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Project Globe project artwork

Vintage Story Mod DB · Vintage Story mod

Project Globe

Project Globe v0.2.x Big strides have been made. I believe all changes should be strictly opt-in only, that way compatibility with existing saves is ensured. Using this version will not break your save by default, it's up to you to break your own save if you

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Project Globe release should I use?

Updated 18 days ago
Latest stable file 0.2.0
Game version 1.22.7
Loader Built-in Vintage Story mod system

Project Globe 0.2.0 targets 1.22.7. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Project Globe required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Project Globe 0.2.0 need?

0.2.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Project Globe without breaking your instance.

Built for Project Globe 0.2.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.2.0. It targets 1.22.7; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.2.0. It opens that exact file at the source.

About this project

What does Project Globe add?

Project Globe v0.2.x

 

Big strides have been made. I believe all changes should be strictly opt-in only, that way compatibility with existing saves is ensured. Using this version will not break your save by default, it's up to you to break your own save if you want to use the new game only features on it.

 

So what changed? A lot. In the config there are some fancy new settings.

"EnableEdgeTerrainSync" enables the new syncing of world gen across borders. Climate, terrain, weather, rock strata, ocean, mountains, etc. It will all persist when crossing any edge. You should be able to map the entire world and see continuous landforms crossing from the Wesr to the east over the border. "EdgeSyncWidth" determines how far past the border this mod will force consistency. Past that point vanilla or other mods will take over.

 

"EnableGlobeClimate" toggles consistent global climate, one equator, two poles. When off vanilla or other mods take over.

 

"EnableInitialLatitudeTeleport" does nothing unless the previous setting is on, while false you will spawn at the exact world equator regarless of your initial spawn setting. On means the mod will find a suitable area within your chosen temperature range to spawn you after creating the world equator.

 

"EnablePolarLandBias" this makes the area near the poles bias more towards land than ocean. The amount is configurable. Use this if you're like me and like to have completely frozen ice caps to traverse.

 

Be careful editing the numbers too much. The defaults are meant to be the most stable configuration. If you edit the numbers in the config and crash, don't say I didn't warn you. Only increase the load radius above 3 if you have a very strong PC.

 

The only thing that is save game compatible is terrain sync, as even if you have loaded the terrain on one side, the terrain that will generate on the other will be affected still. Polar land bias can be used on an old save, however already generated chunks will be unaffected, and you can have seam wonkiness.

 

What's next? I'll continue to polish v0.2 and add requested features. I divide the work evenly across development. Half of v0.3 is done already at the time of finishing 0.2, and it will feature items and projectiles being able to cross the border, a projection of the other side that can be seen even before crossing, and some changes to the world map.

Project Globe v0.1.x

Currently a work-in-progress. The mod is meant to simulate globe logic for Vintage Story's 2D world.

Going East or West past a map border will land you at the opposite edge of the map as if you were walking around a real globe.

Pole logic is different, as it behaves in the opposite way of what you think. Walking across a Pole edge lands you at the opposite meridian, so walking across a Northern or Southern corner will land you at about the center of the map, this is how a globe really works when translating it from a map.

Vintage Story 1.22.7 is all I have tested, but I know for sure nothing lower than 1.22 will work since the logic this mod deals with was changed since then.

Installs on the server and on every client. The mod works in single player and should work in multiplayer. Do not enable globe latitude in multiplayer for now.

Installation

  1. Just download the latest version.
  2. Place in Vintage Story data and mods folder.
  3. Should work with any other mod that doesn't do the exact same thing. This mod only activates when near a world border.

Limitations

  • Crossing poles becomes a little janky when mounted or in a boat. E-W works fine though. I'm trying to figure out a fix. Fixed in v0.1.6 and will continue to improve
  • Dropped items won't cross map borders, only players and their mounts.
  • The default world size is way too big for this mod to even matter. I use a 102k block world. You can use a slightly bigger setting but the journey around the world will be a long one. Use a 1024 block world for testing, don't go smaller as the mod WILL break.
  • World generation is not consistent past world borders.

Plans

- Make dropped items and projectiles capable of crossing to the other side.
- Make it possible to actually see the other side past the world border.
- Redesign the world map to better reflect that it ain't flat no more. *spit*
- Change world gen to make it consistent across a border. No more going from ice caps to grassy tundra.
- Probably more that I'll think of later on.

Bugs?

Please reach out to me any way you can. I can be found in the VS discord and I'll check this page as much as I can. Logs save headaches.

Credits

- Author: KumaVio (me)
- Contributors: My wonderful friend Mello for making the mod icon, and the wonderful Mid-West for shaping me into the man I am today.

Project description from Vintage Story Mod DB.

Pick your setup

Project Globe releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Project Globe versions and loaders

3 of 3 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.