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FastAnim project artwork

Modrinth · Minecraft mod

FastAnim

Speeds up entity animation calculations!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FastAnim release should I use?

Updated 3 years ago
Latest stable file 1.6-1.20
Game version 1.20-pre1, 1.20-pre2, 1.20-pre3
Loader Fabric, Quilt

FastAnim 1.6-1.20 targets 1.20-pre1, 1.20-pre2, 1.20-pre3 with Fabric, Quilt. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is FastAnim required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does FastAnim 1.6-1.20 need?

1.6-1.20. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FastAnim without breaking your instance.

Built for FastAnim 1.6-1.20. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.6-1.20. It targets 1.20-pre1, 1.20-pre2, 1.20-pre3 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.6-1.20. It opens that exact file at the source.

About this project

What does FastAnim add?

How does this benefit performance?

Each time Minecraft wants to draw a frame, ALL entities recalculate the angles of each of their limbs. However, due to a huge oversight by Mojang, MANY of these calculations can easily be sped up, and are sometimes flat-out unnecessary. This mod fixes that by making PI/180 a stored value that isn't calculated multiple times for each entity, using variables instead of repeated calculations, and more. This, when applied to all entities, does indeed speed up performance, whether it be a small bit or a noticeable bit, depending on the surrounding entities and your PC.

This mod is archived.

Project description from Modrinth.

Pick your setup

FastAnim by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

31 available setups

Showing the newest 12 of 16 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FastAnim versions and loaders

16 of 16 releases match

Looking for an older file? The official Modrinth project page is in Resources.