Vintage Story Mod DB · Vintage Story mod
No Traders (zer0villag3rs)
Removes all traders and translocator gates from the game. Removes their chunk spawns Useful for 'Homo sapien' players who still wish to explore the ruins of the world, without being interrupted by spying an NPC's home or finding some random technological marv
Quick answer
Which No Traders (zer0villag3rs) release should I use?
No Traders (zer0villag3rs) 1.0.0 targets 1.19.8. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is No Traders (zer0villag3rs) required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This Vintage Story file is marked server-only.
What else does No Traders (zer0villag3rs) 1.0.0 need?
1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add No Traders (zer0villag3rs) without breaking your instance.
Built for No Traders (zer0villag3rs) 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 1.19.8; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does No Traders (zer0villag3rs) add?
Removes all traders and translocator gates from the game. Removes their chunk spawns
Useful for 'Homo sapien' players who still wish to explore the ruins of the world, without being interrupted by spying an NPC's home or finding some random technological marvel. (Doesn't mess with The Archives)
Removes the capabilities for them to spawn during chunk generation. Meaning, you can disable or re-enable the mod when you want them back in your world. (Tested by only myself. Results may vary)
Mods that add custom structures, villages or anything that involves Friendly NPCs will still spawn in. My mod won't remove them.
All things that get removed:
- gates (standalone gate spawns)
- tradercavaran
- tradercavaranwagon
- tradersettlement
PLEASE POST ANY ISSUES. BUT IT IS A VERY SIMPLE MOD. IT SHOULD WORK !!!
Project description from Vintage Story Mod DB.
Pick your setup
No Traders (zer0villag3rs) releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
No Traders (zer0villag3rs) versions and loaders
1.0.0
zer0villag3rs.zip
22 Aug 2024
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.