Vintage Story Mod DB · Vintage Story mod
C&n Network
Connects your Vintage Story world to a shared cross-world trade server, so several servers can form a network of worlds and trade with each other. On its own it's a library mod: other C&N mods (like the auction) use it to trade across worlds. Until you switc
Quick answer
Which C&n Network release should I use?
C&n Network 1.0.1 targets 1.22.7. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is C&n Network required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does C&n Network 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add C&n Network without breaking your instance.
Built for C&n Network 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 1.22.7; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does C&n Network add?
Connects your Vintage Story world to a shared cross-world trade server, so several servers can form a network of worlds and trade with each other. On its own it's a library mod:
other C&N mods (like the auction) use it to trade across worlds. Until you switch it on, it does nothing.
Features
- Networks of worlds. Create a network, share its invitation key, and other worlds join it. A world is in one network at a time.
- Open or closed. In an open network, any world with the key joins at once. In a closed one, the owner accepts, refuses or bans each request.
- Admin window - Ctrl+Shift+N or /cannetwork. Only players with the controlserver privilege can use it.
- Each network has a price step. A world can only join if its smallest coin divides that step evenly.
Getting started
1. In ModConfig/cannetwork.json set "Enabled": true. ServerUrl already points to https://trade.vsserverlist.com.
2. Restart, open the window and press Register. This is done once per world.
3. Create a network and copy its key with Copy key, or paste someone else's key and press Join.
Commands (all require controlserver)
- /cannetwork: open the window (from the console it prints the status)
- /cannetwork status | register | sync | leave | keys
- /cannetwork create <name> [price step] [closed]
- /cannetwork join <key>
- /cannetwork decide <node id> accepted|rejected|banned
- /cannetwork exportkey / setkey <key>: move the world's identity to another server
Project description from Vintage Story Mod DB.
Pick your setup
C&n Network releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
C&n Network versions and loaders
1.0.1
cannetwork_1.0.1.zip
10 Oct 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.