Vintage Story Mod DB · Vintage Story mod
Fantasy Creatures
Fantasy Creatures v0.7.1 For players still using 1.18.5-1.18.7, version v0.6.3 has been uploaded Fixes Fixes v0.7.1 fixes and tweaks -just a compatibility patch for VS 1.19.x ------------------------------------------------------------- v0.6.3 - v0.6.4 fix
Quick answer
Which Fantasy Creatures release should I use?
Fantasy Creatures 0.7.1 targets 1.19.0, 1.19.1, 1.19.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Fantasy Creatures required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Fantasy Creatures 0.7.1 need?
0.7.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fantasy Creatures without breaking your instance.
Built for Fantasy Creatures 0.7.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.7.1. It targets 1.19.0, 1.19.1, 1.19.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.7.1. It opens that exact file at the source.
About this project
What does Fantasy Creatures add?
Fantasy Creatures v0.7.1
For players still using 1.18.5-1.18.7, version v0.6.3 has been uploaded
Fixes
v0.7.1 fixes and tweaks
-just a compatibility patch for VS 1.19.x
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v0.6.3 - v0.6.4 fixes and tweaks
-Fixed dragon spawn runtime conditions to be even rarer
-Added worldgen spawn condition to give dragons a chance to spawn at very high altitudes
-Changed dragon drops to be more balanced
-Made Walnut and Oak Treants have a higher (but still uncommon) chance to spawn
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v0.6.1 - v0.6.2 fixes and tweaks
-Fixed dragon spawn conditions to only spawn 1 dragon instead of up to 4
-Patched dragon health from 70 to 100
-Patched glitched blue-dragon from spawning and inflating the texture atlas
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v0.6.0 fixes and tweaks
-Reduced Ork item drops
-Reduced Ork and Goblin spawn rates
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v0.5.7 fixes and tweaks
-Changed the dragon item to not use the dragon model and texture to reduce the item texture atlas by 10,000 pixels
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v0.5.6 fixes and tweaks
-Removed unused texture to prevent bloating the texture atlas
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v0.5.5 fixes and tweaks
All loot rates have been reduced
All spawn rates have been reduced
All player-hunting/seeking mobs have been regrouped to the "hostile" category and will no longer spawn during grace periods
Pine Treants
- Chance to spawn approximately every 00:47mins. Spawns Alone or with 1 other treant on rare occasions
- Surprise uncommon but very useful drops!
- Decays in 10 in-game hours
Treants
- 1/8 Chance to spawn approximately every 1hrs:06:mins. Spawns Alone, or with an Ent-Shepherd or 1 other treant on rare occasions
- Decays in 10 in-game hours
Orks
- Chance to spawn approximately every 1hrs:06mins. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 2mins:30secs
Surface Goblins
- Chance to spawn a group approximately every 00hrs:33mins. Maximum of 6 per chunk. Average 2-4 seperate groups if conditions are right, rare chance to spawn 4-6 seperate groups.
- Changed decay to irl 30secs
Cave Goblins
- Chance to spawn approximately every 1hrs:51mins. Average 3 seperate groups.
- Changed decay to irl 30secs
Skeleton (dark areas and caves version)
- Chance to spawn approximately every 00hrs:00mins:40seconds if dark enough, maximum of 3 per chunk. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 30secs
Blackguard Skeleton
- Chance to spawn approximately every 50hrs:00mins:00seconds. Spawns alone.
- Reduced drop and harvest probabilities.
- Decay is still 3 in-game hours.
Skeleton Deserter
- Chance to spawn approximately every 33mins:33seconds. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 30secs
Skeleton (Surface dark areas and night version)
- Chance to spawn approximately every 6mins:66seconds if dark enough, maximum of 3 per chunk. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 30secs
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v0.4.27 fixes and tweaks
These times are incorrect as of v0.5.5
Orks
- Chance to spawn approximately every 1hrs:06mins. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to 3 in-game hours.
Surface Goblins
- Chance to spawn a group approximately every 00hrs:06mins. Maximum of 6 per chunk. Average 2-4 seperate groups if conditions are right, rare chance to spawn 4-6 seperate groups.
