
Vintage Story Mod DB · Vintage Story mod
(Old, do not use) Wildcraft v1.6.6
This is the old version of Wildcraft, and is slowly being replaced by Herbarium and our new content modules. Wildcraft adds 70 new plants, changes some existing plant mechanics in the game, and adds new poultices and new poultice mechanics. NOTE: This mod is
Quick answer
Which (Old, do not use) Wildcraft v1.6.6 release should I use?
(Old, do not use) Wildcraft v1.6.6 1.6.6 targets 1.18.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is (Old, do not use) Wildcraft v1.6.6 required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does (Old, do not use) Wildcraft v1.6.6 1.6.6 need?
1.6.6. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add (Old, do not use) Wildcraft v1.6.6 without breaking your instance.
Built for (Old, do not use) Wildcraft v1.6.6 1.6.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.6.6. It targets 1.18.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.6.6. It opens that exact file at the source.
About this project
What does (Old, do not use) Wildcraft v1.6.6 add?
This is the old version of Wildcraft, and is slowly being replaced by Herbarium and our new content modules.
Wildcraft adds 70 new plants, changes some existing plant mechanics in the game, and adds new poultices and new poultice mechanics.
NOTE: This mod is activley under development, and thus some things may change or break between versions. Use with caution.
FEATURE LIST:
New mechanic for ALL berry bushes: Clipping!
- When you break a berry bush, you will no longer get the berry bush block back.
- When a berry bush is flowering, you can clip the branch to obtain a 'clipping'
- You can plant a clipping on any ground, and after a week or 2, it will grow into a normal berry bush.
- Clipping items only stack to 4, and will dry out after about a day, at which point, they cannot be planted anymore.
New Poultice Mechanics: (Utilizing BuffStuff by Goxmeor)
- NOTE: All Poultices now heal over time, instead of instantly!
- All Poultices need a primary ingredient* (think horsetail or honey-sulfur)
- Poultices can optionally have a secondary ingredient** for more health
- The total health gain from poultices is calculated by adding the "base" material health, and the health values the the primary and secondary agent.
- Poultice recipes and health values are in the handbook for specifics
*Poultice Primary Ingredients: [St John's Wort, Horsetail, Honey/Sulfur, Poison Oak, Inula, Celandine and Jewelweed]
**Poultice Secondary Ingredients: [Holly, Marigold, Yarrow, Sage, Lavender, Thyme and Marshmallow]
New Berry Bushes: [Blackberry, Raspberry and Dogrose are all very prickly, be careful around them!]
- Huckleberries
- Snowberries
- Blackberry
- Gooseberry
- Dogrose
- Honeysuckle
- Raspberries
- Wolfberries
Berry Plants:
- Elderberry
- Husk Tomatoes
Ground Berry Plants: [To grow these, take two of the fruit and place it in the crafting grid with a knife to get seeds. Then, you can place those on the ground to grow.]
- Cloudberry
- Strawberry
- Crowberry
- Bunchberry
New 'Herbs': [To grow these, take 2 of the herb and place it in the crafting grid with a knife to get seeds] [Some of these also have roots, which can be used as secondary ingredients in meals. Herbs themselves can also be used as secondary ingredients in meals][most herbs can now be optionally grown as crops, which have increased yields][Burdock, saltwort, inula, plantain, water chestnut, lavender, rosemary, thyme, holly, poison oak , sage, mugwort and sedge cannot be be grown as crops ]
- Miners Lettuce
- Stinging Nettle (Careful! this will poison you on contact. Luckily, any poultices made with jewelweed will cure the annoying itch)
- Basil,
- Bearleek,
- Black Pepper
- Celery
- Chamomile
- Cilantro
- Dill
- Dock
- Lavender
- Marjoram
- Marshmallow
- Mint
- Mustard
- Rosemary
- Saffron
- Sage
- St John's Wort
- Thyme
- Mugwort
- Burdock
- Poison oak (Careful! This will poison you on contact! Luckily, any poultice using yarrow as a secondary ingredient will cure the the rash debuff)
- Holly
- Chicory
- Marigold
- Inula
- Celandine
- Leek
- Broadleaf plantain
- Saltwort
- Yarrow
- Liquorice
- Foxglove
- Rockrose
- Ginger
- Burnet
- Arnica
- Cicuta
- Tansy
- Ginseng
- Katuk
- Jewelweed
- Rhubarb
- Butterbur
- Woodspurge
New Water Plants: [To grow these, take 2 of the herb and place it in the crafting grid with a knife to get seeds]
- Water chestnut
- Skunk Cabbage
- Tule
- Hardsedge
- Softsedge
- Brownsedge
- Arrowhead
- Duckweed
- Bugleweed
Credit to @Ледяная Соня on discord for the awesome new textures! (as well as various other things with the mod)
Thanks to Catasteroid for the updated fruit and root models!
