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Vintage Story Mod DB · Vintage Story mod

SheyderMod

There won't be a long description. It's just a SheyderMod. Yes the name is a pun. Look at the creators name! The Mod aims for great performance while maintaining visual quality. It was designed to run on a RTX 3050 Laptop at 1080p with no issues. Changes can

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SheyderMod release should I use?

Updated 4 days ago
Latest stable file 1.1.0
Game version 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3
Loader Built-in Vintage Story mod system

SheyderMod 1.1.0 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is SheyderMod required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This Vintage Story file is marked client-only.

What else does SheyderMod 1.1.0 need?

1.1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add SheyderMod without breaking your instance.

Built for SheyderMod 1.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.0. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.0. It opens that exact file at the source.

About this project

What does SheyderMod add?

There won't be a long description. It's just a SheyderMod. Yes the name is a pun. Look at the creators name!

The Mod aims for great performance while maintaining visual quality.
It was designed to run on a RTX 3050 Laptop at 1080p with no issues.

Changes can be found in the patchnotes of the files section. There is always usefull info!

What does the Version number mean?!

   1   .   1   .   0
   │       │       │
   │       │       └─▶  Bug Fixes
   │       └─────────▶  New Feature Implementation
   └─────────────────▶  Major Release   (big change like rewrite)

 

Control Panel Default Key - F8
Can be customized in controls after loading into a map

 

Features:

      • Advanced Blocklighting
      • Bloom
      • Deferred Lighting
      • Ground Truth Ambient Occlusion - GTAO
      • Lens Flare
      • Mechanical Shadows
      • Specular Mapping - including an interface to plug in spec maps from other mods
      • Subsurface Scattering
      • Volumetric Fog
      • Water Ripples
      • Water Screen Space Reflections
      • World Fog

 

Make sure you don't load any other shader mod in addition or something that overrides standard shaders

 

Feature coming soon:

- Color Grading 
- More unannounced stuff. gets announced when it's ready

 

Info:

The customizations might not be the best. They will be more ironed out by learning what is actually usefull and what not.

Not every Block or item has specular maps yet as i make them all by hand. Currently there are 1954 while covering the most frequent surfaces and items.

 

How to load your own specular maps:

The mod currently supports every surface except playermodels and first person view hands.
For some reason they get handled in a very complex way and i haven't imlpemented support for them yet.

The mod looks in your mods asset domain after the "textures" folder.
Store your specular maps right next to the corresponding colormaps. 
Give your specular maps the prefix "s_" into the name to mark them as specular maps. Example: s_path.png, s_normal1.png, s_normal2.png, (...)
That's it you don't need to do anything else. I tested with mods like vstruescale or feverstone's horses. I just picked them randomly to test import of custom vanilla textures and import of custom textures, on models that where randomly also entities.

You can use this online texture editor to create your specular maps. I use this to create my spec maps.

Filestructure example:

  • assets
    • %YourModName%
      • textures 
        • wood
          • wood1.png
          • wood2.png
          • s_wood1.png
          • s_wood2.png

 

If you create your own custom texture ATLAS system and or do texture injection this method won't work.
If you want compatibility in those cases don't be afraid to reach out.
If you upload a compatible mod that uses the interface let me know. I am interested in how it looks!

 

Credits:

World in screenshots provided by NilHero - Thank you so much!
Blocklight research provided by SaltyWater - Thank you so much 2!

 
 
 
 
 
© Shey — All Rights Reserved.

Project description from Vintage Story Mod DB.

Pick your setup

SheyderMod releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

21 available setups

Showing the newest 12 of 21 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

SheyderMod versions and loaders

6 of 6 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.