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Expanded Foods: Meals Module 1.0.0-dev.5 project artwork

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Expanded Foods: Meals Module 1.0.0-dev.5

⛔ DO NOT USE THIS MOD WITHOUT EXPANDED FOODS: CORE INSTALLED!!! ⛔ Adds 7 new meals to the game that require Expanded Foods: Core in order to be made. Currently, only meals that already existed in EF are part of this module, but more will be added in the futur

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Expanded Foods: Meals Module 1.0.0-dev.5 release should I use?

Updated last month
Latest stable file 1.0.0-dev.5
Game version 1.22.3
Loader Built-in Vintage Story mod system

Expanded Foods: Meals Module 1.0.0-dev.5 1.0.0-dev.5 targets 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. 1 required mod needs a matching file.

Where it goes

Is Expanded Foods: Meals Module 1.0.0-dev.5 required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Expanded Foods: Meals Module 1.0.0-dev.5 1.0.0-dev.5 need?

1.0.0-dev.5. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Expanded Foods: Core 2.0.0-dev, A Culinary Artillery 2.0.0-dev first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

1 listed on this file 1 pulled in by one of those mods
Expanded Foods: Core 2.0.0-dev Needed by Expanded Foods: Meals Module 1.0.0-dev.5 1.0.0-dev.5
required
Matching file found Matched file: 2.0.0-dev.10

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Expanded Foods: Meals Module 1.0.0-dev.5 without breaking your instance.

Built for Expanded Foods: Meals Module 1.0.0-dev.5 1.0.0-dev.5. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.0-dev.5. It targets 1.22.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Expanded Foods: Core 2.0.0-dev, A Culinary Artillery 2.0.0-dev first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.0-dev.5. It opens that exact file at the source.

About this project

What does Expanded Foods: Meals Module 1.0.0-dev.5 add?


DO NOT USE THIS MOD WITHOUT EXPANDED FOODS: CORE INSTALLED!!!

 

 

 

Adds 7 new meals to the game that require Expanded Foods: Core in order to be made. 
Currently, only meals that already existed in EF are part of this module, but more will be added in the future.
This module ONLY adds meals; AKA the thing you scoop out of a cooking pot with a bowl.
ANY specific ingredients required to make a meal, such as yogurt or pasta noodles, will come from EF: Core or other modules


4 are cooking recipes and are made in the cooking pot. 3 are mixing recipes and are made in the mixing bowl.

 

 

Cooking pot recipes tend to last longer than mixing bowl recipes, but can only accept up to 4 different types of ingredients. You generally cannot cook something if it's already been cooked!

Au Gratin is a cheese-based meal, created by cooking 1 slice of cheese and 0.1L of milk or cottage cheese together.

Compôte, a hot fruity dessert, is created by cooking 1 fruit and 0.1L of fruit syrup together.

Pasta (hot) is heavy in carbs and flavor. It is created by cooking 1 bundle of uncooked noodles with 1L of water, vegetable juice, or broth. This version lasts longer than its cold counterpart.

Pilaf, versatile and hearty, is created by cooking 1 handful of rice grain with 0.5L of vegetable juice or broth. It accepts just about any food except for fruit.

AuGratin
Au Gratin
Compôte
Compôte
Pasta (hot)
Pasta (hot)
Pilaf
Pilaf

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Mixing bowl recipes require cooked meat (except fish - sashimi is alright)! Do not stick a raw sirloin onto your salad and wonder why you can't make it!
Mixing recipes can also accept up to 6 different kinds of ingredients, meaning they have higher potential nutrition! 

Pasta (cold) requires 1 bundle of cooked noodles and that's it. Try adding fried food to it!

Salad simply requires 2 vegetables or mushrooms. It is THE most versatile meal in this mod, but it also rots the fastest. Watch out!

Yogurt is made with 0.5L of yogurt, and accepts any fruit (including candied fruit). Drizzle syrup or gelatin on top for a real treat. With proper investment, this meal heals more HP than any other!

ColdPasta
Pasta (cold)
Salad
Salad
Yogurt
Yogurt

 

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This mod only adds brand-new meals, it does not add onto existing ones. This should be compatible with any other food mods.

 

FOR MOD MAKERS: If you have a mod that used to interface with Expanded Foods meals, it should still work as this mod also uses the 'expandedfoods' domain! Feel free to let me know if you have questions or issues, or if you want me to feature your mod here.

Compatible Mods:

Acorns
Acorns
AncientTools
Ancient Tools
CrittersPack
The Critters Pack 1.22
BlackRaspberry
Everything Black Raspberry
MoreAnimals
More Animals
PrimitiveSurvival
Primitive Survival
SonyasQualityFowl
Sonya's Quality Fowl (patch)

Incompatible Mods:

ArtOfCooking
Art of Cooking (unofficial)
WildcraftFruits
Wildcraft: Fruits & Nuts

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Please leave any serious bug reports or pull requests on Github. Those are easier to manage there than on this mod page.

We have an official discord for food related mods, join to chat and stay in the loop about progress and updates:
https://discord.gg/dxPBg4DY8u

 

 

 

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Expanded Foods: Core - REQUIRED for all Expanded Foods modules. That means this one! 

EFChefsTricks
Expanded Foods: Chef's Tricks

 

 

 

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Project description from Vintage Story Mod DB.

Pick your setup

Expanded Foods: Meals Module 1.0.0-dev.5 releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Expanded Foods: Meals Module 1.0.0-dev.5 versions and loaders

5 of 5 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.