
Vintage Story Mod DB · Vintage Story mod
CC Classes
REQUIRES: Player Model Lib and its dependencies for 1.22+ If you choose to ignore this, you risk being visted by the Drifter of Many Rocks. (And also probably the mod not working) (HEAVY WIP) CC Classes A selection of 15 classes inspired by Vintage Story lo
Quick answer
Which CC Classes release should I use?
CC Classes 0.5.2 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is CC Classes required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does CC Classes 0.5.2 need?
0.5.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add CC Classes without breaking your instance.
Built for CC Classes 0.5.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.5.2. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.5.2. It opens that exact file at the source.
About this project
What does CC Classes add?
REQUIRES: Player Model Lib and its dependencies for 1.22+
If you choose to ignore this, you risk being visted by the Drifter of Many Rocks. (And also probably the mod not working)
(HEAVY WIP) CC Classes
A selection of 15 classes inspired by Vintage Story lore to be used in small-to-medium sized groups interested in classes with light RP (role-play) potential. Likely not balanced as well as it could be, and certainly not finished with features. (Solo and large groups are probably fine too but what little balance there is may break down). I attempted to make the descriptions and text of each class no more spoilerly than the base game's classes. That being said, please let me know ASAP if something slipped through my proofreading.
This class mod was made for personal use amongst a friendgroup whom I've brainwashed with the Vintage Story Mind Virus. The group got large enough that handing out the Zip file wasn't gonna work, so I decided to overcome my crippling social anxiety and share it with you all as well. However, because this was made for me and my friends, I am unlikely to add anything that we do not find useful, interesting, or fun. I am still open to CONSTRUCTIVE criticism and suggestions, and especially any bugs you may come across. I am a full-time clinical employee at a hospital, and will also begin teaching soon - so I will update when I find the time and energy to do so.
This is my first real journey into modding anything and I have essentially only the bare minimum experience in how coding works. Json isn't too complicated, but I am very likely to have made mistakes somewhere that I have not caught. I have tried to fix anything that would hard-crash you, but there may be smaller things that are not working as intended. Just let me know in the comments, if you could.
Thank Yous!
Before I begin to talk about the mod, I want to give a sincere thank you to the people who made it possible. Massive, gargantuan, MONOLITHIAN thank you to both Aldi of Aldi's Classes and quilladile of Specialized Classes for their help. They are not only both wonderful individuals to interact with, and were incredibly helpful and encouraging. I picked apart both of their mods extensively to both learn how to make class mods, and just learn how to even do JSON work to begin with. Several aspects of this mod will certainly share some similarities, DNA, and inspirations - notably the "Combat Style" of traits and Archivist class found in Specialized classes. That being said, do not fret - all the code is written by myself with the exception of some things written by a friend of mine who would definitely not appreciate me pinging him. In any case, both Aldi and Quill's mods are (in my opinion) some of the best class mods on the DB, and are significantly more well-developed than this one. If you want to check those out, and I highly recommend it, the hyperlinks are above next to their names!
Another huge thank you to Maltiez, who I will not ping because he's a busy guy, but who created the PlayerModelLib library which was intstrumental in making a lot of this mod's traits work the way I want them to. Let this also serve as a reminder to DOWNLOAD THAT as it is a DEPENDENCY.
Last but not least but also Thank you to Tyron, Saraty, and the whole VS team for the wonderful game and community we all share here.
Classes + Meta Explainations
Fills a similar role to the base-game Blackguard: Melee Powerhouse. They've traded in their piddling mining proficiency for more daka, and a prodigious hunger to match. Notable the only class with two "Combat Style" traits.
Compatibility!
- Combat Overhaul: The mod does possess an old 1.21 patch for Combat Overhaul, and depending on what changes with the new update Maltiez is working on, it may still work in 1.22 when it comes out. Wont know until I test it myself.
- With the Butchering mod enabled, the Tracker, Serf, and Stonemason gain new functionality.
- The Tracker now is the master of field-dressing and hauling kills. They are slowed much less by carrying carcasses, but they butcher corpses using tables much much slower.
- The Serf is now more differentiated from the Tracker in the sense that the Serf is now the master of utilizing the Butchering system. Their tools last longer when used to butcher, and they butcher at an increased speed.
- With the Bone Pickaxe enabled, the ability to make one is further locked behind their class trait, allowing them to begin gathering stone material or clearing underground space earlier than others.
- With the Posts and Beams mod enabled, the Miner gains some new recipes.
- They are able to craft posts with greater effiency, to better facilitate mining with Cave-Ins on.
Thats it for now, but more to come as I find the time! (See Plans section below)
Plans!
General
- Update the recipes to use the 1.22 Tag system... once I figure that out.
- Refine the class recipe traits to include Handbook links so people don't have to guess what I changed and I can use less words in the description of them.
- :shrug:
Class Related
- Cheaper bamboo stuff for Carpenter?
- Carpenter firewood and/or log backpack - (I have literally never modeled or textured something in my life, but gosh dang if I wont try)
- Potter painted artisan storage vessels, for fun. Appropriate dye + brush of some kind?
- Satchel for Archvist that carries specifically quill, parchement, paintings, tapestries, basically any lore item that you usually drop because you have no room.
- Seed pouch for Serf, seeds + compost?
Patches/Compat
- Cheaper Envelope mod stuff for Messenger
- Maybe a giant Butchery mod backpack for the Tracker? Or just cheaper Butchery backpacks?
- Also use Butchery mod's exposed character attributes and patch them to the Serf/Tracker to further differentiate the two.
FAQ!
- Q: What does CC stand for?
- A: You'll never know!
- Q: Why is X like that?
- A: Because my friends and I wanted it to be!
- Q: Will you change X?
- A: Gimme one good reason. No actually, like if you give me a good reason then maybe. If theres no reason, or I dont find the reason compelling, then feel free to patch it yourself, but it wont be in the main branch.
- Q: What is that thumbnail?
- A: The Gob being shown their place. Obv.
- Q: Will you patch X mod?
- A: Maybe! Patches are really only for mods that my friends and I use that I feel need to be patched.
- Q: Can I use this on a server?
- A: Yes! But I will say if it's anything other than just you and your friends (for instance, a large public server) I would be mindful of my balancing as I have no idea what a very large selection of people will look like with these classes.
- Q: Can I patch/modify your mod?
- A: No problems with patching, obv just link back to the main mod. As for modifying - if you upload something to the DB, or to a public discord or whatever: you can if you label it as a "Fork" and link back here. Just please no wholesale copy/pasting things and calling it your own, especially my flavor writing - I spent a lot of time on that =(
Project description from Vintage Story Mod DB.
Pick your setup
CC Classes releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader build1.22.0-rc.2
1 loader build1.22.0-rc.1
1 loader buildShowing the newest 12 of 18 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CC Classes versions and loaders
0.5.2
CCClasses_v0.5.2.zip
24 May 2026
0.5.1
CCClasses_v0.5.1.zip
24 May 2026
0.5.0
CCClasses_v0.5.0.zip
24 May 2026
0.4.0
CCClasses_v0.4.0.zip
23 May 2026
0.3.3
CCClasses_v0.3.3.zip
20 May 2026
0.3.2
CCClasses_v0.3.2.zip
16 May 2026
0.3.1
CCClasses_v0.3.1.zip
16 May 2026
0.3.0
CCClasses_v0.3.0.zip
16 May 2026
0.2.0
CCClasses_v0.2.0.zip
10 May 2026
0.1.0
CCClasses_0.1.0.zip
2 May 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.