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Temporal Storms Require a Fight

This mod edits Temporal Storms so that, by default, they last 5x longer. Each drifter killed during the storm reduces this time by 5%, however. In the default setting, killing 20 drifters will end a light temporal storm immediately. This can be changed so you'

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Temporal Storms Require a Fight release should I use?

Updated 13 days ago
Latest stable file 1.8.0
Game version 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3
Loader Built-in Vintage Story mod system

Temporal Storms Require a Fight 1.8.0 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Temporal Storms Require a Fight required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Temporal Storms Require a Fight 1.8.0 need?

1.8.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Temporal Storms Require a Fight without breaking your instance.

Built for Temporal Storms Require a Fight 1.8.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.8.0. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.8.0. It opens that exact file at the source.

About this project

What does Temporal Storms Require a Fight add?

This mod edits Temporal Storms so that, by default, they last 5x longer. Each drifter killed during the storm reduces this time by 5%, however. In the default setting, killing 20 drifters will end a light temporal storm immediately. This can be changed so you'd need to kill 100 drifters to end a storm.

Some drifters, like the double-headed drifter, will reduce the storm length by more than 5%.

There is a highly detailed config and commands so that the length of the temporal storm and the amount it is decreased by killing drifters can be edited.

Try running /tsf config to see the options, or edit the config file manually.

 

Config options:

-Percentage per entity killed (for example, corrupt-drifters currently give 8% storm reduction, but you could change this to 10% if you wanted)

-Temporal storm length (light temporal storm is 5x as long, medium is 7.5x as long, heavy is 10x as long)

-Percentage per storm length. Current (editable) defaults are:

--Light is 1.0x (killing a corrupt drifter gives 8% reduction)

--Medium is 0.75 (killing a corrupt drifter gives 6% reduction)

--Heavy is 0.5x (killing a corrupt drifter gives 4% reduction)

-You can also turn off chat messages for a more immersive experience

 

Future improvements:

-Temporal storm warning happens 10 minutes before, 5 minutes before, and 1 minute before (not just one minute before). The warning should have eerie noises to go along with it and should be *very* obvious, unlike the base game.

-Cool temporal sounds when you kill drifters during a temporal storm, sounds of the storm accelerate briefly

-Config for non-percentage based scaling (each drifter reduces the storm by an hour, for example)

-Config for multiplayer, so more players will reduce the amount of drifter kills. 5 players might mean needing to kill 5x as many drifters, or 2.5x as many drifters, depending on config.

 

To test in creative:

-Do '/nexttempstorm now'

-Kill some drifters

-Use '/tsf config' if you want to change anything

Project description from Vintage Story Mod DB.

Pick your setup

Temporal Storms Require a Fight releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

46 available setups

Showing the newest 12 of 46 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Temporal Storms Require a Fight versions and loaders

7 of 7 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.