Vintage Story Mod DB · Vintage Story mod
Default Class Edits
This mod aims to make some classes more appealing to choose (looking at you Clockmaker and Tailor) along with adjustments to the other classes. This is my first attempt at modding and I have little experience with coding so don't expect any revolutionary cust
Quick answer
Which Default Class Edits release should I use?
Default Class Edits 1.1.1 targets 1.22.7. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Default Class Edits required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Default Class Edits 1.1.1 need?
1.1.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Default Class Edits without breaking your instance.
Built for Default Class Edits 1.1.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.1. It targets 1.22.7; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.1. It opens that exact file at the source.
About this project
What does Default Class Edits add?
This mod aims to make some classes more appealing to choose (looking at you Clockmaker and Tailor) along with adjustments to the other classes.
This is my first attempt at modding and I have little experience with coding so don't expect any revolutionary custom mechanics. (Mod currently only uses character attributes that are already coded in the base game)
I don't intend to do any serious modding, just dipping my toes in. :)
Here is what the classes look like with this mod enabled
Mechanicals Damage trait values reflect the overall damage modifier vs mechanicals by accounting for melee/ranged damage adjustments from other traits.
Commoner
- Vigorous (+2.5 health points, -5% hunger rate)
- Downtrodden (-5% walk speed)
Hunter
- Focused (+35% ranged damage, +40% ranged accuracy, +25% ranged distance)
- Butcher (+20% animal loot, +30% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bows, crude arrows and recurve bows)
- Farsighted (-15% melee damage)
- Technophobe (-37% melee damage against mechanicals, +/-0% ranged damage against mechanicals)
- Claustrophobic (-25% ore drop rate, -10% mining speed)
Malefactor
- Forager (+15% loot from foraging, +20% wild crop drop rate)
- Scavenger (+20% drop rate from cracked vessels, +10% rusty gear drop rate, 25% chance to collect cracked vessels)
- Stalker (+10% ranged damage, -35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
- Nervous (-15% melee damage)
Clockmaker
- Precise (+40% melee damage against mechanicals, +27.5% ranged damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Careful Miner (+35% ore from mining, -10% mining speed)
-
- Tinkerer (Exclusive craftable Tuning spear to tame locusts)
- Brawler (+10% melee damage, -10% ranged accuracy)
- Nimble (+5% walk speed)
-
- Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
Blackguard
- Soldier (+35% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
- Hardy (+15% mining speed, +5 health points)
- Merciless (Exclusive craftable Blackguard shortsword and Blackguard Shield)
- Ravenous (+30% hunger rate)
- Nearsighted (-20% ranged damage)
- Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging, -20% wild crop drop rate)
- Heavy-Footed (+15% animal seeking range)
Tailor
- Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
- Mender (+25% armor durability)
-
- Resourceful (+10% animal loot, +10% animal harvesting speed)
- Dexterous (+20% ranged accuracy, +10% ranged distance)
- Sheltered (+7.5% hunger rate, -10% melee damage)
- Weak (-2 health points, -10% mining speed)
Commoner
- Vigorous (+2.5 health points, -5% hunger rate)
- Downtrodden (-5% walk speed)
Hunter
- Focused (+35% ranged damage, +40% ranged accuracy, +25% ranged distance)
- Butcher (+20% animal loot, +30% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bows, crude arrows and recurve bows)
- Farsighted (-15% melee damage)
- Technophobe (-15% damage against mechanicals)
- Claustrophobic (-10% ore drop rate, -10% mining speed)
Malefactor
- Forager (+15% loot from foraging, +20% wild crop drop rate)
- Scavenger (+20% drop rate from cracked vessels, +10% rusty gear drop rate, 25% chance to collect cracked vessels)
- Stalker (+10% ranged damage, -35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
- Nervous (-15% melee damage)
Clockmaker
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Careful Miner (+15% ore from mining, -15% mining speed)
-
- Tinkerer (Exclusive craftable Tuning spear to tame locusts)
- Brawler (+15% melee damage, -10% ranged damage)
-
- Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
Blackguard
- Soldier (+35% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
- Hardy (+15% mining speed, +5 health points)
- Merciless (Exclusive craftable Blackguard shortsword and Blackguard Shield)
- Ravenous (+30% hunger rate)
- Nearsighted (-20% ranged damage)
- Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging, -20% wild crop drop rate)
- Heavy-Footed (+15% animal seeking range)
Tailor
- Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
- Mender (+25% armor durability)
-
- Resourceful (+10% animal loot, +10% animal harvesting speed)
- Dexterous (+20% ranged accuracy, +10% ranged distance)
- Sheltered (+7.5% hunger rate, -10% melee damage)
- Weak (-2 health points, -10% mining speed)
Commoner
- Vigorous (+2 health points, -10% hunger rate)
- Downtrodden (-10% walk speed)
Hunter
- Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
- Resourceful (+10% animal loot, +25% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bows, crude arrows and recurve bows)
- Farsighted (-15% melee damage)
- Technophobe (-25% damage against mechanicals)
Malefactor
- Forager (+10% loot from foraging, +20% wild crop drop rate)
- Scavenger (+20% drop rate from cracked vessels, +10% rusty gear drop rate, 25% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Fragile (-3.5 health points, -25% ranged distance, -10% armor durability)
- Nervous (-15% melee damage)
Clockmaker
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Careful Miner (+25% ore from mining, -15% mining speed)
- Fleetfooted (+10% walk speed)
- Tinkerer (Exclusive craftable Tuning spear to tame locusts)
- Frail (-2.5 health points, -25% ranged distance)
- Nervous (-15% melee damage)
Blackguard
Currently unchanged
Tailor
- Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
- Mender (+25% armor durability)
-
- Resourceful (+10% animal loot, +25% animal harvesting speed)
- Civil (-10% loot from foraging)
- Weak (-2 health points, -10% mining speed)
Project description from Vintage Story Mod DB.
Pick your setup
Default Class Edits releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Default Class Edits versions and loaders
1.1.1
defaultclasseditsv1.1.1.zip
9 Sept 2026
1.1.0
defaultclasseditsv1.1.0.zip
5 Sept 2026
1.0.0
defaultclasseditsv1.0.0.zip
4 Sept 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.