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Default Class Edits

This mod aims to make some classes more appealing to choose (looking at you Clockmaker and Tailor) along with adjustments to the other classes. This is my first attempt at modding and I have little experience with coding so don't expect any revolutionary cust

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Default Class Edits release should I use?

Updated 9 days ago
Latest stable file 1.1.1
Game version 1.22.7
Loader Built-in Vintage Story mod system

Default Class Edits 1.1.1 targets 1.22.7. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Default Class Edits required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Default Class Edits 1.1.1 need?

1.1.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Default Class Edits without breaking your instance.

Built for Default Class Edits 1.1.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.1. It targets 1.22.7; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.1. It opens that exact file at the source.

About this project

What does Default Class Edits add?

This mod aims to make some classes more appealing to choose (looking at you Clockmaker and Tailor) along with adjustments to the other classes.

This is my first attempt at modding and I have little experience with coding so don't expect any revolutionary custom mechanics. (Mod currently only uses character attributes that are already coded in the base game)

I don't intend to do any serious modding, just dipping my toes in. :)

Here is what the classes look like with this mod enabled

Mechanicals Damage trait values reflect the overall damage modifier vs mechanicals by accounting for melee/ranged damage adjustments from other traits.

Commoner

Vigorous (+2.5 health points, -5% hunger rate)
Downtrodden (-5% walk speed)

Hunter

Focused (+35% ranged damage, +40% ranged accuracy, +25% ranged distance)
Butcher (+20% animal loot, +30% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bows, crude arrows and recurve bows)
Farsighted (-15% melee damage)
Technophobe (-37% melee damage against mechanicals, +/-0% ranged damage against mechanicals)
Claustrophobic (-25% ore drop rate, -10% mining speed)

Malefactor

Forager (+15% loot from foraging, +20% wild crop drop rate)
Scavenger (+20% drop rate from cracked vessels, +10% rusty gear drop rate, 25% chance to collect cracked vessels)
Stalker (+10% ranged damage, -35% animal seeking range)
Improviser (Exclusive craftable sling)
Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
Nervous (-15% melee damage)

Clockmaker

Precise (+40% melee damage against mechanicals, +27.5% ranged damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Careful Miner (+35% ore from mining, -10% mining speed)
Tinkerer (Exclusive craftable Tuning spear to tame locusts)
Brawler (+10% melee damage, -10% ranged accuracy)
Nimble (+5% walk speed)
Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
Ladened (walk speed penalty for wearing armor increased by 15%)

Blackguard

Soldier (+35% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
Hardy (+15% mining speed, +5 health points)
Merciless (Exclusive craftable Blackguard shortsword and Blackguard Shield)
Ravenous (+30% hunger rate)
Nearsighted (-20% ranged damage)
Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging, -20% wild crop drop rate)
Heavy-Footed (+15% animal seeking range)

Tailor

Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
Mender (+25% armor durability)
Resourceful (+10% animal loot, +10% animal harvesting speed)
Dexterous (+20% ranged accuracy, +10% ranged distance)
Sheltered (+7.5% hunger rate, -10% melee damage)
Weak (-2 health points, -10% mining speed)

 

v1.1.0

Commoner

Vigorous (+2.5 health points, -5% hunger rate)
Downtrodden (-5% walk speed)

Hunter

Focused (+35% ranged damage, +40% ranged accuracy, +25% ranged distance)
Butcher (+20% animal loot, +30% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bows, crude arrows and recurve bows)
Farsighted (-15% melee damage)
Technophobe (-15% damage against mechanicals)
Claustrophobic (-10% ore drop rate, -10% mining speed)

Malefactor

Forager (+15% loot from foraging, +20% wild crop drop rate)
Scavenger (+20% drop rate from cracked vessels, +10% rusty gear drop rate, 25% chance to collect cracked vessels)
Stalker (+10% ranged damage, -35% animal seeking range)
Improviser (Exclusive craftable sling)
Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
Nervous (-15% melee damage)

Clockmaker

Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Careful Miner (+15% ore from mining, -15% mining speed)
Tinkerer (Exclusive craftable Tuning spear to tame locusts)
Brawler (+15% melee damage, -10% ranged damage)
Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
Ladened (walk speed penalty for wearing armor increased by 15%)

Blackguard

Soldier (+35% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
Hardy (+15% mining speed, +5 health points)
Merciless (Exclusive craftable Blackguard shortsword and Blackguard Shield)
Ravenous (+30% hunger rate)
Nearsighted (-20% ranged damage)
Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging, -20% wild crop drop rate)
Heavy-Footed (+15% animal seeking range)

Tailor

Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
Mender (+25% armor durability)
Resourceful (+10% animal loot, +10% animal harvesting speed)
Dexterous (+20% ranged accuracy, +10% ranged distance)
Sheltered (+7.5% hunger rate, -10% melee damage)
Weak (-2 health points, -10% mining speed)

 

 

v1.0.0

Commoner

Vigorous (+2 health points, -10% hunger rate)
Downtrodden (-10% walk speed)

Hunter

Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
Resourceful (+10% animal loot, +25% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bows, crude arrows and recurve bows)
Farsighted (-15% melee damage)
Technophobe (-25% damage against mechanicals)

Malefactor

Forager (+10% loot from foraging, +20% wild crop drop rate)
Scavenger (+20% drop rate from cracked vessels, +10% rusty gear drop rate, 25% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling)
Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
Nervous (-15% melee damage)

Clockmaker

Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Careful Miner (+25% ore from mining, -15% mining speed)
Fleetfooted (+10% walk speed)
Tinkerer (Exclusive craftable Tuning spear to tame locusts)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)

Blackguard

Currently unchanged

Tailor

Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
Mender (+25% armor durability)
Resourceful (+10% animal loot, +25% animal harvesting speed)
Civil (-10% loot from foraging)
Weak (-2 health points, -10% mining speed)

Project description from Vintage Story Mod DB.

Pick your setup

Default Class Edits releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Default Class Edits versions and loaders

3 of 3 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.