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Trail Mod Updated

This is an update of an update of Grifthegnome's Trail Mod Please see the above links for info on how the mod works. If you use terrain slabs/compat and have issues do not report them here I cannot help you. Trail mod by itself is extremely stable. (I recomme

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Trail Mod Updated release should I use?

Updated 5 months ago
Latest stable file 1.3.7
Game version 1.21.5, 1.21.6-rc.1, 1.21.6
Loader Built-in Vintage Story mod system

Trail Mod Updated 1.3.7 targets 1.21.5, 1.21.6-rc.1, 1.21.6. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Trail Mod Updated required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Trail Mod Updated 1.3.7 need?

1.3.7. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Trail Mod Updated without breaking your instance.

Built for Trail Mod Updated 1.3.7. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.3.7. It targets 1.21.5, 1.21.6-rc.1, 1.21.6; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.3.7. It opens that exact file at the source.

About this project

What does Trail Mod Updated add?

This is an update of an update of Grifthegnome's Trail Mod
Please see the above links for info on how the mod works.

If you use terrain slabs/compat and have issues do not report them here I cannot help you. Trail mod by itself is extremely stable. (I recommend version 1.3.3.)

image<- Click, by BeloMaximka (Terrain Slabs Author) - 


Things not explained on either mod page above:
• Garden trowels exist in this mod, and after smithing them, you can click portions of land you want to protect from being trampled.
• Cairn trail markers! 

Things I added:
• Tool mode (press F) to bulk protect/unprotect with the garden trowel. Comes with overlay to quickly see what is protected. New config to disable overlay.
• Queued block loading (lazy loader), batch processing, extended range. (Roughly 90% more performant, fixes 'snow lag' bug.)
• Most localization.
• While holding hoe, trails no longer create or progress. (For farming sanity!!!)
• /removetrails command will search an area around every currently loaded player (for those with world edit permissions) and revert all trail mod blocks to vanilla. (Preserving type/fertility safely.) 
Works with old version trailmod blocks too. This command likely does not work with terrain slabs, and is included mostly for people trying to upgrade from old mod versions.
 

If updating from 1.3.0 note the mod (backend) finally fully comitted to the mod ID change of trailmodupdated instead of trailmod which requires remapping of blocks only on existing worlds.

 

 

Some History
Being a lover of the mod myself and really, REALLY wanting it in this playthrough, I popped Trail Mod open in VS and saw that one line had depreciated (the one that ensures an entity is within 100 blocks of a player before attempting to calculate new path creation) and rewrote that section in a way that will now parse and work. :)

Other than making the mod 'work again' I just fixed a couple language files with a trailing comma that prevented them loading in game and added translations. And then made a few performance increases using batches of queued entities instead of everything real time all the time. ..Then added tool modes for the garden trowel to mass protect/unbroken blocks. With a visual protected overlay and config to turn overlay off. ..😅 <- Has been slowly tacking onto this with edits over time, haha..

..okay now I added a preuninstall command to revert blocks back to vanilla. xD And holding hoes prevent players from creating trails while being held, so you can farm without going nuts! HAHA

 


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The lisence has been maintained and included in the mod, whatever mod author needs anything from this, please be my guest! 
Just updates the old depreciated entity line:
https://github.com/Pure-Winter-hue/trailmodupdated/tree/master

Adds queue 'lazy loader' and only updates real time in 10 blocks (visually not different but perfomance wise, major increase) Adds trowel tool modes/many json fixes.
https://github.com/Pure-Winter-hue/trailmodupdated/tree/increasing-performance

Dev notes: I may take one more sweep at increasing performance eventually in terms of only choosing one player in a group of players to calculate entities from on large servers- but only if there is actually a 'problem.' (Users would need to report with certainty of issues existing.)

Project description from Vintage Story Mod DB.

Pick your setup

Trail Mod Updated releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Trail Mod Updated versions and loaders

9 of 9 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.