Vintage Story Mod DB · Vintage Story mod
Reasonable Arrow Break Chance
Modifies the chance for arrows to break on impact: • Crude: 30% • Flint: 25% • Copper: 15% • Bronze: 7.5% • Gold/Silver: 5% • Iron: 3.75% • Meteoric Iron: 3% • Steel: 2% This is simply in line with my personal preference and has no basis in reality as
Quick answer
Which Reasonable Arrow Break Chance release should I use?
Reasonable Arrow Break Chance 1.0.0 targets 1.20.1. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Reasonable Arrow Break Chance required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Reasonable Arrow Break Chance 1.0.0 need?
1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Reasonable Arrow Break Chance without breaking your instance.
Built for Reasonable Arrow Break Chance 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 1.20.1; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does Reasonable Arrow Break Chance add?
Modifies the chance for arrows to break on impact:
- Crude: 30%
- Flint: 25%
- Copper: 15%
- Bronze: 7.5%
- Gold/Silver: 5%
- Iron: 3.75%
- Meteoric Iron: 3%
- Steel: 2%
This is simply in line with my personal preference and has no basis in reality aside from that. The intent is simply to make using higher tier arrows feel more worth the effort. If you want to use different values, you're welcome to edit the mod to use whatever break chance you wish.
Note that many other mods already modify this value (e.g. Bullseye); if you're using any of those, you don't need / want this. This is simply the same functionality as standalone.
If you would rather have a chance for arrow components to be recoverable when they break, consider using this mod instead. Note that using both together will result in massively inflated effective durability on arrows, but if that's what you want, you do you.
Project description from Vintage Story Mod DB.
Pick your setup
Reasonable Arrow Break Chance releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Reasonable Arrow Break Chance versions and loaders
1.0.0
ReasonableArrowBreakChance_v1.0.0.zip
22 Jan 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.