Vintage Story Mod DB · Vintage Story mod
Portcullis, Drawbridges and stuff
Classic Medieval addons: • New Large Door Type (Metal, Wooden, and Stone) • Drawbridges can be constructed in various materials, and a crude version can be made in the early game • Portcullis(vertical gate), which can be constructed in various materials; ev
Quick answer
Which Portcullis, Drawbridges and stuff release should I use?
Portcullis, Drawbridges and stuff 1225.0.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Portcullis, Drawbridges and stuff required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Portcullis, Drawbridges and stuff 1225.0.1 need?
1225.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Portcullis, Drawbridges and stuff without breaking your instance.
Built for Portcullis, Drawbridges and stuff 1225.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1225.0.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1225.0.1. It opens that exact file at the source.
About this project
What does Portcullis, Drawbridges and stuff add?
Classic Medieval addons:
- New Large Door Type (Metal, Wooden, and Stone)
- Drawbridges can be constructed in various materials, and a crude version can be made in the early game
- Portcullis(vertical gate), which can be constructed in various materials; even the crude version can be made in the early game.
- If you time it right, your Portcullis can impale any entity behind you for about 8 points of damage
- The Brazier is a light source, but it is fueled the same way as a fire pit.
- Add a Lever and Switches that can be used on the Drawbridges and Portcullis if within 2 blocks away,
- Raise Displaycases and a large one for a Weapon Displaycase. Reinforceable/lockable
- Add The Classic "Sword in the Stone", where you can display, RP or whatever to place most weapons and some tools on. Reinforceable/lockable
- A working Pillory(stockage) and a Guillotine
- MOD Compatibility with betterruins' schematics to reduce or add more items when constructing. And of course patched to work with better smoke.
- MOD Compatibility with Floria Zones.
- When reinforcing, add a lock, select the anchor block. This is the corner block when you set your block in place. When hovering over the block, look for the light blue italic description. This will indicate you are hovering over the anchor block and the correct place to reinforce and place a padlock.
- Levers do not require a padlock if the bridge or gate is already locked.
- Grant "Use" access:
/bre grant [playername] use— This allows the player to open and close the locked doors or chests. - Grant "All" access:
/bre grant [playername] all— This gives them "use" rights and allows them to remove your reinforcements or locks using their own plumb and square. - Revoke access:
/bre revoke [playername]— Use this to remove a player's
- Grant "Use" access:
- Levers do not require a padlock if the bridge or gate is already locked.
- Sequence of evens for non-LAN singleplayer
- Right clicking the base you will immediately locked into the device
"Pillory slams down on you, locking you in place...It's old, maybe if you can move around abit you might be able to free yourself?"
-
- A few second will pass and you will get another message, this is the game time speed up up with sleep mechainic applied
You succumb to exhaustion, dwelling over your crimes as darkness takes you...
-
- Game time will speed up so sit back and enjoy the view. I should technical release in the morning
You wake to the sound of your pillory clicking open. Perhaps you have served your time?
Note: if hit by a mob or creature, it will release the player in the Pillory
Somehow that last strike freed the locking clamps!!! You're Free, now run!
- Sequence of evens for Multiplayer
- Right clicking the base you will immediately locked into the device
- "Pillory slams down on you, locking you in place...It's old, maybe if you can move around abit you might be able to free yourself?"
- Game time is not going to speed up, serve your time you criminal!
- Random messages every hours to give you false hope of breaking free....maybe? Nahhh I'm full of lies, your stuck there till morning....I think
- Players can throw stuff at you and with damage....because you deserve it.
- What can free you, when the sun comes up It should free you, self kill, creature damage, mod damage or a player hiting the base of the pillory...because if there is one criminal there is always another.
- Right clicking the base you will immediately locked into the device
- Sequence of evens for non-LAN singleplayer
- Right clicking the base you will immediately lay into the device
- in roughly ten seconds the Guillotine will drop or it trigger by a lever.
- DroppingEffect:
- Animation of Guillotine blade dropping, with sound effect.
- Animation of player with head detacted, where the face, faces up(eye position face up)
- a second or two the player will take massive damage (120pts) and die with the following death messages:
- "{0}'s head was separated from it's body.",
{0} was beheaded.","The guillotine has claimed {0}.","{0} lost their head.","{0} met the blade of justice.","{0} was fed to Madame la Guillotine.","{0}'s neck met the Widow's embrace."
- "{0}'s head was separated from it's body.",
- Sequence of evens for Multiplayer
- Right clicking the base you will immediately lay into the device
- To trigger requires a Lever or a another person
- See 3 Above
{
"PortcullisBurnDuration": 30,
"PortcullisBurnDurationDisable": false,
"PortcullisSetBrazierEnable": true,
"PortcullisSetTheRockEnable": true,
"PortcullisSetDisplaycasesEnable": true,
"PortcullisSetPortcllisEnable": true,
"PortcullisSetDrawbridgeEnable": true,
"PortcullisSetLargeDoorEnable": true,
"PortcullisSetSwitchEnable": true,
"PortcullisSetTortureEnable": true,
"PortcullisSetLampholderEnable": true,
"PortcullisAnimationEnable": true
}
Based on the Medieval Expansion mod (here is the link to the patch, as the original is gone), donate to this guy, he kept it alive - new models, and all new code from scratch.
- The Moat of Rust: Early outposts were built with deep trenches not for water, but to keep drifters from reaching the walls. A bridge that could be hauled up by hand was the only way to sleep through a temporal storm.
- Clockwork Influence: As Seraphs rediscovered Jonas parts and mechanical assemblies, the crude rope-pulls evolved into weighted counterbalances. These used the same bronze gears and axles found in the deep ruins to raise massive platforms of reinforced cobblestone.
- Add wind mechincans to lanterns and oillamps when hanging on lamp posts
- Add interactable Hand Cranks/ Gears system to raise drawbridges and portcullis
Project description from Vintage Story Mod DB.
Pick your setup
Portcullis, Drawbridges and stuff releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader buildShowing the newest 12 of 35 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Portcullis, Drawbridges and stuff versions and loaders
1225.0.1
portcullismod-1225.0.1.zip
26 Jul 2026
1223.0.6
portcullismod-1223.0.6.zip
23 Jul 2026
1223.0.5
portcullismod-1223.0.5.zip
23 Jul 2026
1223.0.4
portcullismod-1223.0.4.zip
19 Jul 2026
1223.0.3
portcullismod-1223.0.3.zip
8 Jul 2026
1223.0.1
portcullismod-1223.0.1.zip
5 Jun 2026
1222.0.4
portcullismod-1222.0.4.zip
25 May 2026
1222.0.3
portcullismod-1222.0.3.zip
24 May 2026
1222.0.2
portcullismod-1222.0.2.zip
23 May 2026
1222.0.1
portcullismod-1222.0.1.zip
17 May 2026
1.21.70
portcullismod-1.21.70.zip
24 Apr 2026
1220.0.0
portcullismod-1.22.00.zip
23 Apr 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.