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Ranged Weapons

This mod adds additional ranged weapons to the game. It does this by more flexible ranged weapon code based on the original bow code of the game, which can be configured by item attributes. I've also released the code on GitHub, so long-term, others can make

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Ranged Weapons release should I use?

Updated 3 years ago
Latest stable file 0.6.2
Game version 1.18.0
Loader Built-in Vintage Story mod system

Ranged Weapons 0.6.2 targets 1.18.0. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Ranged Weapons required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Ranged Weapons 0.6.2 need?

0.6.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Ranged Weapons without breaking your instance.

Built for Ranged Weapons 0.6.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.6.2. It targets 1.18.0; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.6.2. It opens that exact file at the source.

About this project

What does Ranged Weapons add?

This mod adds additional ranged weapons to the game. It does this by more flexible ranged weapon code based on the original bow code of the game, which can be configured by item attributes.

I've also released the code on GitHub, so long-term, others can make their own ranged weapons based on it.

It currently adds five new weapons: a crossbow, an arquebus, a hand cannon, a wheellock pistol, and a blowpipe.

Blowpipe

An easier to construct and weaker version of the bow.

However, it is possible to poison the blowpipe darts. Poison can be crafted from fly agaric or lily of the valley. Creatures struck by poison will slowly lose health over time. Note that drifters and locusts are immune to poison. Seraphs are not, though.

You can also poison crossbow bolts and normal arrows.

Crossbow

Unlike bows, crossbows stay loaded without you having to hold down the right mouse button, but they take much longer to load. Once loaded, hold down the right mouse button again to aim and fire.

They're crafted from a crossbow lath (the bow part), a trigger, twine, and a plank, and available in four levels of quality: composite, iron, meteoric iron, and steel.

They require crossbow bolts as ammunition, which are crafted much in the same way as arrows, but don't need feathers.

Arquebus & Musket

Like crossbows, arquebuses stay loaded, but only for a while before the match burns out. The match will also burn out if the arquebus is submerged or rained on too much.

They're crafted from a steel barrel, a trigger, and a plank for the stock.

And yes, they do a lot of damage! They require ammunition made from blasting powder, twine, and bullets. Bullets are made by casting, and are available in copper, bismuth, lead, silver, and gold - soft, heavy metals.

Muskets are heavier versions of the arquebus, which do even more damage, but are so unwieldy that you can't move while loading or firing them.

 

Hand Cannon

Much like an arquebus, but available much earlier, hand cannons can be made from a variety of materials from bronze to steel, with damage output depending on the material.

You can also cast them!

Compatibility

This mod is currently not compatible with Bullseye.

The mod has support for poisoning animals from the following mods:

  • Cats
  • Creatures & Critters
  • Dire Wolves
  • Dangerous Waters
  • Farm Life
  • Feverstone's Horses
  • Fauna of the Stone Age: Pantherinae
  • Fox Taming
  • Lichen
  • More Animals
  • Ornamental Fish
  • Pack Animals: Add-on for Creatures & Critters
  • Primitive Survival
  • The Critters Pack
  • Wolf Taming

Let me know if you'd like to see any additional weapons or features!

Project description from Vintage Story Mod DB.

Pick your setup

Ranged Weapons releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

10 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Ranged Weapons versions and loaders

17 of 17 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.