Vintage Story Mod DB · Vintage Story mod
Darkened Spawns
A simple, server-side mod that changes the maximum light level at which hostile mobs can spawn to 0. This means any area with a light level of 1 or higher is completely safe from new hostile spawns. What It Does In the base game, hostile mobs like drifters ca
Quick answer
Which Darkened Spawns release should I use?
Darkened Spawns 1.2.0 targets 1.21.0. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Darkened Spawns required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Darkened Spawns 1.2.0 need?
1.2.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Darkened Spawns without breaking your instance.
Built for Darkened Spawns 1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0. It targets 1.21.0; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.
About this project
What does Darkened Spawns add?
A simple, server-side mod that changes the maximum light level at which hostile mobs can spawn to 0. This means any area with a light level of 1 or higher is completely safe from new hostile spawns.
What It Does
In the base game, hostile mobs like drifters can spawn in lighting conditions up to and including a light level of 7. This is why you can sometimes find a monster lurking in a seemingly well-lit room.
Now, hostile creatures will only spawn in areas with a light level of 0 WHICH CAN INCLUDE FORESTS. This makes securing your base, mineshafts, and cellars a much more straightforward task.
FAQ
Does this make the game too easy?
Not at all. It just makes the safety rules more consistent. Caves, deep ruins, and the surface at night are still incredibly dangerous until you actively light them up. The challenge is now in exploring and bringing the light with you, rather than meticulously counting blocks between torches in your home.
Does this affect Temporal Storms?
No. Spawning mechanics during temporal storms are handled separately and are not affected by this mod. Drifters will still spawn on the surface during a storm, regardless of light level.
Will this conflict with other mods?
It is extremely unlikely. This mod only patches a single value (maxLightLevel) in the entity JSON files for hostile mobs. It should be compatible with almost everything.
Project description from Vintage Story Mod DB.
Pick your setup
Darkened Spawns releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.20.12
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Darkened Spawns versions and loaders
1.2.0
DarkenedSpawns.zip
2 Sept 2025
1.0.0
DarkenedSpawns.zip
12 Aug 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.