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Modrinth · Minecraft mod

BuildCraft Community Edition

BuildCraft Community Edition - port of original BC to newer versions

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which BuildCraft Community Edition release should I use?

Updated 3 days ago
Latest stable file 8.0.28+26.3+neoforge
Game version 26.3
Loader NeoForge

BuildCraft Community Edition 8.0.28+26.3+neoforge targets 26.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is BuildCraft Community Edition required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does BuildCraft Community Edition 8.0.28+26.3+neoforge need?

8.0.28+26.3+neoforge. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add BuildCraft Community Edition without breaking your instance.

Built for BuildCraft Community Edition 8.0.28+26.3+neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 8.0.28+26.3+neoforge. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 8.0.28+26.3+neoforge. It opens that exact file at the source.

About this project

What does BuildCraft Community Edition add?

BuildCraft Community Edition

Build machines. Connect systems. Automate entire factories.

BuildCraft Community Edition (BCCE) brings the classic BuildCraft experience to newer Minecraft versions. Built on BuildCraft 8.0.0, it restores mechanics from BuildCraft 7.1.27 that were missing or unfinished in BC8, while also exploring unrealized ideas from the original project.

Pipes, engines, oil processing, automated mining, construction machinery, logic gates and robots are all here. BuildCraft is about what happens when you connect them.

Supported Minecraft versions

Minecraft Mod loader Priority
1.19.2 Forge High
1.20.1 Forge High
1.21.1 NeoForge High
1.21.11 NeoForge Low
26.1.2 NeoForge Medium
26.2 NeoForge Low
26.3 NeoForge Medium

Priority indicates the current development and maintenance focus, not the stability or completeness of a particular version. All listed versions are supported.

Choose a download that matches your Minecraft version and mod loader. Fabric builds are not released yet.

Global Tasks:

Completed:

  • Dropped support for Forge 1.21.1.
  • Introduced API v2 and expanded it to v2.1.
  • Added Forge Energy (FE) compatibility.
  • Ported to NeoForge 1.21.11 and 26.x.

Planned:

  • Fabric ports for 1.20.1, 1.21.1, 1.21.11 and 26.x.

Planned features and ports are not available until published in a release.

Useful links: GitHub releases · Source code · Report a bug · API documentation · Discord

From your first pipe to an industrial complex

BuildCraft starts small, but its systems are designed to work together. A few pipes can become a logistics network; a simple engine setup can grow into an oil-powered industry; and a mining outpost can become an automated construction site.

1. Move resources, not yourself

Connect inventories with Item Pipes, move liquids through Fluid Pipes, and use specialized pipes to decide where everything goes. Diamond Pipes sort resources, while Gates, Wires, Plugs and Facades help control and organize larger networks.

Try it: Connect two Chests with a Wooden Item Pipe and ordinary Item Pipes. Power extraction with a Redstone Engine, then add filtering to build your first sorting system.

2. Build an energy industry

BuildCraft uses its own Minecraft Joules (MJ) system. Start with Redstone Engines, then power larger installations using Stirling and Combustion Engines. Find oil, extract it with Pumps, transport it through pipes, store it in Tanks, and process it with Distillers and Heat Exchangers.

FE compatibility also lets BuildCraft interact with supported external energy infrastructure.

Try it: Connect an oil-processing facility to the engines powering your factory.

3. Automate mining and terrain work

A Quarry can excavate a defined area and send the collected resources into your transport network. Mining Wells offer another approach to extraction. When you need to prepare a site, a Filler can flatten, fill or reshape the terrain within its working area.

Try it: Build a remote Quarry outpost that feeds your main storage system.

4. Make buildings reproducible

Use the Architect Table to capture structures as Blueprints or Templates. Supply a Builder with a design and the necessary materials, and it can reconstruct the structure elsewhere. The Blueprint library helps you keep designs for future projects.

Try it: Save a factory module and automate the construction of another copy.

5. Give your factory a brain — Robots Never Die!

Logic Gates react to supported conditions and control connected machinery. Combine them with Wires to coordinate your factory instead of relying solely on manual switches.

BCCE also restores BuildCraft 7.1.27's robotics system. With Robot Boards, Robot Stations, Gates and zones, specialized robots can collect and transport resources, mine and perform other tasks beyond fixed pipe networks.

Try it: Set up robot-based resource collection coordinated by Gates and Stations.

More to explore

Assembly Tables, Integration Tables and Lasers add specialized manufacturing; Flood Gates expand fluid engineering; and advanced pipe attachments, construction tools and robot programs offer even more ways to automate a base. The in-game Guide Book helps you learn these systems.

For modpack creators

Using BCCE in your modpack? I'd love to hear from you! Whether your pack has thousands of players or is shared with a few friends, feedback is welcome. If you need an integration, encounter compatibility problems or have ideas for additional configuration options, feel free to reach out.

GitHub Issues · Discord DM: @shipovskijkorp · Community server

BCCE includes FE compatibility and integration improvements for tools such as JEI and Jade. Back up your world before major updates and check release notes; compatibility across Minecraft generations or unrelated BuildCraft ports is not guaranteed.

Addons from the BCCE team

IronTanks Community Edition — expands industrial fluid storage. CurseForge · Modrinth · GitHub

Additional Pipes for BuildCraft Community Edition — brings back additional transport options from the classic addon. Still in development: check its releases for available features. CurseForge · Modrinth · GitHub

API v2.1 and localization

For addon developers: The public, loader-neutral API v2.1 exposes contracts under buildcraft.api.v2 for pipe behaviours and flows, Robot Boards, machines, engines, automation and blueprint systems, reducing reliance on internal implementation classes. See the API documentation.

For translators: Since BCCE 8.0.24, translations are included in the main mod; the separate Localizations addon is no longer required or supported. Contributions are welcome in the Localizations repository.

About the project

Is BCCE an official BuildCraft release? No. It is an unofficial, independent community continuation of the original BuildCraft.

How does BCCE differ from BuildCraft Redux? Quite a lot, actually. BCCE and BuildCraft Redux are independent projects developed by different teams, with different implementations and development priorities. They are not directly compatible, and migrating worlds between them may cause problems.

I'm not going to turn this page into an advertisement against another project or tell you why one is supposedly better than the other. If you're curious, try both on the same Minecraft version, compare the experience yourself, and decide which one works better for you.

The original BuildCraft was created by SpaceToad and developed by the BuildCraft team and contributors. Their work made this project possible.

BCCE team: CurativeTree, ShipovskijKorp, Memesis414, Smail.

Additional development contributors: nightovl, pietruszka, Jimmy, Louazgre, RainBat.

Thanks to everyone who has contributed code or translations, reported bugs, suggested improvements, or shared feedback. Your support genuinely means a lot to us. ❤️

BCCE is based on BuildCraft 8.0.0 and 7.1.27 and draws on ideas documented in the original BuildCraft repository. Original code and assets remain subject to their respective licenses and author attribution.

From a single pipe to an entire industrial complex — what you build is up to you.

Project description from Modrinth.

Pick your setup

BuildCraft Community Edition by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

9 available setups

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Recent files

BuildCraft Community Edition versions and loaders

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Looking for an older file? The official Modrinth project page is in Resources.