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Vintage Story Mod DB · Vintage Story mod

VSHUD

DISCLAIMER: (DOES NOT MAKE WAYPOINTS FROM PAST DEATHS) Support VSHUD A mod that adds a few more things to the client side of the game, a few main features right now are: Floaty damage UIs, .obj Caching/Creation, Auto Death Waypoints, Floaty Waypoints, a meas

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which VSHUD release should I use?

Updated 3 years ago
Latest stable file 2.1.2
Game version 1.17.11
Loader Built-in Vintage Story mod system

VSHUD 2.1.2 targets 1.17.11. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is VSHUD required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

No client/server declaration is available from this source.

What else does VSHUD 2.1.2 need?

2.1.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add VSHUD without breaking your instance.

Built for VSHUD 2.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.2. It targets 1.17.11; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.2. It opens that exact file at the source.

About this project

What does VSHUD add?

DISCLAIMER: (DOES NOT MAKE WAYPOINTS FROM PAST DEATHS)

Support VSHUD

A mod that adds a few more things to the client side of the game, a few main features right now are: Floaty damage UIs, .obj Caching/Creation, Auto Death Waypoints, Floaty Waypoints, a measuring tool under .measure, .lightutil, a construction planner under .shape, and block placement previews so you know what those slabs are going to look like before you place them.

There are a few default keybindings which can be changed in settings:
U to show floating waypoints.

O to cull automatic death waypoints.

P to open Waypoint Utils GUI

L to open Claims GUI

Pressing R over a floaty waypoint will bring up the edit dialog.

This mod can be used by the player on any server since it's a client exclusive mod.

.wpcfg [dotrange|titlerange|perblockwaypoints|purge|waypointprefix|waypointid|enableall|import|export|pillars] General Config and import/export commands (from/to a waypoints.json file in the game data directory)

.measure Lets you use a measuring tool.

.lightutil Has some stuff relating to showing light level of blocks.

.pconfig [enabled|tinted] For block placement preview config.

.clockconfig [Calendar|Season|Temperature|Rainfall|WindVelocity|LocalTemporalStability|PlayerTemporalStability|TemporalStormInfo] true/false [Offset] x/y Clock UI Configuration

.shape [sphere|cube|circle|dome|path|clear|extrude|save|load] [radius (shape id for saving/loading) (from waypoint id for path)] [thickness (to waypoint id for path)] [attach (true/false)] For making outlines to aid in construction.

.obj Exports an obj mesh file of the block or entity the player is currently looking at.

.objworld Enables/Disables the caching of chunks as .obj parts during chunk tesselation.

.fdcfg state [true/false] Toggles floaty damage UI creation.

.fdcfg range [number] Changes the range at which floaty damages can be produced. Recommended keep this number low (around 100 meters).

.exportmap Exports the world map (ui) tiles into %gamedatapath%/SavedMaps

If the DLL doesn't work on windows, right click it->go to properties->click allow.

If after doing the above and it still refuses to work, or you have a similar issue on Linux, use the .zipped version named VSHUDCompat.zip instead.

Project description from Vintage Story Mod DB.

Pick your setup

VSHUD releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

10 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

VSHUD versions and loaders

27 of 27 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.