- Changed decay to 0.3 of 1 in-game hour.
- Fixed Hunter Goblin variant to match the stats of the Lone Goblin Hunter.
-Fixed Armored Goblin variant to have more health than normal goblins.
Lone Goblin Hunter
- Chance to spawn approximately every 20hrs:00mins. Spawns alone.
- Reduced drop and harvest probabilities.
- Changed decay to 3 in-game hours.
- Fixed stats.
Cave Goblins
- Chance to spawn approximately every 25hrs:00mins. Average 3 seperate groups.
- Changed decay to 0.3 of 1 in-game hour.
Skeleton (dark areas and caves version)
- Chance to spawn approximately every 00hrs:00mins:40seconds if dark enough, maximum of 3 per chunk. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to 0.3 of 1 in-game hour.
- Fixed stats; attack and attack tier.
Blackguard Skeleton
- Chance to spawn approximately every 50hrs:00mins:00seconds. Spawns alone.
- Reduced drop and harvest probabilities.
- Changed decay to 3 in-game hours.
Skeleton Deserter
- Chance to spawn approximately every 33mins:33seconds. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to 0.5 of 1 in-game hour.
Skeleton (Surface dark areas and night version)
- Chance to spawn approximately every 00mins:40seconds if dark enough, maximum of 3 per chunk. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to 0.5 of 1 in-game hour.
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Hot fixes
v0.4.14 fixes
Fixed all broken harvestable tables not having enough slots for potential number of different item types. Tweaked all spawning rules for enemies. Added a new skeleton type; skeleton-deserter, basically a normal skeleton that spawns more often and aimly in desert like environments.
v0.4.7 fixes
Fixed invisible goblins issue where all lonehuntergoblin would have broken loot tables and had missing texture and geometry.
v0.2.28 fixes
Fixed creative menu item displays for both goblin variants (surface goblin & normal goblin).
v0.2.27 fixes
Fixed loot harvesting while carving goblins.
Looking for a dedicated coder. Dm Kiptrix on discord for more information if you are interested!
Add classic fantasy creatures into your world! [This Update 0.7.1 is a compatibility patch for 1.19.x]
Read the fixes for precise changes to spawning and whether drops rates have been affected for certain creatures!
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~Details~
Enemy decay has been tweaked, so you don't need to harvest every enemy corpse, many of them despawn in 30 seconds :)
Enemies with important and valuable loot have long decay times.
Goblins! They appear as frequently as Bighorn Sheep and only have a little hp. Functionally, they are identical to surface drifters. They can spawn in groups and are fully animated as-well.
NEW Goblin variants! They consist of cave goblins, armored cave goblins, armored surface goblins, alternate textured surface goblin and hunter goblin! The hunters can occasionally have their andesite axe harvested. Hunter goblins will hunt foxes and hares. . . and players of course.
The armored goblin variants can occasionally have their improvised wood armor harvested.
Hunter goblins and armored goblins have slightly more health.
Sound effects added for goblins!
Skeletons! They have a clever trick up their sleeve. Be on the lookout for piles of bones. Think twice before getting too close. They have 3 hp. Normal and surface skeletons spawn underground and at night- but can stick around all through out the day. The Skeleton Deserter types can spawn in desert like environments at any given time of day.
NEW Blackguard variant! Higher hp and higher attack damage. Very rare drops for all broken and damaged blackguard armors and guaranteed rusty gear drops! They especially can be found in extreme climates at night.
Orks! To commemorate 1000+ Downloads of Fantasy Creatures, Orks have been added! No, not the big buff green guys (orcs), no, no. The pig-like kind, Orks! The wandering enemies can't see very far but they are on the hunt for all sorts of things, especially goblins! Keep your distance. They have 8 hp (16 hits to defeat with your fist), and they also deal 8 points of damage with their flint spears! They are an uncommon spawn but not too hard to find if you really go looking for them. Successfully defeating them may award you with redmeat, a spear, or even raw-hide clothing.
