
Vintage Story Mod DB · Vintage Story mod
Expanded Foods: Meals Module 1.0.0-dev.5
⛔ DO NOT USE THIS MOD WITHOUT EXPANDED FOODS: CORE INSTALLED!!! ⛔ Adds 7 new meals to the game that require Expanded Foods: Core in order to be made. Currently, only meals that already existed in EF are part of this module, but more will be added in the futur
Quick answer
Which Expanded Foods: Meals Module 1.0.0-dev.5 release should I use?
Expanded Foods: Meals Module 1.0.0-dev.5 1.0.0-dev.5 targets 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. 1 required mod needs a matching file.
Where it goes
Is Expanded Foods: Meals Module 1.0.0-dev.5 required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Expanded Foods: Meals Module 1.0.0-dev.5 1.0.0-dev.5 need?
1.0.0-dev.5. Change the file and its required mods may change too.
Install Expanded Foods: Core 2.0.0-dev, A Culinary Artillery 2.0.0-dev first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Expanded Foods: Meals Module 1.0.0-dev.5 without breaking your instance.
Built for Expanded Foods: Meals Module 1.0.0-dev.5 1.0.0-dev.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0-dev.5. It targets 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Expanded Foods: Core 2.0.0-dev, A Culinary Artillery 2.0.0-dev first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0-dev.5. It opens that exact file at the source.
About this project
What does Expanded Foods: Meals Module 1.0.0-dev.5 add?

⛔ DO NOT USE THIS MOD WITHOUT EXPANDED FOODS: CORE INSTALLED!!! ⛔

Adds 7 new meals to the game that require Expanded Foods: Core in order to be made.
Currently, only meals that already existed in EF are part of this module, but more will be added in the future.
This module ONLY adds meals; AKA the thing you scoop out of a cooking pot with a bowl.
ANY specific ingredients required to make a meal, such as yogurt or pasta noodles, will come from EF: Core or other modules.
4 are cooking recipes and are made in the
cooking pot. 3 are mixing recipes and are made in the
mixing bowl.

Cooking pot recipes tend to last longer than mixing bowl recipes, but can only accept up to 4 different types of ingredients. You generally cannot cook something if it's already been cooked!
Au Gratin is a cheese-based meal, created by cooking 1 slice of cheese and 0.1L of milk or cottage cheese together.
Compôte, a hot fruity dessert, is created by cooking 1 fruit and 0.1L of fruit syrup together.
Pasta (hot) is heavy in carbs and flavor. It is created by cooking 1 bundle of uncooked noodles with 1L of water, vegetable juice, or broth. This version lasts longer than its cold counterpart.
Pilaf, versatile and hearty, is created by cooking 1 handful of rice grain with 0.5L of vegetable juice or broth. It accepts just about any food except for fruit.

Mixing bowl recipes require cooked meat (except fish - sashimi is alright)! Do not stick a raw sirloin onto your salad and wonder why you can't make it!
Mixing recipes can also accept up to 6 different kinds of ingredients, meaning they have higher potential nutrition!
Pasta (cold) requires 1 bundle of cooked noodles and that's it. Try adding fried food to it!
Salad simply requires 2 vegetables or mushrooms. It is THE most versatile meal in this mod, but it also rots the fastest. Watch out!
Yogurt is made with 0.5L of yogurt, and accepts any fruit (including candied fruit). Drizzle syrup or gelatin on top for a real treat. With proper investment, this meal heals more HP than any other!

This mod only adds brand-new meals, it does not add onto existing ones. This should be compatible with any other food mods.
FOR MOD MAKERS: If you have a mod that used to interface with Expanded Foods meals, it should still work as this mod also uses the 'expandedfoods' domain! Feel free to let me know if you have questions or issues, or if you want me to feature your mod here.
Compatible Mods:
Incompatible Mods:

Please leave any serious bug reports or pull requests on Github. Those are easier to manage there than on this mod page.
We have an official discord for food related mods, join to chat and stay in the loop about progress and updates:
https://discord.gg/dxPBg4DY8u

Expanded Foods: Core - REQUIRED for all Expanded Foods modules. That means this one!
Project description from Vintage Story Mod DB.
Pick your setup
Expanded Foods: Meals Module 1.0.0-dev.5 releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Expanded Foods: Meals Module 1.0.0-dev.5 versions and loaders
1.0.0-dev.5
ExpandedFoods_MealsModule 1.0.0-dev.5.zip
14 Jun 2026
1.0.0-dev.4
ExpandedFoods_MealsModule 1.0.0-dev.4.zip
2 Jun 2026
1.0.0-dev.3
ExpandedFoods_MealsModule 1.0.0-dev.3.zip
2 Jun 2026
1.0.0-dev.2
ExpandedFoods_MealsModule 1.0.0-dev.2.zip
2 Jun 2026
1.0.0-dev.1
ExpandedFoods_MealModule 1.0.0-dev.1.zip
2 Jun 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.





