Vintage Story Mod DB · Vintage Story mod
Consistent Clayforming
In vanilla when you start clayforming the game puts down 64 voxels in an 8x8 grid and then gives you 25 available voxels, and adds 25 more each time you run out by taking a piece of clay from the stack you're currently holding. This means that you can make an
Quick answer
Which Consistent Clayforming release should I use?
Consistent Clayforming 1.0.1 targets 1.19.7, 1.19.8, 1.20.0-pre.0. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Consistent Clayforming required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Consistent Clayforming 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Consistent Clayforming without breaking your instance.
Built for Consistent Clayforming 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 1.19.7, 1.19.8, 1.20.0-pre.0; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does Consistent Clayforming add?
In vanilla when you start clayforming the game puts down 64 voxels in an 8x8 grid and then gives you 25 available voxels, and adds 25 more each time you run out by taking a piece of clay from the stack you're currently holding. This means that you can make anything with 89 voxels or less with just 1 piece of clay but that things that take a lot more voxels will take proportionately many many more, making it less efficient to do recipes with more clay in them than the basic ones.
I've changed it so it puts down 36 voxels in a 6x6 grid to start and gives you 0 extra and adds 36 more each time you add another piece of clay. This has the effect of making some of the smaller recipes more expensive (a crock takes 3 clay now instead of 2) but in turn it makes the bigger recipes a tad cheaper, and more efficient to make (4 crocks take 11 to make instead of 14) meaning that you're not punished for doing the recipes that produce more.
I also added a few extra shingles recipes so you can have more options on how many to make.
It also has compatibility with the simple pottery wheel mod, changing it to use clay consistently but making it so that each clay item only gives you 30 voxels. Meaning the automation of the pottery wheel has a slight detriment in material cost.
Project description from Vintage Story Mod DB.
Pick your setup
Consistent Clayforming releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.20.0-pre.0
1 loader build1.19.8
1 loader build1.19.7
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Consistent Clayforming versions and loaders
1.0.1
consistentclayforming_1.0.1.zip
31 Oct 2024
1.0.0
consistentclayforming_1.0.0.zip
12 Apr 2024
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.