Treants! Did you hear that tree grunt at you? Did you watch those goblins get murdered by a tree?! Keep your eye out for the new Treants! They come in 3 varieties: Oak, Walnut and the Pine variants. They often are standing still disguising themselves as ordinary trees, but don't be fooled! Get too close and they'll deal a whopping 18 damage. And if you intend to take one of these monsters down, think wisely. They have 120hp. Defeating them will merit you the wood type they resemble, sticks, a guaranteed temporal gear, and the chance to recieve either an Acorn Amulet or Walnut Amulet and sometimes a large Olivine Crystal. The pine variant has its own special drops. They spawn very uncommonly always in forests.
Ent-Shepherd! Mostly peaceful giants that can be found tending to their treant flocks, or searching for them. The slow moving giants won't look for a fight but if you get close to them they'll take it as a threat and deal 12 points of damage. They are quite a rare find, and only have an opportunity to spawn 1 in 4 every 66 irl minutes if the conditions are right. Treants will follow behind these shepherds so beware of their where abouts. The Ent-Shepherds will lose sight of their flock from time to time and leave them behind by accident. The Ent-Shepherd has some interesting drops but only a monster would want to know what those drops are.
Red-Dragon! A new boss. They will go out of their way to prey on Bighorn-Sheep and anything that challenges them may meet their wrath. They have a dangerous firebreath attack, a claw swipe attack and a biting attack, all dealing more than 15 points of damage. The dragon also will fly away briefly and during its flight it will entirely restore its health (technical limitation, now a feature). If you cannot deal enough damage to the dragon before it flies away the fight will continue. The Red Dragon has 100hp and can be harvested for a wide variety of items. The dragon cannot be killed while flying. If you wish to not fight this foe, your best bet is to hide until it flies away. Attacking it at a range will provoke it and it will run after you.
Unfortunately the dragons cannot fly out of water :(
Ignore the work in progress entities in the creative menu ;)
Ukranian translation added, courtesy of justOmi
Sorry there has not been a config file created yet. It's been talked about, but there's not a release in sight ...yet.
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~Community, Development & Contact~
Announcing the Discord page on the Vintage Story discord:
Fantasy Creatures Vintage Story Discord Mod Post
Leave suggestions and feedback there for quicker responses and discussions!
I'd also like to announce the (sort of new) co-creator of the mod; CaptainOats! They've lended a hand on several assets as well as started working on structures that will be implemented in the future.
Want to get involved with the mod?
DM @kiptrix_ on discord! I can't guarantee everyone can contribute, but code assistance would be especially welcome.
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~Work in progress~
Stay tuned for more creatures like ogres, fairies, mushroom folk, trolls and mimics!
~Roadmap~
Next planned additions: Slimes, new variants of previous mobs and a config file (sorry for the wait).
Please leave more suggestions! I don't want to spoil anything but I certainly plan to add some creatures already suggested. I read all of the comments :)
Project description from Vintage Story Mod DB.
Pick your setup
Fantasy Creatures releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.19.2
1 loader build1.19.1
1 loader build1.19.0
1 loader build1.18.8
1 loader build1.18.7
1 loader build1.18.6
1 loader build1.18.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fantasy Creatures versions and loaders
0.7.1
fantasycreatures_0.7.1.zip
12 Feb 2024
0.6.4
fantasycreatures_0.6.4.zip
22 Aug 2023
0.6.3
fantasy_creatures_mod1.18.5.v0.6.3.zip
22 Aug 2023
0.6.2
fantasycreatures_0.6.2.zip
21 Aug 2023
0.6.1
fantasy_creatures_mod1.18.5.v0.6.1.zip
21 Aug 2023
0.6.0
fantasy_creatures_modv0.6.0.zip
16 Aug 2023
0.5.7
fantasy_creatures_mod_v0.5.7.zip
5 Aug 2023
0.5.6
fantasy_creatures_mod_v0.5.6.zip
5 Aug 2023
0.5.5
fantasy_creatures_mod_v0.5.5.zip
3 Aug 2023
0.5.3
fantasy_creatures_mod_v0.5.3.zip
29 Jul 2023
0.4.27
fantasy_creatures_mod_v0.4.27.zip
27 Jul 2023
0.4.14
fantasy_creatures_mod_v0.4.14.zip
24 Jul 2023
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.