
Vintage Story Mod DB · Vintage Story mod
Millwright
Overview Millwright expands Vintage Story's mechanical power system with reinforced rotors, a variety of improved sails, and vertical axis windmills. Build reinforced rotors with iron plates, then craft improved sails to attach to them in order to power your
Quick answer
Which Millwright release should I use?
Millwright 1.3.5 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Millwright required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Millwright 1.3.5 need?
1.3.5. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Millwright without breaking your instance.
Built for Millwright 1.3.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3.5. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3.5. It opens that exact file at the source.
About this project
What does Millwright add?
Overview
Millwright expands Vintage Story's mechanical power system with reinforced rotors, a variety of improved sails, and vertical axis windmills.
Build reinforced rotors with iron plates, then craft improved sails to attach to them in order to power your mechanical network more effectively. The new sails are more than twice as efficient as vanilla sails, and up to twice as many can be mounted to the proper reinforced rotor in order to achieve quadruple the output power or more.
Any sail (plus a knife) in the crafting grid will let you recover your linen in order to build different sail types more easily.
Pro-tip: search for rotor and sail in the handbook.
Windmill and Sail Types
Build Centered, Angled, or Wide sails to suit your preferred aesthetic, each providing the same improved performance.
Several windmill types can have more than 5 sets of sails:
- 8 blades = 5 sets of sails max
- 6 blades = 6 sets of sails max
- 4 blades = 7 sets of sails max
- 3 blades = 8 sets of sails max
Vertical Axis Windmills
But wait, there's more! You can build a Three Sail Vertical Axis Windmill Rotor and then attach 1-8 Sail Assemblies (for vertical axis windmills).
There's an example in the screenshot section above, and many more sail assembly types via Nanotect's add-on mod (see below).
Mechanical Components
Improved passthrough axles transfer power through walls and ceilings while maintaining room integrity.
They're not perfect yet, but should function without power loss and take up much less space.
Reinforced brakes can actually (possibly) stop these high-octane windmills!
Mod Configuration
If you want to customize this mod, see %appdata%/VintagestoryData/ModConfig/millwright.json
AllowSailDeconstruction - set it to false to prevent recovering linen from sails in the crafting grid - default = true
BrakeResistanceModifier - the braking modifier for reinforced brakes - default = 2.0
SailCenteredModifier - the output power modifier for the improved "centered" sails
SailAngledModifier - the output power modifier for the improved "angled" sails
SailWideModifier - the output power modifier for the improved "wide" sails
SailRotationModifier - the rotation speed of the new rotors/sails. 1.0 = 100%, 0.5 = 50%, etc. Cosmetic only
Optional Configuration Methods
- Integrated Mod Manager (IMM)
- Config Kit
- The Config That Shall Not Be Named (1)(2)
Add-Ons
Need more vertical windmill types? Be sure to check out Nanotect's very cool add-on!
Credits
Thanks to Chumber, DaymanSenpai, Mercatto, OutcastZeroOne, and Eliandir for the screenshots!
Thanks to YangWenLi for the Integrated Mod Manager (IMM) configuration file!
Project description from Vintage Story Mod DB.
Pick your setup
Millwright releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.7
1 loader build1.22.6
1 loader build1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader buildShowing the newest 12 of 102 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Millwright versions and loaders
1.3.5
millwright_1.3.5.zip
20 Sept 2026
1.3.4
millwright_1.3.4.zip
23 Jul 2026
1.3.3
millwright_1.3.3.zip
24 Mar 2026
1.3.2
millwright_1.3.2.zip
8 Mar 2026
1.3.1
millwright_1.3.1.zip
29 Nov 2025
1.3.0
millwright_1.3.0.zip
26 Oct 2025
1.2.9
millwright_1.2.9.zip
11 Oct 2025
1.2.8
millwright_1.2.8.zip
13 Sept 2025
1.2.7
millwright_1.2.7.zip
30 Jun 2025
1.2.6
millwright_1.2.6.zip
15 Jun 2025
1.2.5
millwright_1.2.5.zip
15 Jun 2025
1.2.4
millwright_1.2.4.zip
7 Jun 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.