
Vintage Story Mod DB · Vintage Story mod
Alcohol Soup
[...]the arrival of a big frost, but, at the time, nobody care about it. You the first. Then, the gods began to fall upon the village. Last summer, an hailstom start out of nowhere for a week. Quickly followed by polar animals, migrating to the south. And, o
Quick answer
Which Alcohol Soup release should I use?
Alcohol Soup 1.0.1 targets 1.20.0. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Alcohol Soup required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Alcohol Soup 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Alcohol Soup without breaking your instance.
Built for Alcohol Soup 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 1.20.0; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does Alcohol Soup add?
[...]the arrival of a big frost, but, at the time, nobody care about it. You the first.
Then, the gods began to fall upon the village. Last summer, an hailstom start out of nowhere for a week. Quickly followed by polar animals, migrating to the south.
And, of course, most of the harvest froze before fall.
In emergency, the elders gathered in the hall, while a veil of panicking and fear enshrouded all villager's heart.
An expedition been finally accorded, and you, with some men, women and children, have gathered the thickest fur coats, and all the foods, you possess. Then, you depart to the south, hoping to escape this big frost. There were about thirty of you at the time of departure, a good part of the village. Elderly and sick being left behind, due to the lack of foods. Then, barely a week ago, there were only four of you crossing the Marthe gulf.
Now, you're alone.
Your gourd almost dry, you watch the flame dancing in front of you, sheltered by a small cavern. These flames whose heat struggles to reach you as the cold immobilizes everything. Your fingers are numb, and so are your toes. You feel lightheaded, since the last time you eat remain undertermined. Quickly, you open your bag, with the clear intention of getting rid of this evil that is eating away at you.
All you have left are a few pieces of meat, some parsnips and 3 litres of redcurrant wine. The idea of getting drunk while waiting for the end might have appealed to you if, out of nowhere, another idea struck you. Placing your pot on the stove, you pour in the wine, throw in the parsnips and the lean pieces of meat, and let them simmer. [...]
- extract of «The last big frost», author unknow.
Hello everyone, since this mod is quite simple, I won't be long.
So, Alcohol Soup™ add, principaly, the possibility for you to use your alcohol into your soup. And some other thing, like special, or aromatised, mead.
That's all.
Really.
At least, for now.
Anyway, Alcohol Soup™ have a built-in compatibily with «WildCraft : Fruits and Nuts», «WildCraft : Herbs and Spices» and «Foods Expanded» so you can play with those without any issus.
Or without. Your call. But some content may be missing.
For exemple, with «Foods Expanded», you'll have soup with additional nutrition value (fruit).
(I don't exactly know why or how, but it's very convenient.)
Also, be prepared that, without these mods, two files won't be loaded :
- wildfruit-aromatisedmead.json (a place holder)
- wildherbs-specialmead.json (used for only one recipe)
and, maybe some other error, but nothing game breaking.
- 1 Litres of honey
- 1 of any fruits
In a sealed barrel for 14 day.
Right now, only the base game fruit are done. May evolve soon.
Redqueen mead :
- 1 Litres of redcurrant aromatised mead
- 1 cherry
In a sealed barrel for 30 day.
Clockwork Orange mead :
- 1 Litres of orange aromatised mead
- 1 blackcurrant berry
In a sealed barrel for 30 day.
---------------------------------------------------------------
Exclusive for «WildCraft : herbs and Spices» :
Blackthorn mead :
- 1 Litres of blackcurrant aromatised mead
- 1 thyme
In a sealed barrel for 30 day.
On another note, if you have names idea for special «unique» mead, feel free to share.
Project description from Vintage Story Mod DB.
Pick your setup
Alcohol Soup releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.20.0
1 loader build1.19.8
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Alcohol Soup versions and loaders
1.0.1
Alcohol Soup 1.0.1.zip
19 Jan 2025
1.0.0
Alcohol Soup - 1.0.0.zip
8 Jan 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.