CHANGELOG:
Wildcraft 1.6.6:
- Fixed crash related to growing Arnica (and hopefully mitigated similar crashes from happening in the future)
- Added Ukranian translation thanks to OtshelNik
- Added missing nutrition props for ginger
- Updated Japanese translation (thanks to macoto_hino)
- Made herb seeds display their nutrient info (and if they can be planted on farmland or water)
- Fixed when poultice healingOverTime is disabled, the poultice doesn't get consumed
Wildcraft 1.6.5: (This was supposed to be 1.7.0, but I found out about the BETallBerryBushCrash so I wanted to get something out earlier, and with less new stuff):
- Duckweed will now grow seasonally. It will grow when it's warm out, then die when it's cold. Duckweed will not grow or die in tropical areas.
- Attempted fix for crash related to the BETallBerryBush
- Updated Brazilian Portugese translation
- Fixed weird formatting on some sedge textures causing issues on some hardware
- Added "side": "server" to most json patches to cut down on debug spam
Wildcraft 1.6.4!:
- Gave more fitting herb crop properties to most of the herb crops. stingingnettle, celery, ginseng, yarrow, rockrose and ginger use K nutrient now. Black pepper, dill, jewelweed, marjoram, marshmallow and foxglove use P. some other values were adjusted (in the future i'd like to expand upon how crops consume nutrients on farmland)
- Changed some textures around for a few herb-crop growth stages
- Updated Japanese translation
- Fixed hunter backpack handbook entry related crash
- Fixed poultice weirdness
- Fixed burnet, ginseng and ginger not dropping roots in the wild.
- Fixed ginseng and arrowhead roots not being edible
Wildcraft 1.6.3!:
- added Japanese translation thanks to macoto_hino
- Fixed messed up shape/textures for rhubarb and butterbur when grown as a crop
- Fixed ginseng, ginger and burnet did not drop roots when grown as crops
Wildcraft 1.6.2!:
- can now use plant fibers (tule, hardsedge or brownsedge) to make rope, torches and rush mats, beenades, crude shields, hunter backpacks, skeps, and poultices
- Woodspurge and st johns wort are now somewhat poisonous to ingest
- Celandine, inula and tansy are now slightly poisnous to ingest
- Fixed texture issue with sofe sedge as a crop
- Duckweed no longer drops its block when broken
- (sorry for the update spam!)
Wildcraft 1.6.1!:
- Fixed critical error when clicking on certain items in the handbook (related to an unused moss test, now deleted).
- Added lang entry for simple jewelweed poultices that were missing
Wildcraft 1.6.0!:
- Added new herbs: foxglove, angelica, rockrose, horehound, ginger, burnet, arnica, cicuta, tansy, ginseng, katuk, jewelweed, rhubarb and butterbur
- Added new sedge-like plants: Tule, brownsedge, and arrowhead. Softsedge and Hardsedge are also added as replcement for the previous standard sedge.
- Hardsedge, brownsedge and tule can be used to make hand baskets and stationary baskets
- Added duckweed! an aquatic plant that grows ontop of water in swampy areas
- Added european bugleweed, which grows by water in temperate areas
- Added woodspurge as a new ground cover plant in forests
- Added rare, extremely large patch of black berries in wet temperate forests
- added somewhat rare and large patches of black berry to wet temperate forests
- Added rare, large patch of poison oak
- prickly berry bushes will now only damage the player when the player is not sneaking, and is trying to move.
- updated brazlian protugese translation thanks to Yanazake (though this update makes it a little out of date. Sorry!)
- simplified poultice health values. poultices will now give fixed values for the material, primary agent and secondary agent (these are simply added together for the total health gain)
- Added jewelweed poultices. Jewelweed and/or yarrow poultices will cure the rash debuff (no other poultices will)
- fixed blueraspberry casuing crashes (and hopefully mitigated that particular issue for the future)
- probably several other things idk it's been a while
- Probably a lot of bugs in here! let me know when you come across them!
Wildcraft 1.5.1!:
- added bunchberries to cold areas
- added crowberries to cold areas
- added skunk cabbage to temperate wet areas near water
- fixed wolfberries and husk tomatoes clippings throwing crashes
- adjusted ground berry plant selection boxes
Wildcraft 1.5.0!:
- Added wolfberries in cold areas
- Added husk tomatoes in warm areas
- Fixed missing Saltwort plantcode
- made the Poultice heal once every second over 8 seconds (this may or may not help with rubberbanding associated with the heal over time poultice mechanic)
- Fix inconsistent wine/cider lang entries
- Fixed some wrong fruit satiety values
- Changed 'brambleberries' to 'blackberries'
- Herbs can be used in porridge
- Berries can be used in meat stew
- Roots can be used in scrambled eggs
- Roots can be used in pies
- Updated and fixed pie lang entries
- Fixed clipping and growth blocks being able to be broken and obtained in survival
Wildcraft 1.4.4!:
- Added check for when not looking at block and interacting with seeds to (hopefully) prevent crashes.
