
Vintage Story Mod DB · Vintage Story mod
Drifter Bombs
Drifters can now throw lit scrap bombs. The chance, blast size, and fuse length are configured per tier, so higher tier drifters are considerably more dangerous than surface ones. Features • Each drifter tier has its own independent bomb probability, so high
Quick answer
Which Drifter Bombs release should I use?
Drifter Bombs 1.1.3 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Drifter Bombs required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Drifter Bombs 1.1.3 need?
1.1.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Drifter Bombs without breaking your instance.
Built for Drifter Bombs 1.1.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.3. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.3. It opens that exact file at the source.
About this project
What does Drifter Bombs add?
Drifters can now throw lit scrap bombs. The chance, blast size, and fuse length are configured per tier, so higher tier drifters are considerably more dangerous than surface ones.
Features
- Each drifter tier has its own independent bomb probability, so higher tier drifters have higher chances to throw a scrap bomb.
- Bombs detonate on impact.
- Damage to entities scales proportianal to the epicenter of the blast.
- The blast's radius and damage scales based on tier.
- Block destruction is disabled by default. A config option enables block destruction if you want it.
- Block destruction is blocked entirely inside land claims.
Configuration
The config file is generated at modconfig/drifterbombs.json. Each of the six drifter tiers (normal, deep, tainted, corrupt, nightmare, double-headed) can be tuned independently under Variants.
- destructive (true/false, default false):allows bombs to destroy blocks when enabled.
- BombChance (float, varies per tier):chance per throw that the drifter uses a bomb instead of a stone.
- InjureRadius (float, varies per tier):blast damage radius in blocks. Damage falls off with distance.
- DestructionRadius (float, varies per tier):block destruction radius in blocks. Only applies when destructive is enabled.
{
// Set to true if you want drifter bombs to destroy terrain. False by default.
"destructive": false,
// One entry per drifter type. You can tweak each tier independently.
// BombChance: how likely a drifter is to throw a bomb instead of a stone each time it throws. 0.01 = 1% chance per throw.
// DestructionRadius: how far out blocks get destroyed (only matters when destructive is true).
// InjureRadius: how far out the explosion hurts players and creatures. Damage drops off with distance.
"Variants": {
"normal": { "BombChance": 0.002, "DestructionRadius": 4.0, "InjureRadius": 10.5, "FuseSeconds": 4.0 },
"deep": { "BombChance": 0.004, "DestructionRadius": 4.5, "InjureRadius": 11.9, "FuseSeconds": 4.0 },
"tainted": { "BombChance": 0.01, "DestructionRadius": 6.1, "InjureRadius": 16.0, "FuseSeconds": 3.5 },
"corrupt": { "BombChance": 0.01333, "DestructionRadius": 7.0, "InjureRadius": 18.3, "FuseSeconds": 3.0 },
"nightmare": { "BombChance": 0.02, "DestructionRadius": 8.7, "InjureRadius": 22.8, "FuseSeconds": 2.5 },
"double-headed": { "BombChance": 0.025, "DestructionRadius": 10.0, "InjureRadius": 26.3, "FuseSeconds": 2.0 }
}
}
//
Note. FuseSeconds is currently non functional.
Compatibility
- Side: Universal
- Required on client: Yes
- Required on server: Yes
- Safe to add to or remove from existing worlds.
- No known conflicts with other mods.
This mod was made by members of the Vintage Story Modder's Cooperative

The Unofficial Vintage Story Modding Co-op, click here to join.
As modders, we can help each other make even better stuff. Plus we have dedicated channels for better organization.
Credits & Tools Disclosure
This mod was fully designed and programmed by me. All artwork and screenshots are mine or otherwise credited. A large language model was utilized for reviewing human-written code & concept research, no design decisions or unsupervised work of any kind was performed by an AI model.
Project description from Vintage Story Mod DB.
Pick your setup
Drifter Bombs releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader build1.22.0-rc.2
1 loader build1.22.0-rc.1
1 loader buildShowing the newest 12 of 18 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Drifter Bombs versions and loaders
1.1.3
drifterbombs-v1.1.3-exuriel.zip
25 May 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.