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Electricity project artwork

Vintage Story Mod DB · Vintage Story mod

Electricity

Brings electricity into the game! Cables are the basis of this mod. • Used to connect electrical devices together. • Can only be placed on solid block faces. • Can be placed in any direction. • Up to 4 cables fit on a block face (i.e. up to 24 cables fit

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Electricity release should I use?

Updated 1 year ago
Latest stable file 0.0.12
Game version 1.20.3
Loader Built-in Vintage Story mod system

Electricity 0.0.12 targets 1.20.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Electricity required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Electricity 0.0.12 need?

0.0.12. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Electricity without breaking your instance.

Built for Electricity 0.0.12. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.0.12. It targets 1.20.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.0.12. It opens that exact file at the source.

About this project

What does Electricity add?

Brings electricity into the game!

 

Cables are the basis of this mod.

  • Used to connect electrical devices together.
  • Can only be placed on solid block faces.
  • Can be placed in any direction.
  • Up to 4 cables fit on a block face (i.e. up to 24 cables fit in one block).

You can use switches to connect and disconnect devices to and from the electrical network with one click.

  • Used to toggle electical devices.
  • Can only be placed on a Cable.
  • Only one switch can be placed per block face.
  • Toggles only the cable part it was placed on.

You can generate electricit with generators

  • Can be placed in any direction.
  • Cables or other devices can be connected to all four sides of the "base plate".
  • When converting mechanical energy to electrical energy, there is a loss of about 10%.
  • Can produce up to 100⚡

With motors you can convert electrical energy back into mechanical ones.

  • Motors also consume energy when the resistance of the mechanical system is greater than the torque they can provide.

    (For example, the Quern requires at least 40⚡ to start moving; if only 30⚡ is available, the motor still consums it - in such a case, disconnect the motor with a switch from the network, so that the energy can be stored in a accumulator).
  • Require a minimum of 10⚡ and a maximum of 100⚡

Accumulators allow you to store energy that you don't use.

  • Can store up to 16.000⚡
  • Releases the difference between produced and maximum consumable energy in a network

    (Fills the energy gap so that all devices in a network have as much energy available as possible.).

Electric forges can convert electrical energy into heat.

  • ...

Heater, who would have thought it, consume energy and produce heat.

  • Can be on all block faces
  • Require a minimum of 1⚡ and a maximum of 8⚡
  • The heat level depends on the available energy (has a maximum heat level of 20).

Lamps, who would have thought it, consume energy and produce light.

  • Can be on all block faces
  • Require a minimum of 1⚡ and a maximum of 8⚡
  • The light level depends on the available energy (has a maximum light level of 21).

Lamps, who would have thought it, consume energy and produce light.

  • Can be on all block faces
  • Require a minimum of 1⚡ and a maximum of 4⚡
  • The light level depends on the available energy (has a maximum light level of 10).

 

You can contact me via Twitter, Discord, Patreon ✌️

or play with me and my friends on [PVP] VintageQuest (host: vintagequest.de - website comming soon)

Currently still in development!

 


 

Sneak peek into the future of this Mod

7 Segment Display Test

The primary focus of this rewrite is the introduction of voxel-based electric networks, which allows for more immersive and dynamic gameplay.

I am excited to share with you the first successful test of this new feature.

7 Segment Display Test
Play video on Vimeo

 

Project description from Vintage Story Mod DB.

Pick your setup

Electricity releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

7 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Electricity versions and loaders

12 of 12 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.