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Vintage Story Mod DB · Vintage Story mod

Null Lockdown

Take the map away, and mean it. Turning off the world map is easy. Keeping a position from reaching a player who wants one is not — the number leaks out of the land-claim commands, the auction house, chat links, the debug screen, the clipboard, and the

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Null Lockdown release should I use?

Updated 12 days ago
Latest stable file 0.4.0
Game version 1.22.7
Loader Built-in Vintage Story mod system

Null Lockdown 0.4.0 targets 1.22.7. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Null Lockdown required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Null Lockdown 0.4.0 need?

0.4.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Null Lockdown without breaking your instance.

Built for Null Lockdown 0.4.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.4.0. It targets 1.22.7; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.4.0. It opens that exact file at the source.

About this project

What does Null Lockdown add?

Take the map away, and mean it.

Turning off the world map is easy. Keeping a position from reaching a player who wants one is not — the number leaks out of the land-claim commands, the auction house, chat links, the debug screen, the clipboard, and the EXIF block of every screenshot. Null Lockdown closes each of those, and logs an error rather than failing quietly if a game update ever breaks one of them: a closure that silently stops working is worse than no closure, because the log would claim a door is shut when it is open.

What it closes

On the server — the centre reported by /land list, the land-claim corner markers, the positions in auction listings, and the coordinate links pasted into chat. Plus a start-up privilege audit, so you find out which roles can bypass all of this before your players do.

On the client — the world map, the coordinate HUD, the debug screen and its facing report, the clipboard position commands, screenshot EXIF metadata, and the position in auction sale text.

Spawn control. A closure decides what may set a player's spawn point at all: Vanilla leaves the game alone, AllowListed (the default) permits only the setters you name, and None means every player always wakes where the world began. Outside Vanilla the temporal-gear respawn ritual is switched off at the world config, and a guard refuses every unannounced spawn write — including from other mods. Admins keep their commands via an exempt privilege (controlserver by default).

Every closure has a switch

All of it is togglable in ModConfig/nulllockdown.json, per closure, server and client separately. A closure you switch off is reported at start-up as a decision, never as an error. You can also name client mods you will not accept, and set a grace period before an unreporting client is dealt with.

Plays well with

Null Compass gives players a way to navigate once the map is gone, and Null Cartography gives them a way to make their own charts. Neither is required. Other mods can opt into the spawn allow-list without depending on this one, by announcing themselves on the server event bus immediately before setting a spawn.

About this mod

Built for Null Ossuary — a small community that runs its own game servers. This mod was written for our own Vintage Story world, ran there with players on it before it was published, and is free for anyone's server or singleplayer game.

Found a bug, or want to argue with a design decision? Every mod has its own board on our forums: nossuary.com/forums. The community, the servers and the rest of the Null mods are at nossuary.com, and the Discord is linked from there.

 

AI disclosure. This mod was built with help from an AI coding assistant. The design, the gameplay decisions, and every choice about what the mod should do are mine; the AI wrote and revised code, tests and documentation under direction and was reviewed before anything shipped. Bug reports and feedback are read and acted on by me.

Project description from Vintage Story Mod DB.

Pick your setup

Null Lockdown releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Null Lockdown versions and loaders

4 of 4 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.