Back to mods
Player Status HUD project artwork

Vintage Story Mod DB · Vintage Story mod

Player Status HUD

Player Status HUD Developer-focused status HUD library for Vintage Story Current public release: 1.2.0 Player Status HUD is a reusable HUD layer and API for mods that need player-facing status icons with tooltips and animation semantics. It is designed for

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Player Status HUD release should I use?

Updated 3 months ago
Latest stable file 1.0.1
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Player Status HUD 1.0.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Player Status HUD required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Player Status HUD 1.0.1 need?

1.0.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Player Status HUD without breaking your instance.

Built for Player Status HUD 1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.

About this project

What does Player Status HUD add?

 

Player Status HUD

Developer-focused status HUD library for Vintage Story

Current public release: 1.2.0

Player Status HUD is a reusable HUD layer and API for mods that need player-facing status icons with tooltips and animation semantics. It is designed for integration first: provider-based data model, stable ids, deterministic merge behavior, and production-safe defaults.

Mods using this library

Integrators can treat these mods as live demos of the Player Status HUD API in production gameplay.

Production contract
  • UseMockStatuses=false by default.
  • Mock tooling exists for development, but no placeholder statuses appear unless explicitly enabled/run.
  • Integration mods can ship without exposing test-only states to players.

Why use this library

Stable runtime API Register providers once and stream statuses per frame via IStatusStripProvider.
Deterministic merge Sorted by SortOrder + StableId; duplicate id policy is predictable (last provider wins).
Semantic motion Built-in Neutral / Positive / Negative affect kinds for meaningful animation feedback.
Config-first layout HUD alignment and icon geometry are user-configurable without changing code.

Quick integration

Minimal client-side bootstrap:

var baseSys = api.ModLoader.GetModSystem<PlayerStatusStrip.PlayerStatusStripModSystem>();
IStatusStripHudApi? stripApi = baseSys?.StatusApi;
if (stripApi == null) return;
stripApi.RegisterProvider(myProvider);

Provider contract: append StatusDescriptor entries in Collect(), keep ids stable across frames, unregister on unload.

Configuration surfaces

  • Layout: ModConfig/playerstatusstrip-hudlayout.json — icon size/gap, anchor behavior, row baseline locking, profile settings, draw order.
  • Dev: ModConfig/playerstatusstrip-dev.json — `DevMode`, `UseMockStatuses`.
  • Runtime reload: press F8 for layout reload feedback in chat.

Dev testing scenarios

Scenario ids for regression and UX checks:

meal mining combat weather recovery buzz

Commands: /stripmock list, /stripmock run <id>, /stripmock stop.

What integrators get

  • A stable provider-based API for publishing status icons with tooltips and effect semantics.
  • A configurable HUD surface that players can tune without changing your integration code.
  • A built-in setup wizard for first-run layout selection (corner, inset, size, spacing).
  • Fast in-game verification flow via F8 (layout reload) and Ctrl+F8 (wizard).
  • Production-safe defaults: no mock visuals unless explicitly enabled in dev config.

Documentation index

  • API: PlayerStatusStrip/docs/PLAYER_STATUS_STRIP_API.md
  • Dev guide: PlayerStatusStrip/docs/PLAYER_STATUS_STRIP_DEV_GUIDE.md
  • Integration quick links: start with PLAYER_STATUS_STRIP_API.md, then use .striplayout show + Ctrl+F8 to validate your provider in-game.

Release metadata (version, modid, dependencies) is sourced from modinfo.json.

Built for Teotale

Created for the Teotale Vintage Story server ecosystem. Learn more at www.teotale.com.

If you are building server-side systems or gameplay mods, Player Status HUD gives you a shared status HUD contract for consistent UX.

Project description from Vintage Story Mod DB.

Pick your setup

Player Status HUD releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Player Status HUD versions and loaders

6 of 6 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.