Back to mods
Cobblemon Economy project artwork

Modrinth · Minecraft mod

Cobblemon Economy

Mod for adding Economy and Shops fully customisable to a Cobblemon Modpack

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cobblemon Economy release should I use?

Updated 20 days ago
Latest stable file 0.0.19
Game version 1.21.1, 1.21.2, 1.21.3
Loader Fabric

Cobblemon Economy 0.0.19 targets 1.21.1, 1.21.2, 1.21.3 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Cobblemon Economy required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Cobblemon Economy 0.0.19 need?

0.0.19. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Cobblemon Economy without breaking your instance.

Built for Cobblemon Economy 0.0.19. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.0.19. It targets 1.21.1, 1.21.2, 1.21.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.0.19. It opens that exact file at the source.

About this project

What does Cobblemon Economy add?

Cobblemon Economy

Minecraft
Loader
Discord
Economy Bridge
Server Ready

Cobblemon Economy is the all-in-one economy core for Cobblemon servers.
It gives you modern NPC shops, dual currencies, a full Quest NPC progression layer, and a compatibility bridge so you can keep mod compatibility while still using CobEco as your main economy.

Why Cobblemon Economy

  • One economy core for your server instead of fragmented balances.
  • Bridge support for CobbleDollars and Impactor, so many existing economy-dependent mods keep working.
  • Main-currency switch with per-world config (cobeco, cobbledollars, impactor).
  • PvE progression rewards (capture, battle, raid dens, battle tower) plus rotating quest boards.
  • Production-friendly: JSON config, hot reload tools, SQLite persistence.

Discord (Support)

Join here: https://discord.gg/zxZXcaTHwe

What You Get

  • PokeDollars + PCO currencies
  • Buy and sell NPC shops with pagination
  • Quest NPCs with configurable mission boards
  • Command-based shop items (sell commands, not only items)
  • Capture/discovery/battle rewards + multipliers
  • Raid Dens reward compatibility
  • Battle Tower PCO rewards + completion bonus
  • Cross-economy bridge + API sync support
  • Switchable main backend: cobeco, cobbledollars, impactor (per world)

Quest NPC System (0.0.16)

  • One NPC entity, two roles: SHOP or QUEST (no duplicate entity type).
  • Per-world quest files with full data-driven behavior:
    • quests.json: objectives, rewards, repeatability, cooldowns, prerequisites.
    • quest_npcs.json: NPC pool, max active quests, visible board size, rotation strategy.
  • Quest objective coverage includes:
    • Capture filters (species, type, ball, dimension/dimensions, shiny, labels).
    • Progression events (battle_win, raid_win, tower_win, fossil_revive).
  • Reward model supports:
    • Currency rewards (pokedollars, pco) and optional command rewards per quest.
    • Prerequisite chains, repeat policies, time limits, and cooldown lockouts.
  • Custom quest board UX:
    • Up to 4 missions visible by default (configurable per NPC).
    • Detailed objective text (species/type/ball/location/shiny/labels).
    • Time remaining, cooldown remaining, and clear action states.
  • Rotation system:
    • Shared board for all players or per-player board (configurable via sharedRotation).
    • Rotation mode is exactly MIDNIGHT or HOURS (rotationMode).
    • MIDNIGHT: rotates on next local server midnight.
    • HOURS: rotates every rotationHours block (minimum 1).
    • Cancelled/expired quests can be blocked until next rotation.

How To Set A Quest NPC (Summon + Bind)

  • Spawn a shopkeeper NPC:
    • Use the spawn egg cobblemon-economy:shopkeeper_spawn_egg, or
    • Run /summon cobblemon-economy:shopkeeper.
  • Check available quest NPC profiles with /eco questnpc list.
  • Get a Quest NPC setter item with /eco questnpc get <id>.
  • Right-click the spawned shopkeeper with that setter to switch it to QUEST role and bind questNpcId.
  • Optional: switch the same NPC back to a normal shop with /eco shop get <shopId> then right-click.

Minimal quest_npcs.json Example

{
  "quest_npcs": {
    "safari_guide": {
      "displayName": "Safari Guide",
      "skin": "shopkeeper",
      "maxActive": 2,
      "visibleQuests": 4,
      "sharedRotation": true,
      "rotationMode": "MIDNIGHT",
      "rotationHours": 24,
      "questPool": ["safari_water_10", "safari_bug_12"]
    }
  }
}

Configuration Warning

  • Configuration support is limited.
  • No hand-holding for custom config troubleshooting: test changes incrementally on a staging world/server.
  • If a custom setup fails, validate JSON syntax, quest IDs, npc IDs, and objective keys first.

Installation

  1. Put cobblemon-economy-0.0.16.jar in mods/.
  2. Start the server once.
  3. Edit world/config/cobblemon-economy/config.json.
  4. Restart server (or /eco reload for config-only edits).

