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COGetTransformMatrixFix

When using the latest version of CO and OverhaulLib, there is crash that can occur when someone near you takes off their clothes (specifically the Upper Body and Upper Body Over slots). The crash log looks like this: Running on 64 bit Windows 10.0.26100.0 wi

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which COGetTransformMatrixFix release should I use?

Updated 1 year ago
Latest stable file 1.1.1
Game version 1.20.11, 1.20.12
Loader Built-in Vintage Story mod system

COGetTransformMatrixFix 1.1.1 targets 1.20.11, 1.20.12. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is COGetTransformMatrixFix required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

No client/server declaration is available from this source.

What else does COGetTransformMatrixFix 1.1.1 need?

1.1.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add COGetTransformMatrixFix without breaking your instance.

Built for COGetTransformMatrixFix 1.1.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.1. It targets 1.20.11, 1.20.12; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.1. It opens that exact file at the source.

About this project

What does COGetTransformMatrixFix add?

When using the latest version of CO and OverhaulLib, there is crash that can occur when someone near you takes off their clothes (specifically the Upper Body and Upper Body Over slots). 

 

The crash log looks like this:

Running on 64 bit Windows 10.0.26100.0 with 15731 MB RAM
Game Version: v1.20.12 (Stable)
12/06/2025 22:06:34: Critical error occurred in the following mod: overhaullib@0.2.9
Loaded Mods: aculinaryartillery@1.2.5, americanfrontiersman@1.8.0, tonwexp-neue@2.1.1, anmitechco@1.3.0, chiseltools@1.14.19, dressedtokill@1.7.0, fixedpaths@1.0.2, flowers@1.0.1, globalbloc@1.0.0, handtohand@1.0.3, hangingoillamps@1.0.3, hideplayername@2.1.3, immersiveorecrush@2.2.1, manualdough@1.1.3, manualscraping@1.2.1, millwright@1.2.4, morebanners@1.2.1, moremeadoptions@1.1.4, overhaullib@0.2.9, primitivesurvival@3.7.7, ridetogether@1.0.0, cotassets@0.0.4, slowwalkmod@1.2.2, stepfixelk@0.0.1, tankardsandgoblets@1.0.0, unevenbricks@1.0.0, game@1.20.12, apegrapes@1.2.6, flags@1.1.8, bedspawnv2@1.4.0, betterfirepitexploitfit@1.1.6, betterpoultice2@1.0.9, betterruins@0.4.12, billposting@1.0.1, butchering@1.9.0, carryon@1.8.1, cartwrightscaravan@1.5.1, coinage@1.14.0, colorfulcandles@1.2.3, combatoverhaul@0.3.9, commonlib@2.6.1, coopsynergy@0.1.0, coreofarts@0.2.3, caffCuniculture@1.0.8, doubleupdatefix@1.0.3, dynamictestingtools@1.0.1, entitynametag@1.2.2, envelopes@1.4.1, expandedfoods@1.7.4, expandedskins@2.1.0, fairplayguardian@1.1.9, farseer@1.3.1, foodshelves@1.6.3, fromgoldencombs@1.8.12, gourmandbalance@1.0.1, gourmand@1.7.0, heatretention@1.0.2, herbarium@1.4.0, improvedhandbookrecipes@1.1.3, itemizer@1.1.1, jopainting@1.4.1, kevinsfurniture@1.6.6, knapster@2.14.4, kscartographytable@1.0.2, maketea@0.3.1, maltiezcrossbows@1.2.0, multisign@1.1.0, neverwinter@1.6.4, noticeboard@1.1.1, oneroof@1.9.3, pewter@1.2.3, playerlist@2.1.5, plumbandcube@1.1.0, postsandbeams@1.4.0, removeprimitivesurvivalstairs@1.0.0, rivers@4.1.0, rpvoicechat@2.3.19, slapalabelonit@1.0.0, somethinginthewater@1.2.6, speedboat@1.0.0, statushudcont@3.2.6, stonebakeoven@1.1.6, substrate@1.1.2, tabletopgames@2.10.4, toolsanimations@1.0.2, traitacquirer@0.9.6, typing_indicatorfix@1.0.1, unconscious@1.10.3, vanvar@6.0.12, vinconomy@0.4.0, creative@1.20.12, vsinstrumentsbase@2.0.1, survival@1.20.12, xlib@0.8.16, armory@0.2.4, artofgrowing@1.1.2, em@3.2.2, nocrossbowspam@1.1.1, pabrass@1.0.2, paelectrum@1.0.1, pagoldsilver@1.0.2, playercorpse@1.11.1, stonequarry@3.4.3, thebasics@5.0.1, vsinstruments_quackpack@1.0.2, wildcraftfruit@1.3.2, xskills@0.8.19, aogbreedingaddon@1.1.0, artsxskills@1.1.0, tailorsdelight@1.9.7, theworkingclasses@1.0.4, dressmakers@1.6.0
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CombatOverhaul.Colliders.ShapeElementCollider.GetTransformMatrix(Int32 jointId, Single[] TransformationMatrices4x4) in D:\Projects\VintageStory\Overhaullib\source\Colliders\EntityCollider.cs:line 491
at CombatOverhaul.Colliders.ShapeElementCollider.Transform(Single[] transformMatrixAll, ICoreClientAPI api) in D:\Projects\VintageStory\Overhaullib\source\Colliders\EntityCollider.cs:line 338
at CombatOverhaul.Colliders.CollidersEntityBehavior.RecalculateColliders(ClientAnimator animator, ICoreClientAPI clientApi) in D:\Projects\VintageStory\Overhaullib\source\Colliders\EntityBehavior.cs:line 360
at CombatOverhaul.Colliders.CollidersEntityBehavior.OnGameTick(Single deltaTime) in D:\Projects\VintageStory\Overhaullib\source\Colliders\EntityBehavior.cs:line 180
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1106
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 481
at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 654
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 107
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 174
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

 

 

This mod is a band-aid fix to the crashing issue.

I've just replaced the crashing method with a patched version.

Project description from Vintage Story Mod DB.

Pick your setup

COGetTransformMatrixFix releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

COGetTransformMatrixFix versions and loaders

3 of 3 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.