Back to mods
Immersive Quicklime project artwork

Vintage Story Mod DB · Vintage Story mod

Immersive Quicklime

Immersive Quicklime adds new bulk, world-based ways to produce quicklime and calcinated flint in Vintage Story. Instead of relying only on standard crafting, you can now burn limestone/chalk/marble/coral or flint in dedicated pit structures inspired by charco

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Immersive Quicklime release should I use?

Updated last month
Latest stable file 0.1.7
Game version 1.22.2, 1.22.3
Loader Built-in Vintage Story mod system

Immersive Quicklime 0.1.7 targets 1.22.2, 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Immersive Quicklime required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Immersive Quicklime 0.1.7 need?

0.1.7. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Immersive Quicklime without breaking your instance.

Built for Immersive Quicklime 0.1.7. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.7. It targets 1.22.2, 1.22.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.7. It opens that exact file at the source.

About this project

What does Immersive Quicklime add?

Immersive Quicklime adds new bulk, world-based ways to produce quicklime and calcinated flint in Vintage Story.

Instead of relying only on standard crafting, you can now burn limestone/chalk/marble/coral or flint in dedicated pit structures inspired by charcoal pits and pit kilns.

How it works

  • Fill a lime pit with loose Limestone/Chalk/Marble Rocks, Limestone/Chalk/Marble Sand, or Coral Chunks, or fill a flint pit with Flint Beds.
  • Seal the pit with non-flammable walls and cover.
  • Place a Domed Grate on top.
  • Load it with a valid kiln fuel.
  • Ignite it and let the burn complete.
  • Collect the finished Quicklime Piles or Calcinated Flint Piles.

Flint Beds

(Only needed for placing flint, all other stones place as normal ground storage)

  • Making a Flint Bed: Start by making a Firepit, but before placing the Firewood, flatten(Right Click) with a rock of your choice. Then Right Click the bed with Flint to load it.
  • Use: Flint Beds are the required pit material for producing Calcinated Flint Chunks.

Production Rules

  • Conversion ratio: Every 2 Rocks/Coral Chunks/Flint produce 3 Quicklime or 3 Calcinated Flint Chunks, depending on the batch.
  • Sand value: One full Limestone/Chalk/Marble Sand block counts as the equivalent of a full ground storage of 64 Limestone/Chalk/Marble Rocks.
  • Size limit: Pits can be built up to 5x5x1.
  • Burn time: Burn duration depends on pit size and fuel type. Larger pits take much longer, and different fuels provide different burn times.

Features

  • Immersive lime and flint pit burning systems
  • Domed grate kiln cap made from fired fire clay bricks
  • Supports pit-kiln-style fuels with different burn times
  • Bulk quicklime production through custom quicklime piles
  • Bulk calcinated flint production through custom calcinated flint piles
  • Works with loose limestone/chalk/marble rock piles, limestone/chalk/marble sand blocks, coral chunk piles, and flint beds
  • Reusable grate with a chance to break after successful burns
  • Editable lime source config in VintagestoryData/ModConfig for defining what counts as a valid quicklime-producing material
  • Supports full item-code pattern matching in the config, allowing other mods to add their own quicklime source materials

Notes

  • Designed for players who want a more physical, in-world lime and flint burning process.
  • Vanilla quicklime progression is still left intact.
  • Flint processing uses the same ratios as the quicklime system, but produces Calcinated Flint Chunks instead.

Notices

  • Right now the Real Smoke compatibility patch I put in does not work. I'm working with a friend in trying to fix it.

Project description from Vintage Story Mod DB.

Pick your setup

Immersive Quicklime releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Immersive Quicklime versions and loaders

8 of 8 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.