- Fixed missing Saltwort plantcode
- Added check in BESeedling to hopefully prevent future crashes on null plantcode.
Wildcraft 1.4.3!:
- Fixed some berry and root model transforms
- Fixed Miner's lettuce sprouting leaves textures not working
- Fixed harvested burdock not dropping roots
- Updated liquorice root model
- Fixed stinging nettle not stinging
- Added Portuguese (Brazil) translation (thanks to xCoiotex!)
- Updated Russian translation (thanks to LordOri!)
Wildcraft 1.4.2!:
- Attempted fix for crash caused by BESeedling
- Added basic Wildcraft handbook guide
Wildcraft 1.4.1!:
- Log error of some herb crops not loadings their drops of herbs.
- Fix remaps when updating a world from wildcraft 1.2.3 in 1.16 to Wildcraft 1.4.1 in 1.17 (let me know if there are any other issues with updating old worlds!)
- Fixed elderberry clipping not rendering correctly
- Fixed elderberry bushes not having correct stem texture sometimes
Wildcraft 1.4.0!:
- some herbs can optionally be grown on farmland as crops. Plants grown as crops will have increased yields(Some values are currently placeholder, will be continuously tweaked).
- fixed infite clipping bug. whoops
- fixed seedling textures using wrong overlays
- fixed burdock harvested texture
Past Changelogs:
-
Spoiler!
Wildcraft v1.1.0!:
- 1.16 compatability is here! (might be a couple bugs still around, but shouldn't be anything game breaking)
- Wildcraft berries can be used to make fruit juice and alcohol.
- 22 new herbs are here! (trying to take over the herbs from Wild Farming, but we also added a few new ones :)
- Herbs can be used in vegetable stew, soup, meaty stew, and scrambled eggs and secondary ingredients.
- Herbs cannot currently be grown, but that will change in the future.
- Like always, please let me know if you find issues, or if you have feedback :)
v1.1.1:
- Added herb seeds! (place 2 of any one herb type in the crfting grid, with a knife to get seeds)
- Added root vegetables for bearleek, burdock, and marshmallow (burdock and marshmallow model/textures are 'temporary')
- (root vegetables can be used as secondary ingredients in Meat stew, vegtable stew, and soup)
v1.1.2:
- herb seeds now work in survival mode ()
v1.1.3:
- Sedge can now be used to craft hand baskets and stationary basket, like cattails. (Carry Capacity is supported!)
- New Poultices! (vanilla are unchanged)
- St John's Wort, Horsetail an Honey/Sulfur are now the 'primary' ingredients to poultices
- Lavender, Thyme and Marshmallow can be added to poultices as 'secondary' ingredients for more health.
- The amount that the 'secondary' ingredient will boost the poultice's health, depends on the 'primary' ingredient (so, for example, Thyme might heal more when paired with Horsetail than it does when paired with St John's Wort)
- (Poultice recipes are in the handbook)
- Fixed Wind wave for all plants
- Model update for Lavender, to be more like Lavender
- Added French translation
- Tweaked world gen for all herbs, and some berry bushes (to be more realisic, hopefully). Notably, Sedge now spawns in greater quantites.
v1.1.4:
- berry bushes and nettle now sting more often
- fixed burdock leaf texture issue
- updated lavender model, again.
- updated French translation
- tweaked worldgen for all berries (particularly any prickly berry bush)
v1.1.5:
- sedge no longer prickly
- tweaked world gen
- added remaps for game:herbs to wildcraft:herbs
- Herbs BlockEntity changed from Transient to BlockEntityHerb to hopefully fix error spam on some occcasions.
- fruit is now pressable in fruit press
- added plain st johns wort poultices
Spoiler!
Wildcarft 1.3.3!:
- added additional null checks to BESeedling, BEClipping and BETallBerryBush to hopefully help with crashes some people are experiencing(I'm however unable to reproduce these crashes so if anyone has more info on these please let me know).
- fixed miner's lettuce windwave
- dry fruitmash can now be used in large troughs
Wildcraft v1.3.2!:
- actually fixed clipping models.
- small visual tweaks to various herbs
- miners lettuce new shape/textures
Wildcraft v1.3.1!:
- Fixed incorrect clipping models
- Fixed clipping mechanic weirdness
Wildcraft v1.3.0!: (As usual, let me know of any bugs/crashed you come across! This only works for 1.17+)
- Added Config file! (if you have ideas for what else I could make configurable, let me know!)
