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Stones Begone!

Do people find those huge nuclear-class bombs excessively fun? OF COURSE THEY DO!Do you hate the lag caused by the billions of stones left behind after the explosion? OF COURSE YOU DO!Is there a way to ease the burden on your CPU (and inventory)? OF COURSE THE

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Quick answer

Which Stones Begone! release should I use?

Updated 2 months ago
Latest stable file 1.0.0
Game version 1.22.3
Loader Built-in Vintage Story mod system

Stones Begone! 1.0.0 targets 1.22.3. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is Stones Begone! required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

No client/server declaration is available from this source.

What else does Stones Begone! 1.0.0 need?

1.0.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Stones Begone! without breaking your instance.

Built for Stones Begone! 1.0.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.0. It targets 1.22.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.

About this project

What does Stones Begone! add?

Do people find those huge nuclear-class bombs excessively fun? OF COURSE THEY DO!
Do you hate the lag caused by the billions of stones left behind after the explosion? OF COURSE YOU DO!
Is there a way to ease the burden on your CPU (and inventory)? OF COURSE THERE IS!
Can I provide a solution to that specific conundrum? OF COURSE I CAN!

Stones Begone!

This is a small and handy mod to reduce the amount of stones dropped from explosions. Very large explosions results in very, VERY large amounts of stones littering the crater. Not only can this lead to lag but it also clogs up your inventory. This mod's primary purpose is to make it more convenient to use the larger bombs from other mods that creates very large explosions by simply reducing the chance for rock blocks to yield drops.

This mod targets only the naturally occuring rock and cracked rock blocks, so other blocks such as ore blocks are unaffected. It does so by checking the item code of the destroyed block [ code.Contains(":rock-") ], this means that any mods that add their own rock types or new variants to the vanilla list of rocks are also affected, provided that the item code contains ":rock-" or ":crackedrock-". In the config you can set a simple flag to tell this mod to only affect the vanilla list of rocks, this changes the method for checking the blocks to [ code.BeginsWith("game:rock-") ].

- Configuration breakdown (StonesBegoneConfig.json) -

                                            Default values

"PercentStoneDrops":      0.1    (dictates how much stone will drop. 0.1 = only 10% of rock blocks will drop stones. range 0-1)
"OnlyAffectVanillaRocks": false (if 'true', only vanilla rocks will be affected)
"PreserveRockBlastDrops": false (if 'true', bombs with the EnumBlastType.RockBlast will be ignored, e.g. Stone Blasting Bomb)
"PreserveHalite": false (if 'true', halite rock is ignored)
"PreserveMarble": false (if 'true', marble rock is ignored)
"PreserveLimestone": false (if 'true', limestone rock is ignored)

Project description from Vintage Story Mod DB.

Pick your setup

Stones Begone! releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Stones Begone! versions and loaders

1 of 1 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.