots alone.
Credit
This mod was heavily inspired by AnvilFix.
Thanks to all the contributors for their great commits!
Project description from Modrinth.
Pick your setup
Improved Anvils by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.6
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2
1 loader build1.21.1
1 loader build1.21
1 loader build1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader buildShowing the newest 12 of 13 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Improved Anvils versions and loaders
1.2.0-1.21.11
Improved_Anvils-1.2.0-1.21.11.jar
10 Feb 2026
1.1.1-1.21.6
Improved_Anvils-1.1.1-1.21.6.jar
29 Jun 2025
1.1.1-1.21.4
Improved_Anvils-1.1.1-1.21.4.jar
24 Feb 2025
1.1.1-1.21.3
Improved_Anvils-1.1.1-1.21.3.jar
29 Oct 2024
1.1.1-1.21
Improved_Anvils-1.1.1-1.21.jar
24 Oct 2024
1.1.0-1.21
Improved_Anvils-1.1.0-1.21.jar
24 Oct 2024
1.0.6-1.21
Improved_Anvils-1.0.6-1.21.jar
8 Aug 2024
1.0.6-1.20.5
Improved_Anvils-1.0.6-1.20.5.jar
8 Aug 2024
1.0.5-1.20.5
Improved_Anvils-1.0.5-1.20.5.jar
2 Aug 2024
1.0.5-1.20.4
Improved_Anvils-1.0.5-1.20.4.jar
2 Aug 2024
1.0.5-1.21
Improved_Anvils-1.0.5-1.21.jar
2 Aug 2024
1.0.4-1.20.5
Improved_Anvils-1.0.4-1.20.5.jar
25 Jun 2024
Looking for an older file? The official Modrinth project page is in Resources.