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To Rule Them All: Middle-Earth Races project artwork

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To Rule Them All: Middle-Earth Races

In the vast lands of Arda, many cultures and peoples fight to survive. Requires PlayerModelLib!. Note that you will have to DISABLE Seraph model if you are using Configlib, otherwise it will still appear. This mod adds races and subraces from J.R.R. Tolkien'

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which To Rule Them All: Middle-Earth Races release should I use?

Updated 2 months ago
Latest stable file 0.3.1
Game version 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3
Loader Built-in Vintage Story mod system

To Rule Them All: Middle-Earth Races 0.3.1 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. All 3 required mods have matching files.

Where it goes

Is To Rule Them All: Middle-Earth Races required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does To Rule Them All: Middle-Earth Races 0.3.1 need?

0.3.1. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Player Model lib, JSON Patches lib, Overhaul lib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
Player Model lib Needed by To Rule Them All: Middle-Earth Races 0.3.1
required
Matching file found Matched file: 1.19.3
JSON Patches lib Needed by Player Model lib
pulled in
Matching file found Matched file: 1.5.2
Overhaul lib Needed by Player Model lib
pulled in
Matching file found Matched file: 2.0.8

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add To Rule Them All: Middle-Earth Races without breaking your instance.

Built for To Rule Them All: Middle-Earth Races 0.3.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.3.1. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Player Model lib, JSON Patches lib, Overhaul lib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.3.1. It opens that exact file at the source.

About this project

What does To Rule Them All: Middle-Earth Races add?

In the vast lands of Arda, many cultures and peoples fight to survive.

Requires PlayerModelLib!. Note that you will have to DISABLE Seraph model if you are using Configlib, otherwise it will still appear.

 

This mod adds races and subraces from J.R.R. Tolkien's The Lord of the Rings, intended to be used with the To Rule Them All mod series. These races come with traits that are reflective of the areas they live in and the values they uphold.
Currently it includes:

 

Men

The race of Men are the Second Children of Ilúvatar. They have the greatest potential for honour and valour, and yet the greatest potential for cruelty and malice.

Hobbits

Hobbits are those little-folk that are known for their love of food and comfort. They are not overly fond of fighting, and want little to do with the outside world.

 

Dwarves

Dwarves are the children of Aulë, who, in his impatience, created them long before even the Elves came to be. For this they were set to sleep, and came to life again in their mountains after the First Children awoke.

Elves

The Second Children of Ilúvatar, the elves live longest of all races. As the ages passed, their strength waned, but their influence has withstood even to the Third Age.

Orcs

The foul servants Morgoth and Sauron, the orcs and uruks are cruel by design. So long as a Dark Lord inhabits Middle-earth, they will raid and pillage and burn.

 

Plus, four simple classes that give slight buffs (Farmer, Soldier, Labourer, Hunter).


We plan on further customizing each subrace in the future, with custom skins and more detailed traits.
If any traits are not working, please let us know!

Compatabilities

Aldi's Classes. Subraces are able to pick from Aldi's Classes if it is installed. Not all classes are available to all subraces, though most are. This is probably not balanced!

SlowTox. Dwarves and Elves have higher tolerance! (Known Bug: The trait doesn't show up on the character select screen. It will still function on the "Traits" section of the character info screen, as long as you picked the subrace AFTER installing slowtox.)
Dark Vision. Men and Hobbits can barely see in the dark, Black Númenóreans can see a bit better, Elves and Dwarves can see moderately, and Orcs and Uruks can see clearly (though they are blinded when exposed to light). This patch forces all Middle-Earth races to have preset brightness traits, which are not adjusted by tweaking the Dark Vision config. We will eventually make a config to tweak these stats.

NOT fully compatible with XSkills! You can still use it, but saturation features may not work correctly. This is something that the authors of xskills needs to fix, as PlayerModelLib already handles it in a way that should be compatible.

 

 

Thank you to Aldi & Tomoyuki for mod help, Buggoi for icon texturing help, and Maltiez for the PlayerModelLib.

 

 

Translations
Ukranian by Deanbro
Portuguese Brazilian by _Sabio_

 

 

Disclaimer

All of the subraces of Men are based around cultures and geographical regions described in J.R.R. Tolkien's Lord of the Rings and the wider legendarium. They are influenced by real life historical ethnic groups, but are a fictionalized version.

Project description from Vintage Story Mod DB.

Pick your setup

To Rule Them All: Middle-Earth Races releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

42 available setups

Showing the newest 12 of 42 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

To Rule Them All: Middle-Earth Races versions and loaders

4 of 4 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.