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OneStick - TreeFellingFix

​One Stick Mod to rule them all... And in darkness bind them!!! Wait a second sorry thats umm something else... don't mind that... anyhow... where was I? oh yeah I fixed a thing... Currently just fixes what appears to be a bug in the vanilla axe code. When

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Quick answer

Which OneStick - TreeFellingFix release should I use?

Updated 4 years ago
Latest stable file 1.0.1
Game version 1.17.0-rc.1, 1.17.0-rc.2, 1.17.0-rc.3
Loader Built-in Vintage Story mod system

OneStick - TreeFellingFix 1.0.1 targets 1.17.0-rc.1, 1.17.0-rc.2, 1.17.0-rc.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is OneStick - TreeFellingFix required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does OneStick - TreeFellingFix 1.0.1 need?

1.0.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add OneStick - TreeFellingFix without breaking your instance.

Built for OneStick - TreeFellingFix 1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.1. It targets 1.17.0-rc.1, 1.17.0-rc.2, 1.17.0-rc.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.

About this project

What does OneStick - TreeFellingFix add?

​One Stick Mod to rule them all...

And in darkness bind them!!!

Wait a second sorry thats umm something else... don't mind that... anyhow... where was I? oh yeah I fixed a thing...

Currently just fixes what appears to be a bug in the vanilla axe code. 

When felling a tree the branchy leaves rarely ever drop sticks.

The game code seems to indicate that they should drop sticks around 80% of the time when felling the tree.

I started with this number as a static number but that did not feel right too many sticks and no ramp when using better axes.

So now it's default config is to ramp from 10% at a teir 0 axe (if they exist) to 80% with a teir 5 axe. This cap at 80% means that its still more efficent to manually harvest the branches before you chop down the tree but still effective.

I am about to launch the Mod on the ModDB and will update below when I have a build there.

Plans:

I plan to make several other probably optional additions to this like sane craftable stick options for more advanced gameplay. See the Github for details, and please feel free to suggest more stick related goodness.

Links:

Version Compatability

Tested in 1.19.8 seems to work fine and I have not gotten any Issue Reports

Config Options:

 

BranchDropRateStoneAxe

Default: 0.8

The chance (0-1) that a tree will drop a branch when felled by a stone axe.

 

BranchDropRateAxeMetal

Default: 0.8

The chance (0-1) that a tree will drop a branch when felled by a metal axe.

 

UseTierMode

Default: true

If true the mod will use the following two options to calculate the chance a tree will drop a branch. If false it will use the above two options.

 

ToolTierZeroFellingBranchDropRate

Default: 0.1

The chance (0-1) that a tree will drop a branch when felled by a tool with a harvest level of 0.

 

ToolTierFiveFellingBranchDropRate

Default: 0.8

The chance (0-1) that a tree will drop a branch when felled by a tool with a harvest level of 5. This is the maximum harvest level.

 

DebugMode

Default: false

If true the mod will log extra information to the console.

Project description from Vintage Story Mod DB.

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22 available setups

Showing the newest 12 of 22 game versions. Older files are in the list below.

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Recent files

OneStick - TreeFellingFix versions and loaders

2 of 2 releases match

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