Vintage Story Mod DB · Vintage Story mod
Sliding Windows
Want openable glass windows? Need a sink for all your lead and solder? Look no further... Now you can craft slideable glass windows from glass slabs or leaded glass and wood planks. If you want matching swinging doors or trapdoors, check out the content-only
Quick answer
Which Sliding Windows release should I use?
Sliding Windows 1.3.1 targets 1.21.2, 1.21.3, 1.21.4. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Sliding Windows required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Sliding Windows 1.3.1 need?
1.3.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sliding Windows without breaking your instance.
Built for Sliding Windows 1.3.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3.1. It targets 1.21.2, 1.21.3, 1.21.4; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3.1. It opens that exact file at the source.
About this project
What does Sliding Windows add?
Want openable glass windows? Need a sink for all your lead and solder?
Look no further...
What's new
v1.3.1 (latest)
- Added compatibility patches that fix transparency rendering while animated/open for the other glass window/door mods
- Moved rain sounds to the *Weather* group instead of *Ambient* and normalized volume against other weather sounds.
- Fixed a bug with glass pane texture sizing that was only noticeable on leaded windows
v1.3
v1.2
v1.1
v1.0
Behaviors and features
- Unlike vanilla doors, these variants are horizontally centered within the block footprint (like leaded glass panes, in the middle of the block).
- For vertical windows, the bottom sash opens up when interacted with.
- For horizontal windows (patio doors) the side with the handle is the one that moves, and they retain the same auto-mirror logic and coordinated opening as vanilla.
- All sliding windows are airtight when closed, just like doors. Fixed windows are airtight always.
- Windows have real collision, too. The hitbox for the vertical window leaves just less than one block height clear at the bottom when open.
- Works with RealSmoke and supports all Wildcraft tree species.
- These are based heavily on the vanilla doors so should inherit almost all of those behaviors and attributes (with the exception of rotation on opened).
Example mod config:
{
"EnableRainSoundsOnWindows": true,
"EnableRainSoundsOnAllGlass": false,
"VolumeScale": 1.0
}
EnableRainSoundsOnWindows controls whether to hear the rain at all. false will remove rain sounds completely. default is true
EnableRainSoundsOnAllGlass controls whether to play these sounds on all Glass materials in vanilla. true will give you more rain sounds. default is false. This hasn't been tested a lot, so use at your own risk, and let me know how it goes. These would play on top of any other rain sounds (like what leaded panes already use)
VolumeScale lets you increase or decrease the volume of these sounds. They're already part of your "Weather" game sounds, but if you want them quieter or louder, you can adjust to any number between 0.0 (muted) and 2.0 (twice as loud as default, which is 1.0).
Compatibility & Known issues
- Vintage Story glass transparency rendering bug (expand for details) -- affects whether particles are visible through windows (RealSmoke and XV Shaders, etc) fixed (with a workaround) in 1.3
- Wildcrafttree woods are compatible, as long as you aren't mixing vanilla and wildcrafttree wood materials. (just pick one or the other library)
- As far as I know, none of these recipes conflict with other mods, but let me know if they do!
- You don't have to use ConfigLib to edit the modconfig, and I don't use it personally, but I did try to make it ConfigLib compatible. Please test it and let me know if it's wonky.
Notes, Etc.
Project description from Vintage Story Mod DB.
Pick your setup
Sliding Windows releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.21.4
1 loader build1.21.3
1 loader build1.21.2
1 loader build1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sliding Windows versions and loaders
1.3.1
slidingwindows_1.3.1.zip
28 Nov 2025
1.3.0
slidingwindows_1.3.0.zip
24 Nov 2025
1.2.0
slidingwindows_1.2.0.zip
9 Nov 2025
1.1.0
slidingwindows_1.1.0.zip
8 Nov 2025
1.0.0
slidingwindows_1.0.0.zip
5 Nov 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.