
Vintage Story Mod DB · Vintage Story mod
Cave-Only Ore Spawns
Cave-Only Ore Spawns Overview This mod generates ores only in caves, embedded in the cave walls. You can tune every ore: height range, rarity, vein size, and host rock. Includes custom prospecting pick modes for cave-ore scouting. I created this mod becau
Quick answer
Which Cave-Only Ore Spawns release should I use?
Cave-Only Ore Spawns 1.0.4 targets 1.22.1, 1.22.2, 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Cave-Only Ore Spawns required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Cave-Only Ore Spawns 1.0.4 need?
1.0.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Cave-Only Ore Spawns without breaking your instance.
Built for Cave-Only Ore Spawns 1.0.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.4. It targets 1.22.1, 1.22.2, 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.4. It opens that exact file at the source.
About this project
What does Cave-Only Ore Spawns add?
Cave-Only Ore Spawns
Overview
This mod generates ores only in caves, embedded in the cave walls.
You can tune every ore: height range, rarity, vein size, and host rock.
Includes custom prospecting pick modes for cave-ore scouting.
I created this mod because I felt that ore hunting in Vintage Story lacked real danger. In the base game, finding ore was mostly a matter of patience and time investment - eventually, you would find what you needed, and the journey itself rarely felt threatening.
Because of that, progression lost some of its excitement for me. There was little motivation to craft stronger armor or prepare for dangerous expeditions, since most underground threats, including eldritch horrors - could simply be avoided. Mining was time-consuming, but it wasn’t intense.
This mod changes that by moving ore generation into caves. Now, gathering resources means entering dangerous underground areas where combat becomes part of the mining process. You are no longer just searching - you are risking something to obtain valuable materials.
Higher-tier ores generate deeper underground, which naturally means encountering stronger eldritch horrors. The danger rises together with the rewards. Better armor, better preparation, and smarter decisions become essential for survival.
My goal with this mod was to make mining feel like an adventure instead of a routine - to make every valuable ore vein something that must be earned, not just located.
Where to Edit Сonfig
Prospecting Pick – New Modes
Scans full vertical chunk column under/above you.
Shows ore list with estimated amounts.
Scans 9 chunk columns around player position.
< 10 — very low
< 20 — low
20–50 — medium
> 50 — good
> 70 — rich
> 100 — extremely rich
Ore Settings Guide
Default ore config values (check others in config)
Adding Modded Ores
Show Instructions
- Copy any ore object in OreSettings.
- Change OreName.
- Add OreBlockPatterns for your mod blocks.
- Tune heights, rarity, and vein size.
Also check out my other mods
Enter a single cave, and you can travel endlessly through an interconnected underground world.
Perfectly complements this mod. Once you enter a single cave, even without a prospecting pick, you can keep traveling through interconnected cave systems until you find everything you need. Must have if you planning to play with this mod.
With this mod, rust creatures will destroy obstacles blocking their way to the player. By default, they only do this during temporal storms or in caves.
This mod makes mining ore veins a dangerous and strategic task by spawning Rust Creatures to defend each vein, with the number and type of defenders scaling to the vein’s size.
A simple mod that removes minimal block light. It also makes nights darker, with the darkness level depending on the current moon phase.
A simple mod that adds sound reverb to all caves, including small ones, not just large caves as in vanilla.
This mod overhauls the behavior of Rust Creatures, making Drifters, Shivers, and Bowtorns more dangerous, intelligent, and consistent in how they move, attack, and spawn. It also adds extensive configuration options, allowing full control over combat behavior, spawning rules, and creature difficulty.
ONE Equator. ONE North Pole. ONE South Pole. On ANY world size.
Project description from Vintage Story Mod DB.
Pick your setup
Cave-Only Ore Spawns releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.8
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cave-Only Ore Spawns versions and loaders
1.0.4
CaveOnlyOresRevamp.zip
3 Jun 2026
1.0.3
CaveOnlyOresRevamp.zip
3 May 2026
0.4.0
CavesOnlyOres.zip
29 Apr 2026
0.3.0
CavesOnlyOres.zip
22 Apr 2026
0.1.0
16 Apr 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.