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Fur, not Fear project artwork

Vintage Story Mod DB · Vintage Story mod

Fur, not Fear

Fur, not Fear This is a very early version of the mod, pls be nice to me. While still a very early version, I have fixed a number of bugs and issues. Being my first mod for VS, I'm still learning, but feel free to be less nice at this point. 🙃 UPDATED FOR 1.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Fur, not Fear release should I use?

Updated 2 months ago
Latest stable file 0.1.4
Game version 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3
Loader Built-in Vintage Story mod system

Fur, not Fear 0.1.4 targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Fur, not Fear required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Fur, not Fear 0.1.4 need?

0.1.4. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Fur, not Fear without breaking your instance.

Built for Fur, not Fear 0.1.4. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.4. It targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.4. It opens that exact file at the source.

About this project

What does Fur, not Fear add?

Fur, not Fear

This is a very early version of the mod, pls be nice to me. While still a very early version, I have fixed a number of bugs and issues. Being my first mod for VS, I'm still learning, but feel free to be less nice at this point. 🙃

UPDATED FOR 1.22 Thank you for your patience! 

Summary

Fur, Not Fear replaces lore monsters with exisiting vanilla animals. It also limits the animal-monster spawns to the following: Story locations, generated structures, the devestation, and temporal storms. This does NOT affect any bosses (or Dave). As far as I know, this mod is required on the client AND server.

Compatability 

This mod was created with mods like BetterRuins in mind, and should work fine. It will likely not behave with other monster-spawn-affecting mods. 

Changes

Monster Animal
Drifter Raccoon
Shiver Gazelle
Bowtorn Bighorn Sheep
Bell Rooster
Locust Hare

 

Variants

There are currently no differences between monster variants (-surface, -deep, -corrupt, etc...) and the animal replacement. All Drifters are racoons, all Shivers are foxes, etc...

Loot and Behavior AI

The behaviors and loot should match the lore monster. Yes, racoons still throw rocks, and do a little animation when doing so.

NOTE: As of mod version v0.1.4 "EnableCombinedLoot" defaults to false in the config file. Setting it to true will add Corresponding animal loot (raw meat, hides, fat) to corpse loot, in addition to any monster loot (gears, fibers, etc...). This is incredibly unbalanced,  but I think it adds a good incentive to kill monsters (aside from keeping them from killing you). If that sounds good, try it out! 

Bugs and Issues

Please report any issues in the comments. If you encounter any bugs or glitches, or the mod doesn't work with your favorite generated structures mod, let me know and I'll try to fix it. I am a web developer by trade, but more on the JavaScript side of things, so please excuse any issues that may result from my poor understanding of C#.

Known Issues

  • Locust/Hare animations are extremely fast.
  • Bowtorn's arrow shooting noise still sounds creepy to me, might replace that in a future version... 

Motivation, and a Note

I created this because I wanted to experience the story, lore content, and traders of Vintage Story without being jump-scared by monsters in dark places. If this mod isn't for you, that's totally fine and I admire your bravery for dealing with shivers and bowtorns in any capacity. I have infinite respect for the Vintage Story developers and what they have created, and this mod is by no means a commentary or critique on the content of the game. I merely took advantage of the tools available to create an experience I was craving after playing 100s of hours of the vanilla game. I am not the arbiter of the right or wrong way to play video games. How you enjoy your video games is totally cool with me. This is my first mod for Vintage Story and the first game I've modded since The Elder Scrolls III: Morrowind.

Config File

I added some customization options. Feel free to request any ommissions and I'll see what I can do. Defaults:

Spoiler!
{
  "RestrictDrifterSpawns": true,
  "RestrictShiverSpawns": true,
  "RestrictBowtornSpawns": true,
  "RestrictBellSpawns": true,
  "RestrictLocustSpawns": true,
  "AllowMonstersInStructures": true,
  "AllowMonstersInTemporalStorms": true,
  "AllowMonstersInDarkness": false,
  "AllowMonstersInDarknessCaveOnly": false,
  "EnableCombinedLoot": false
}

 

Load the game once with the mod enabled to generate the config, then edit the config and restart the server to see changes.  

Future Plans

I will try to keep this updated as the game develops. I would love to redo the entire thing with "lore-friendlier" monster replacements that don't look and sound as pant-sh*ttingly terrifying, but still fit the original design better.  

Humble Request

If someone can create a better mod card logo (no gen AI plz), go for it, and I will use it. I literally created the current one using Google Slides bc GrApHiC dEsIgN iS mY pAsSiOn

 

 

Special Thanks

Mios_axe Eternally grateful for the new card art. I absolutely love it 😁

Anteeksi Caught a file path issue with the bowtorn-sheep.

KiriRae for pointing out the bowtorn was apparently invisible in an old verison lol. Lot of issues with bowtorns, apparently! 

 

 

Project description from Vintage Story Mod DB.

Pick your setup

Fur, not Fear releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

42 available setups

Showing the newest 12 of 42 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Fur, not Fear versions and loaders

5 of 5 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.