
Vintage Story Mod DB · Vintage Story mod
Immersive Quicklime
Immersive Quicklime adds new bulk, world-based ways to produce quicklime and calcinated flint in Vintage Story. Instead of relying only on standard crafting, you can now burn limestone/chalk/marble/coral or flint in dedicated pit structures inspired by charco
Quick answer
Which Immersive Quicklime release should I use?
Immersive Quicklime 0.1.7 targets 1.22.2, 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Immersive Quicklime required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Immersive Quicklime 0.1.7 need?
0.1.7. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Immersive Quicklime without breaking your instance.
Built for Immersive Quicklime 0.1.7. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.7. It targets 1.22.2, 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.7. It opens that exact file at the source.
About this project
What does Immersive Quicklime add?
Immersive Quicklime adds new bulk, world-based ways to produce quicklime and calcinated flint in Vintage Story.
Instead of relying only on standard crafting, you can now burn limestone/chalk/marble/coral or flint in dedicated pit structures inspired by charcoal pits and pit kilns.
How it works
- Fill a lime pit with loose Limestone/Chalk/Marble Rocks, Limestone/Chalk/Marble Sand, or Coral Chunks, or fill a flint pit with Flint Beds.
- Seal the pit with non-flammable walls and cover.
- Place a Domed Grate on top.
- Load it with a valid kiln fuel.
- Ignite it and let the burn complete.
- Collect the finished Quicklime Piles or Calcinated Flint Piles.
Flint Beds
(Only needed for placing flint, all other stones place as normal ground storage)
- Making a Flint Bed: Start by making a Firepit, but before placing the Firewood, flatten(Right Click) with a rock of your choice. Then Right Click the bed with Flint to load it.
- Use: Flint Beds are the required pit material for producing Calcinated Flint Chunks.
Production Rules
- Conversion ratio: Every 2 Rocks/Coral Chunks/Flint produce 3 Quicklime or 3 Calcinated Flint Chunks, depending on the batch.
- Sand value: One full Limestone/Chalk/Marble Sand block counts as the equivalent of a full ground storage of 64 Limestone/Chalk/Marble Rocks.
- Size limit: Pits can be built up to 5x5x1.
- Burn time: Burn duration depends on pit size and fuel type. Larger pits take much longer, and different fuels provide different burn times.
Features
- Immersive lime and flint pit burning systems
- Domed grate kiln cap made from fired fire clay bricks
- Supports pit-kiln-style fuels with different burn times
- Bulk quicklime production through custom quicklime piles
- Bulk calcinated flint production through custom calcinated flint piles
- Works with loose limestone/chalk/marble rock piles, limestone/chalk/marble sand blocks, coral chunk piles, and flint beds
- Reusable grate with a chance to break after successful burns
- Editable lime source config in VintagestoryData/ModConfig for defining what counts as a valid quicklime-producing material
- Supports full item-code pattern matching in the config, allowing other mods to add their own quicklime source materials
Notes
- Designed for players who want a more physical, in-world lime and flint burning process.
- Vanilla quicklime progression is still left intact.
- Flint processing uses the same ratios as the quicklime system, but produces Calcinated Flint Chunks instead.
Notices
- Right now the Real Smoke compatibility patch I put in does not work. I'm working with a friend in trying to fix it.
Project description from Vintage Story Mod DB.
Pick your setup
Immersive Quicklime releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Immersive Quicklime versions and loaders
0.1.7
immersivequicklime_0.1.7.zip
26 Jun 2026
0.1.6
immersivequicklime_0.1.6.zip
14 Jun 2026
0.1.5
immersivequicklime_0.1.5.zip
26 May 2026
0.1.4
immersivequicklime_0.1.4.zip
26 May 2026
0.1.3
immersivequicklime_0.1.3.zip
26 May 2026
0.1.2
immersivequicklime_0.1.2.zip
25 May 2026
0.1.1
immersivequicklime_0.1.1.zip
23 May 2026
0.1.0
immersivequicklime_0.1.0.zip
23 May 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.