
Vintage Story Mod DB · Vintage Story mod
RunicMagic
This mod is still under development. Please report any bugs (contacting me directly would be preferable). RunicMagic Magic is not given. It must be discovered. RunicMagic is a research driven spellcrafting mod for Vintage Story, inspired by Scriptor Magicae
Quick answer
Which RunicMagic release should I use?
RunicMagic 0.51.6 targets 1.22.4, 1.22.5, 1.22.6. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is RunicMagic required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does RunicMagic 0.51.6 need?
0.51.6. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add RunicMagic without breaking your instance.
Built for RunicMagic 0.51.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.51.6. It targets 1.22.4, 1.22.5, 1.22.6; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.51.6. It opens that exact file at the source.
About this project
What does RunicMagic add?
This mod is still under development. Please report any bugs (contacting me directly would be preferable).
RunicMagic
Magic is not given. It must be discovered.
RunicMagic is a research driven spellcrafting mod for Vintage Story, inspired by Scriptor Magicae. Every world generates its own 67-word runic language and grammar so the meaning and structure of magic must be rediscovered in every world.
Explore ruins for Runic Caches, Rune Fragments, Ancient Tomes and single use Scrolls. Record what your character has learned in a Research Journal experiment with the language and turn discovered words into your spells.
- Cast learned runes directly through verbal casting.
- Write single use spell parchments.
- Compile up to eight spells into reusable Spellbooks.
- Teach individual runes to other players with Rune Lesson Parchments.
- Combine combat, healing, protection, movement, elemental and survival utility effects.
- Progress through four rune tiers using special inks, materials, catalysts and optional reagents.
- Discover native Tier I–IV caches, optional BetterRuins integration and low-tier artifacts from eligible Vanilla loot vessels.
Knowledge belongs to your in game character you can not use a runic word guessing it, copying it or learning it from outside the game.
Copied books do not teach runes. All important spell parsing, learning, targeting and item consumption is server-side. It's multiplayer ready and designed for it.
RunicMagic is built around active player operated magic. It does not include automatic casting or spell automation.
"You don't need to start a new game it's just runic caches are only generated for new chunks when they are being produced."
About Compatibility:
RunicMagic is built on and extends the following standard Vintage Story systems:
- Player and entity health, damage and armor
- Hunger and saturation
- Oxygen, movement and body temperature
- Standard entity targeting, collision and line-of-sight checks
- Item stacks, dropped-item entities and vanilla durability
- Standard combustible, smeltable and colorable item properties
- Inventory and crafting systems
- Books, parchment, scrolls and ground-storage interactions
- Land claims and player permissions
- Fire, water and environmental block interactions
- World saves and character-owned persistent data
- Client/server networking
- Ruin generation, loot vessels and world-generation hooks
- Standard particles, sounds and entity presentation
Mods that simply add new content through these systems should generally work normally. Compatibility problems would be more likely if another mod completely replaces one of these systems or patches the same interaction methods.
Check the Wiki for details.
For translators; all player facing text uses Vintage Story’s standard JSON language files.
For mod developers: server-side APIs support Cleanse/Dispel integration for owned temporary effects and independent Learn/Cast permissions for custom class or trait rules. RunicMagic remains unrestricted by default.
Banner and icon art by Schatzig
contact;
discord: necm23
Project description from Vintage Story Mod DB.
Pick your setup
RunicMagic releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.7
1 loader build1.22.6
1 loader build1.22.5
1 loader build1.22.4
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RunicMagic versions and loaders
0.51.6
runicmagic_0.51.6.zip
1 Oct 2026
0.50.6
runicmagic_0.50.6.zip
28 Sept 2026
0.50.5
runicmagic_0.50.5.zip
28 Sept 2026
0.47.4
runicmagic_0.47.4.zip
9 Sept 2026
0.45.1
runicmagic_0.45.1.zip
4 Sept 2026
0.45.0
runicmagic_0.45.0.zip
2 Sept 2026
0.41.20
runicmagic_0.41.20.zip
2 Sept 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.