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Vintaria Classes

This is the first iteration of a Class mod for the server Vintaria. News! (v0.0.12 for 1.20.x): I updated the mod for 1.20.1 and tested it for the requested standaloneness. It seems to work and doesn't trigger any initial startup errors. There is a bit of "c

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Vintaria Classes release should I use?

Updated 1 year ago
Latest stable file 0.0.19
Game version 1.20.7
Loader Built-in Vintage Story mod system

Vintaria Classes 0.0.19 targets 1.20.7. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Vintaria Classes required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Vintaria Classes 0.0.19 need?

0.0.19. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Vintaria Classes without breaking your instance.

Built for Vintaria Classes 0.0.19. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.0.19. It targets 1.20.7; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.0.19. It opens that exact file at the source.

About this project

What does Vintaria Classes add?

This is the first iteration of a Class mod for the server Vintaria.

News! (v0.0.12 for 1.20.x):

I updated the mod for 1.20.1 and tested it for the requested standaloneness. It seems to work and doesn't trigger any initial startup errors. There is a bit of "compatibility"-work for "Swordz" (craft aithril bits from 5 lime + 1 aithril-nugget) and some mason-only recipes for colored pottery from "Bricklayers". These recipes require those mods or they will be disabled.

If you find any issues, please report them on the dscrd server. I can not warrant/guarantee any compatibilities with any other mods but those we use on Vintaria (and maybe not even for those). You can find a (most likely outdated) modlist of our server on our website so you can check for compatibilities yourself.

Disclaimer!:

I uploaded this mod only to have it available for potential players of my server. I am a newb moddev and will not be responsible for anything this mod does or doesn't do to your server, your pc, you or your extended family!

 

It is most likely
- grandceptionally buggy.
- hilariously imbalanced.
- exceptionally not thought through.
- just a customization of other class mods like "More Classes" (original, _Revised, Fixed, ...) or BarenAD-Classes, Simple Classes, and you would be better off using those (if still up2date).
- not translated to anything but english (and even the en.json could be shortened!).



I tried to add a few recipes to these classes and that might need some testing and fixing.

Same goes for class descriptions and the whole charsel gui: most likely needs some fixing.

I want to add more traits and attributes but I'm not mod-dev enough to do so.

I found an issue with hats where some hats (hunter hat thingy, helmets and so on) trigger some errors about missing hair (because it's removing those) but I'm not sure that's the mods fault.

I COULD but will not add starting gear for each class (like linen sacks or tools).

For any questions or issues please contact "NMND" (username "nmnd." - mind the dot!) via DM on discord (you can mention me or send me a friendrequest if necessary).
I will add a issue tracker/bug report on github if required but am too lazy for now. :P

Classlist

Spoiler!
- Commoner (Cook, Scribe and Taylor) - townsfolk, not very hardy.
- Farmer - can farm, ranch and butcher.
- Hunter - quiet, quick and accurate. Good at dismantling animals.
- Metalworker - Miner and Smith.
- Woodworker - Lumberjack, Forester and Carpenter.
- Mason - Mason and Potter.
- Tinkerer - Not really thought through yet. Needs testing and A LOT of feedback!
- Explorer - Quick and bonus for collecting ancient things.
- Scout - Silent and deadly, but weak.
- Archer - Deadly from afar, but weak.
- Warrior - Take a lot of damage, deal a lot of damage!

Incompatibilities and Known Issues

Spoiler!
- [incompatibility] VC in combination with Combat Overhaul will crash when you flip through the class selection. Reason: CO replaces traits which means I have to rewrite VC to fix it - can't be bothered at the moment, sorry. :/

Changelog

Spoiler!
Changelog:
## 0.0.15 (for VS 1.20.x)
- Fixed Paper Lantern recipes being confusing. Woodworkers and Commoners (Scribe trait) should now both be able to make them from torches, candles and oillamps. Hopefully.
- Fixed missing traitname/description for woodworker in lang/en.
- Fixed sinew bows (Butchering) being able to be craftable by everyone. Now requiresTrait bowyer (hunter, archer).
- Fixed advanced butchertables (Butchering) being able to be craftable by everyone. Now requiresTrait hunter.
Thanks to ImNuts42 and pizza2004 for helping me out with finding my issues in the patchery.

