Vintage Story Mod DB · Vintage Story mod
Patient Forge
People have been griping about iron and steel cooling faster than expected. Patient Forge makes smithable items take longer to cool - a configurable rate, by default about four times longer. This does not affect casting, molds still harden at regular speed.
Quick answer
Which Patient Forge release should I use?
Patient Forge 0.2.1 targets 1.22.3. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Patient Forge required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This Vintage Story file is marked server-only.
What else does Patient Forge 0.2.1 need?
0.2.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Patient Forge without breaking your instance.
Built for Patient Forge 0.2.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.2.1. It targets 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.2.1. It opens that exact file at the source.
About this project
What does Patient Forge add?
People have been griping about iron and steel cooling faster than expected.
Patient Forge makes smithable items take longer to cool - a configurable rate, by default about four times longer.
This does not affect casting, molds still harden at regular speed. And finished pieces are no longer a smithable item, so they should also cool at the regular speed.
In VS, any item that's been heated carries an attribute called 'temperature'. Any time anything asks for the temperature (the tooltip, the anvil, the forge, quenching) it calculates the temperature based on how long it's been since the last check. There's a 30 second grace period where a freshly heated workpiece maintains its temperature, and then it starts to drop. Basically, below 200 degrees the workpiece loses about 2 degrees per second. Above 200, the rate scales with temperature. Hot workpieces cool down faster.
By the way, In real life blacksmithing, there's a 30 second to 45 second heating period, and then the useful work time is measured in seconds for something as thin as a knife or sword. A blacksmith will keep two or three pieces rotating in the forge so that he can keep busy while the rest are heating again. So be thankful that Vintage Story isn't 'totally realistic' or we'd only get a few hammer strikes before we need to heat again.
If you've downloaded this, can you please just comment "works" if it does? Thank you very much :)
Project description from Vintage Story Mod DB.
Pick your setup
Patient Forge releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Patient Forge versions and loaders
0.2.1
patientforge_0.2.1.zip
18 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.