- old clipping mechanic replaced by vanilla pruning mechanic, use a knfie or a pair of shears to get a clipping
- Visual update to clippings, berry bushes, some herbs, and some items.
- seedling state for herbs and ground berry plants
- huge internal rewrite/refactor, hopefully less buggy now.
- probably some other changes
Wildcraft v1.2.3!:
- fixed clipping textures
Wildcraft v1.2.2!:
- updated Russian translation thanks to KelenEysi!
- Awesome new fruit and root models thanks to Catasteroid!
- reworked some json files to be better thanks to Craluminum!
- updated prickly berry bushes, now some creatures will be hurt by berry bushes. (if you don't like this, in the berrybush.json file there is an attribute called immuneCreatures, which you can add more creatures to if you want to. I want to find out a better system but that's what I got so far).
- Poultices now hopefully compatabile with Pet AI pets, Thanks to Gerste for fixing that.
- Maybe fixed other small things
Wildcraft v1.2.1!:
- brambleberry bush now 'stackable'
- only the player can be harmed by berry bushes/herbs
- added check to see if entity is null in prickly berry bushes and plants (to hopefully prevent crashes)
- pressed mash and raw juice now perishable
- toned down plant world gen chance a little bit
Wildcraft v1.2.0!:
- added new plants: poison oak, holly, chicory, marigold, inula, celandine, leek, broadleaf plantain, saltwort, yarrow, liquorice, water chestnut
- Inula, celandine and poison oak can be used as primary ingredients in poultices
- holly, marigold, yarrow and sage can be used as secondary ingredients in poultices
- poultices now heal over time, (thanks to BuffStuff by Goxmeor)
- poultices now have secondary textures
- fixed primary poultice textures being wrong
- stinging nettle and poison oak will now poison you (deal small amounts of damage over time), thanks to BuffStuff by Goxmeor
- any poison oak poultice will cure stinging nettle poison, and any poultice with yarrow on it will cure poison oak poison.
- chicory, liquorice and water chestnut all have roots
- added unique root item models
- water chestnut is wildcrafts first water plant (functions similarly to Cooper's Reed). You can find it in tropical regions of the world, on land or in 1-block deep water
- added an item model for clippings
- updated some berry item models
- added missing barrel recipe for turning fruit juice into wine
- updated russian translation (thanks to likip!)
- Switched the Herb BlockEntity back to Transient, but only for harvested variants (more in-line with vanilla plants)
Credits:
gabb (developer/programmer),
Catasteroid (programming and art),
Ледяная Соня (textures and models),
macoto_hino (Japanese translation)
Yanazakex, Coiotex (Portuguese (Brazil) translation)
Cendar (french translation)
OtshelNik (Ukranian translation)
LordOri (Russian translation)
VinterNacht (code support)
l33tmaan (code support)
Compatabilites/Incompatabilities:
Spoiler!
Incompatabile:
VS Conquest Texture Pack
Want more foliage in your world? try Wildcraft trees!
NOTE:
If you have feedback, please leave them in the comments, bug reports can go on the issue tracker. Please try to be detailed with bug reports and crashes. You can also message me on the Official Vintage Story Discord @slightlycolorblind (aka gabb)
Project description from Vintage Story Mod DB.
Pick your setup
(Old, do not use) Wildcraft v1.6.6 releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.18.1
1 loader build1.18.0-rc.6
1 loader build1.18.0-rc.5
1 loader build1.18.0-rc.2
1 loader build1.18.0
1 loader build1.17.9
1 loader build1.17.4
1 loader build1.17.3
1 loader build1.17.2
1 loader build1.17.0-rc.7
1 loader build1.17.0-rc.5
1 loader buildShowing the newest 12 of 19 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
(Old, do not use) Wildcraft v1.6.6 versions and loaders
1.6.6
wildcraft-v1.6.6.zip
13 May 2023
1.6.5
wildcraft-v1.6.5.zip
26 Apr 2023
1.6.4
wildcraft-v1.6.4.zip
17 Apr 2023
1.6.3
wildcraft-v1.6.3.zip
12 Apr 2023
1.6.2
wildcraft-v1.6.2.zip
11 Apr 2023
1.6.1
wildcraft-v1.6.1.zip
11 Apr 2023
1.6.0
wildcraft-v1.6.0.zip
11 Apr 2023
1.5.1
wildcraft-v1.5.1.zip
4 Nov 2022
1.5.0
wildcraft-v1.5.0.zip
29 Oct 2022
1.4.4
wildcraft-v1.4.4.zip
24 Sept 2022
1.4.3
wildcraft-v1.4.3.zip
16 Sept 2022
1.4.2
wildcraft-v1.4.2.zip
9 Sept 2022
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.