## 0.0.14 (for VS 1.20.x)
- Bricklayers Compatibility Fixes. Errors/Warnings onServerStart
    - Removed: raw shingles malachite, red,
        `[Error] Grid Recipe 'vintariaclasses:compatibility/bricklayers/recipes/grid/bricklayers.json': Output Item code bricklayers:shinglecolored-raw-malachite cannot be resolved`
        `[Error] Grid Recipe 'vintariaclasses:compatibility/bricklayers/recipes/grid/bricklayers.json': Output Item code bricklayers:shinglecolored-raw-red cannot be resolved`
    - Removed: raw coloured bricks?
        `[Error] Grid Recipe 'vintariaclasses:compatibility/bricklayers/recipes/grid/bricklayers.json': Output Item code bricklayers:rawclaybrick-red cannot be resolved`
    - Fixed: Crock recipes?
        `[Error] Grid Recipe 'vintariaclasses:compatibility/bricklayers/recipes/grid/bricklayers.json': Output Block code bricklayers:coloredcrock-raw-red-none cannot be resolved`
        `[Error] Grid Recipe 'vintariaclasses:compatibility/bricklayers/recipes/grid/bricklayers.json': Output Block code bricklayers:coloredcrock-raw-malachite-none cannot be resolved`
- Moved changelog from readme.MD to changelog.MD.
- Will also try to improve Changelog-Display in the ModDB Description to be displayed in Laerinoks ModsUpdater.
 
## 0.0.13 (for VS 1.20.x)
- Fixed shields requiring old leather ID. Now uses coloured normal leather as well.
- Changed bows to require any coloured normal leather.

## 0.0.12 (for VS 1.20.x)
- BIG CHANGE: Added a bit of compatibility handling. Swordz and Bricklayers recipe changes will only be enabled if the mods are there.
        There should be NO errors triggered when only this mod is loaded into a SinglePlayer World!

- Changed leather-plain in bow and backpack recipe to leather-normal-plain.
- Changed some recipes to resolve errors for 1.20.
- Changed ashlar brick recipes to turn 16 stones into 8 ashlar bricks instead of unreasonable 32.
- Limited sturdy backpacks to tailors and hunters (as are normal backpacks). They also require 2x Nails And Strips (Copper) to craft!
- Fixed some startup errors by simply removing a couple of old patches (which were remnants of MoreClasses). More removal might be necessary, I have no clue what they are good for so I'm not touching those. MoreClasses mod description is lacking.

Todo:
- Change leather-normal-plain resource to use dyed leather (leather-normal-*{blue, red, black, ...}) in bow and backpack recipes?
- Change nailsandstrips in backpack recipes to use any metal instead of copper only?
- Test bricklayer mason recipes. (Still... but bricklayers is not updated for 1.20 yet.)

## 0.0.11 (unreleased)
- Made some BoomBoom recipes public (limited to metalworker before).
- Added more bricklayer clay recipes for storage vessels and crocks. (TEST THIS!!!) => vintariaclasses/compability/recipes/grid/bricklayers.json - Thanks to Jacekjack!

## 0.0.10
- Hopefully fixed blueprint copy and frit recipes.

## 0.0.9
- Added Ingot Molds to grid recipes mason.json

## 0.0.8
- ArmorWalkSpeedAffectedness for Metalworkers: -0.15 percent. (=A bit faster with armour).
- Add betterruin-blueprint copy recipes for scribes. (scribe.json)
- Add swordz-aithril conversion nuggets=>bits (uses lime!) (aithril-fix.json)
- Change bowl recipe pattern for mason.json
    C_C
    _C_
- add bricklayers clay bowl recipe for mason.json. (may be put into mason-bricklayers.json later)

## 0.0.7
A bit of balancing:
- Nerfed movement speed of commoners, explorers, hunters, archers.
- Lowered hunger rate for hungry classes. (=a bit less gluttonous.)
- Increased hunger rate for fasting classes. (=a bit more hungry.)
- Added "hungry" trait to woodworkers, masons, farmers. (It's hard work, you need more energy!)
- Some changes to mason class description

Uploaded some new screenshots to this modDB.

## 0.0.6
- added candles to paper lantern recipe
- changed paperlantern-lit recipe to using a torch to light up.
- changed woodtrash.json to result in agedfirewood.

## 0.0.5
- Added recipe to turn wood trash into firewood. With an Axe.
- Maybe fixed debarkedlog `"shapeless": false` from 0.0.3.

## 0.0.4
- Fixed crash for improv wood armour handbook page. Maybe some others.

## 0.0.3
- Merged Taylor into Commoner
- Patched debarked log recipe to be NOT shapeless (so palisade mod works!)

## 0.0.2:
- Added more masonry reCurrently I am planning:

    C_C
    CCC
 2x5 (10) of any clay = 12 bowls (pottery: 12 bowls = 12 clay)
---

    _C_
    C_C
    CCC
 2x6 (12) of blue clay = 4 crocks (pottery: 4 crocks = 14 clay)
---

    C_C
    C_C
    CCC
3x7 (21) red clay = 8 crucible (pottery: 8 crucible = 26 clay)
---

    CCC
    CCC
    CCC
7x9 (63) blue or any clay = 2 storage vessel (pottery: 2 storage vessels = 70 clay)
---

    _CC
    ___
    CC_
5x4 (20) any clay = 14 any shingles (pottery: 7 shingles = 12 clay)cipes:


## 0.0.1:
- "Creation" of the mod.

Project description from Vintage Story Mod DB.

Pick your setup

Vintaria Classes releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Vintaria Classes versions and loaders

18 of 18 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.