
Vintage Story Mod DB · Vintage Story mod
Falling blocks spawn manager
▣ Falling Blocks Spawn Manager Limits the number of unstable rock, soil, gravel, and sand blocks falling simultaneously when collapses are enabled. Also merges dropped item stacks left behind by mass collapses. ✅ Benefits ⚡ Reduces CPU Load Limits the num
Quick answer
Which Falling blocks spawn manager release should I use?
Falling blocks spawn manager 0.3.0 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Falling blocks spawn manager required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Falling blocks spawn manager 0.3.0 need?
0.3.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Falling blocks spawn manager without breaking your instance.
Built for Falling blocks spawn manager 0.3.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.3.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.3.0. It opens that exact file at the source.
About this project
What does Falling blocks spawn manager add?
▣ Falling Blocks Spawn Manager
Limits the number of unstable rock, soil, gravel, and sand blocks falling simultaneously when collapses are enabled. Also merges dropped item stacks left behind by mass collapses.
✅ Benefits
Reduces CPU Load
Limits the number of falling blocks during large and frequent collapses, preventing drops in server TPS and player FPS.
Instant End on Distance
Immediately ends collapses if a player moves too far away (usually more than 128 blocks) to avoid server overload from idle entities.
Prevents Chunk Load Collapses
Prevents collapses from occurring when loading new chunks, including those caused by generation mods.
Distance-Based Non-Player Control
Prevents collapses caused by non-players beyond 128 blocks from any player.
Item Drop Fallback
If an unstable block cannot land or there is no space, it will fall to the ground as an item.
Item Stack Merging
Mass collapses leave many dropped items on the ground, which can heavily hurt player FPS. Nearby stacks of the same item are merged into fewer entities, following vanilla stacking rules.
Configurable Limits
Default limit is 200 (500 for 1.22). In the FallingSpawnManagerConfig configuration file you can raise this number for servers.
ℹ️ Note: This mod is essentially an implementation of a PR I made that was rejected by the developers.
🎬 Videos
❌ Before
✅ After — Sand Landslides
Large quantities of sand with a limit of 5000 entities.
▶ Watch Video 2
✅ After — Rock Falls
✅ After — Instant Simulation
Demonstration of instant simulation when the player moves away.
▶ Watch Video 4
✅ After — Item Stack Merging
Demonstration of dropped item stacks being merged after a mass collapse.
▶ Watch Video 5
Falling blocks:
- MaxFallingLimit — maximum number of falling block entities at the same time (default: 500, range: 10-10000)
- MaxInstantPerTick — how many instant simulations of falls (for blocks out of players' sight) are processed per manager tick (default: 100, range: 1-10000)
- StuckTimeoutMs — watchdog against the vanilla bug "Falling block entity does not settle". A falling entity that stays alive longer than this time without landing is forcibly placed at its current position (default: 15000 ms, range: 0-120000). 0 disables the watchdog.
Item stack merging:
- ItemClumpEnabled — enables merging of dropped item stacks (default: true)
- ItemClumpRadius — horizontal search radius for nearby items, in blocks (default: 5.0, range: 0.25-8)
- ItemClumpVerticalRadius — vertical search radius, in blocks. A small value prevents merging between floors (default: 2.0, range: 0.25-8)
- ItemClumpDelayMs — delay after an item spawns or loads, and between retries if it is still moving (default: 1500 ms, range: 250-60000)
- ItemClumpMaxSettleAttempts — how many times to retry while an item has not landed yet (default: 20, range: 1-200)
- ItemClumpMaxAttemptsPerTick — merge attempts per manager tick (250 ms). Spreads the load when many items appear at once (default: 25, range: 1-1000)
- ItemClumpMaxGroupSize — maximum number of items merged in one group (default: 32, range: 2-256)
- ItemClumpBlacklist — list of item/block codes that are never merged (default: empty). Supports
*wildcards ("game:gear-*") and regex with@prefix. Case-insensitive. A code without a domain is treated as vanilla ("gear-rusty"="game:gear-rusty"). - ItemClumpDebug — writes merge statistics to the log every 10 seconds, for diagnostics (default: false)
The file is created in the server's ModConfig folder when the world is loaded with the mod at least once. Restart the server after applying changes. Invalid values are clamped to the allowed range.
🙏 Credits
The item stack merging feature was inspired by Salty´s Item Clumps by SaltyWater, and is used here with the author's permission. It was added because mass block collapses can leave a huge number of dropped items on the ground, which can heavily impact players' FPS. The implementation here is independent: queue-based, with a per-tick budget and no per-collision patches. Thanks to SaltyWater for the original idea.
Project description from Vintage Story Mod DB.
Pick your setup
Falling blocks spawn manager releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.6
1 loader build1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.5
1 loader build1.22.0
1 loader build1.21.6
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Falling blocks spawn manager versions and loaders
0.3.0
fallingspawnmanager_0.3.0.zip
1 Oct 2026
0.2.2
fallingspawnmanager_0.2.2.zip
29 Sept 2026
0.2.1
fallingspawnmanager_0.2.1.zip
27 Sept 2026
0.2.0
fallingspawnmanager_0.2.0.zip
27 Sept 2026
0.1.2
fallingspawnmanager_0.1.2.zip
30 Aug 2026
0.1.1
fallingspawnmanager_0.1.1.zip
22 Apr 2026
0.1.0
fallingspawnmanager_0.1.0.zip
27 Mar 2026
0.0.2
fallingspawnmanager_0.0.2.zip
24 Mar 2026
0.0.1
fallingspawnmanager_0.0.1.zip
23 Mar 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.