Vintage Story Mod DB · Vintage Story mod
Multi Signpost
Changelog: • V0.4.0 - Add configurable font selection dropdown. Game ships with 4 fonts, so those are the only options. • V0.3.0 - Add configurable scale slider to adjust sign size. • V0.2.0 & V0.1.0 - Initial release Multi Signpost MultiSignpost expands
Quick answer
Which Multi Signpost release should I use?
Multi Signpost 0.4.0 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Multi Signpost required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Multi Signpost 0.4.0 need?
0.4.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Multi Signpost without breaking your instance.
Built for Multi Signpost 0.4.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.4.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.4.0. It opens that exact file at the source.
About this project
What does Multi Signpost add?
Changelog:
- V0.4.0 - Add configurable font selection dropdown. Game ships with 4 fonts, so those are the only options.
- V0.3.0 - Add configurable scale slider to adjust sign size.
- V0.2.0 & V0.1.0 - Initial release
Multi Signpost
MultiSignpost expands on the basic Sign Post that is in the game, by adding a new block - Multi Sign Post. It can display multiple directional arrows in the same direction, making it much easier to build readable road signs, town signs, trail markers, and large navigation posts. The Multi Sign Post comes with its own interface window, to support the hundreds of new possible arrow text fields.
When a signpost has too many arrows to fit the base pole, the mod automatically extends the height signpost. The height is validated to make sure it does not intersect the maximum world height or other blocks. Destroying any section of the Multi Sign Post will break the entire thing.
Multi Sign Post can replicate the behavior of default sign posts.
Optional scaling
There are server configurable values to allow players to change the scale of signposts. This is mainly to help support small/big races, that have a hard time seeing the default sized signposts. By default, this slider is hidden, editing the mod config to have different min and max scales will un-hide the slider.
Optional fonts
As with the other values, the allowed fonts are server configurable. The game only comes with 4 fonts, and I haven't found an easy way to add custom ones. From what I can see, I would need to implement my own font renderer to do so.
Configuration
The maximum number of extensions (sign size in blocks) is configurable for server owners, default value is 5. Maximum hardcoded value is 128. Minimum hardcoded scale is 0.1, maximum is 8 (the value at which the sign post pole becomes 1 block wide). The config is generated at:
ModConfig/multisignpost.json
The default config contents:
{
"MaxExtensions": 5, //Maximum height in blocks for a signpost
"MinScale": 0.5, //Minimum allowed signpost scale
"MaxScale": 3.0, //Maximum allowed signpost scale. If equal to MinScale, the scale slider is hidden
"DefaultScale": 1.0, //Default scale for newly placed signposts
"AllowedFonts": [ //Allowed signpost font families. If only one font is listed, the font dropdown is hidden. Default is sans-serif.
"sans-serif",
"Lora",
"Almendra",
"Montserrat"
]
}
ConfigLib is supported, though it cannot render arrays, so the font list will have to be modified manually.
Compatibility notes
MultiSignpost adds its own block and does not replace vanilla signposts. Existing vanilla signposts are unaffected.
Project description from Vintage Story Mod DB.
Pick your setup
Multi Signpost releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Multi Signpost versions and loaders
0.4.0
multisignpost_0.4.0.zip
1 Jun 2026
0.3.0
multisignpost_0.3.0.zip
31 May 2026
0.2.0
MultiSignpost_0.2.0.zip
30 May 2026
0.1.1
MultiSignpost_0.1.1.zip
27 May 2026
0.1.0
MultiSignpost_0.1.0.zip
27 May 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.