
Vintage Story Mod DB · Vintage Story mod
emote menu
simple mod adding radial menu,presented mod add circle gui as easy way to use emotes. it should be easy :D, but who knows if it will be. default binding: K press and relese , menu will stay opened press and hold , menu will stay open until release button c
Quick answer
Which emote menu release should I use?
emote menu 1.0.4 targets 1.15.0, 1.16.0. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is emote menu required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This Vintage Story file is marked client-only.
What else does emote menu 1.0.4 need?
1.0.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add emote menu without breaking your instance.
Built for emote menu 1.0.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.4. It targets 1.15.0, 1.16.0; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.4. It opens that exact file at the source.
About this project
What does emote menu add?
simple mod adding radial menu,presented mod add circle gui as easy way to use emotes. it should be easy :D, but who knows if it will be.
default binding: K
press and relese , menu will stay opened
press and hold , menu will stay open until release button
configuration file "emotemenu.json" is inside ModConfig folder
"scale": 1.0, // do nothing
"show_middle_circle": true,
"button_mouse_binding": "Middle" <- this is example leave empty "" to use default keyboard binding
changing keybind (keyboard) require to reset game
{
"scale": 1.0, <- scale of menu
"button_hold_milis": 250 <- time in millis
}
posiible mouse bindings: https://apidocs.vintagestory.at/api/Vintagestory.API.Common.EnumMouseButton.html
translations:
ru-mrlobaker
de-Streetwind
TODO
- one System to Rule them ALL (ofc all radial menu) at least some preparation
- simple mouse buttons integration
- in a future system for marking
Project description from Vintage Story Mod DB.
Pick your setup
emote menu releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.15.0
1 loader build0.0.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
emote menu versions and loaders
1.0.4
emotemenu.zip
2 Feb 2022
1.0.3
emotemenu.zip
1 Jan 2022
1.0.2
emotemenu.zip
15 Dec 2021
1.0.1
emotemenu.zip
21 Nov 2021
1.0.0
emotemenu_v1.0.0.zip
16 Nov 2021
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.