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More Elevator commands

Did you know that? This game has elevators. Now you know! However, I do not blame you for not knowing - they are not a survival mode thing to obtain. You need to specifically spawn the entity "elevator" via command (make sure to position it at the intersect

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which More Elevator commands release should I use?

Updated 2 months ago
Latest stable file 1.0.0
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

More Elevator commands 1.0.0 targets 1.22.0, 1.22.1, 1.22.2. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is More Elevator commands required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This Vintage Story file is marked server-only.

What else does More Elevator commands 1.0.0 need?

1.0.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add More Elevator commands without breaking your instance.

Built for More Elevator commands 1.0.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.

About this project

What does More Elevator commands add?

Did you know that?

This game has elevators.

Now you know!

 

However, I do not blame you for not knowing - they are not a survival mode thing to obtain. You need to specifically spawn the entity "elevator" via command (make sure to position it at the intersection of a 2x2 block grid). Then you need unobtainable control levers from the creative mode inventory. To make things look nicely, there is a very finicky clutter item to also grab from the creative inventory (the rail) with which you can try and line the inner sides of the 2x2 shaft for the elevator, lest it just asserts dominance be levitating.

If you DO know about elevators, however, you also know what comes next! And what usually doesn't... From here on out you have to create an elevator network for the elevator to move in using the dreaded, powerfully destructive /dev commands. There are exactly two for this purpose: "/dev elevator set-entity-net" to attach the elevator entity to a network name, and "/dev elevator set-block-net" to add a "stop" based on one of the control levers. But happens when you don't know how exactly the offset parameter for the stop works, test around and mess it up? Well, get fucked they say! Your elevator will now happily stop at that "stop", be it in the air or in the ground!

Worry not, I am here to remedy this. This mod adds 4 new commands to the /dev elevator suite:

  • /dev elevator remove-block-net [network code] [y-level] (Alias: rbn)
    Removes a stop at the given y-level (if existent) in the given network (if existent). As the system does not save where the actual lever block is, its data will not be cleaned up - but you can just break and replace it.
  • /dev elevator remove-entity-net [network code] (Alias: ren)
    Removes the elevator (if existent) from the network (if existent) and cleans up its references
  • /dev elevator remove-net [network code] (Alias: rem)
    Removes the entire network (if existent) - same effect as both of the above.
  • /dev elevator list-net ([network code]) (Alias: list)
    Lists either all known elevator networks (if no network code given) or lists all stop y-levels of the given network (if existent)

 

Happy, comfortable elevating!

Project description from Vintage Story Mod DB.

Pick your setup

More Elevator commands releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

More Elevator commands versions and loaders

1 of 1 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.