File Layout (Per World)

  • world/config/cobblemon-economy/config.json
  • world/config/cobblemon-economy/shops.json
  • world/config/cobblemon-economy/quests.json
  • world/config/cobblemon-economy/quest_npcs.json
  • world/config/cobblemon-economy/milestone.json
  • world/config/cobblemon-economy/economy.db
  • world/config/cobblemon-economy/quests.db
  • world/config/cobblemon-economy/skins/*.png

main_currency is also per-world because it lives in this world config folder.

How Each Config Works

  • config.json
    • Global economy behavior (currencies, rewards, multipliers, profiling).
    • Does not need to contain shops anymore.
  • shops.json
    • All shop definitions (title, currency, items, limits, linked shops, etc.).
    • Backward compatibility: if this file is missing, the mod loads legacy config.json.shops and auto-creates shops.json.
  • quests.json
    • Quest definitions and objectives.
    • Supports capture filters (species, type, ball, dimension or dimensions, shiny, labels).
    • Supports event objectives: battle_win, raid_win, tower_win, fossil_revive.
    • Per-quest control: repeatable, repeatPolicy, cooldownMinutes, timeLimitMinutes, requiresCompleted.
    • Supports rewards (pokedollars, pco, optional command list).
  • quest_npcs.json
    • Quest NPC definitions (display name, skin, dialogue lines, quest pool, max active quests).
    • Board/rotation control: visibleQuests, sharedRotation, rotationMode (MIDNIGHT/HOURS), rotationHours.
    • One NPC can offer a list of multiple quests via questPool.
  • milestone.json
    • Unique-capture milestone rewards.

Quick Start (5 Minutes)

  1. Start server once to generate defaults.
  2. Open config.json and set:
{
  "main_currency": "cobeco"
}
  1. Add one test item to any shop.
  2. Join server and run /bal.
  3. Buy/sell to confirm economy flow.

Commands

Player

  • /bal or /balance
  • /pco
  • /pay <player> <amount>

Admin

  • /eco reload
  • /eco shop list
  • /eco shop get <id>
  • /eco quest list
  • /eco questnpc list
  • /eco questnpc get <id>
  • /eco skin <name>
  • /eco item
  • /balance <player> <add|remove|set> <amount>
  • /pco <player> <add|remove|set> <amount>

Main Currency Modes

Configure in config.json:

{
  "main_currency": "cobeco"
}

Valid values:

  • cobeco (default)
  • cobbledollars
  • impactor

Behavior:

  • cobeco: CobEco DB is authoritative; balances are mirrored to CobbleDollars and Impactor when present, and bridge hooks keep external transactions synced back into CobEco.
  • cobbledollars: CobEco balance operations route to CobbleDollars.
  • impactor: CobEco balance operations route to Impactor primary currency.

In practice: you can choose CobEco as your main economy and still keep broad compatibility with mods that expect CobbleDollars/Impactor-style flows.

Rewards

Main reward keys:

  • battleVictoryReward
  • raidDenVictoryReward
  • captureReward
  • newDiscoveryReward
  • battleVictoryPcoReward
  • battleTowerCompletionPcoBonus

Multipliers:

  • shinyMultiplier
  • radiantMultiplier
  • legendaryMultiplier
  • paradoxMultiplier

Milestones

File: world/config/cobblemon-economy/milestone.json

Example:

{ "10": 300, "50": 700, "100": 1500, "200": 3000 }

Shop Item Types

Standard item

{ "id": "minecraft:diamond", "name": "Diamond", "price": 1000 }

Component item

{
  "id": "academy:booster_pack",
  "name": "Booster Pack",
  "price": 200,
  "components": {
    "academy:booster_pack": "\"base\""
  }
}

Command item

{
  "type": "command",
  "command": "crate key give vote 1 %player%",
  "price": 100,
  "displayItem": {
    "material": "supplementaries:key",
    "displayname": "Vote Crate Key",
    "enchantEffect": true
  }
}

Integrations

  • CobbleDollars (bridge + conversion, transaction sync support)
  • Impactor (bridge + conversion, transaction sync support)
  • Cobblemon Raid Dens (raid win rewards)
  • Cobblemon Battle Tower (PCO rewards on tower wins + completion bonus)
  • Star Academy (optional)
  • Placeholder API (optional)
  • YAWP (optional)

Placeholder API

Recommended namespace: cobeco

  • cobeco:balance
  • cobeco:balance_symbol
  • cobeco:pco
  • cobeco:pco_symbol

Troubleshooting

  • Command missing after update: restart server fully (not only /eco reload).
  • Economy bridge not active: verify target mod is loaded and version-compatible.
  • Wrong backend behavior: check main_currency in world config.
  • Existing world does not show new default quest pools: your quests.json / quest_npcs.json already exists; merge manually or regenerate after backup.

Need Help?

Discord support: https://discord.gg/zxZXcaTHwe

Acknowledgements

Thanks to Rikunji for their contributions to the project.

Project description from Modrinth.

Pick your setup

Cobblemon Economy by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

11 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cobblemon Economy versions and loaders

6 of 6 releases match

Looking for an older file? The official Modrinth project page is in Resources.