modAetherial Islands
Datapack that creates a whimsical floating islands world, with mountains, rivers, and floating ocean bowls!
Tiny tweaks. Total overhauls.
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modDatapack that creates a whimsical floating islands world, with mountains, rivers, and floating ocean bowls!
modCollection of datapacks that create Superflat Overworld, Nether, and End Dimensions, with all Structures and Biomes.
mod319 Quick and Enhanced Crafting Recipes
modA mod that adds a search bar to Iris and Oculus to quickly find and filter shader settings and shaderpacks.
modMake all keybindings configurable. Adds options to rebind keys like F3 or Esc to the game controls.
modA library mod for OffsetMonkey538's mods
modQuick & dirty antialiasing, based on supersampling (2xSSAA)
modSimple, customizable Discord game status
modBackports the new saddle recipe to older versions of the game
modLight changes to the nether generation with level design in mind
modBring Back Old Fishing!
modlight mod for viewing tps/mspt/ping data on the server with quick updates to new versions.
modKeep inventory on death always
modCommon sense recipe additions
modMakes frost walker better!
modChanges Lodestone recipe to its new one in snapshot 25w02a
modAdds new structures to your world
modInternet music player built into the client
modDatapack that creates Floating Island worlds based on the old preset, with all biomes and structures. Additionally featuring floating oceans and rivers.
modDatapack that creates sky island worlds floating over an endless ocean.
modOmniCut is a quality of life datapack: the Stonecutter cuts wood logs to wood items, cut oxidized copper doors, convert stone blocks back and forth, and recycle wood items. Prices are set in the spirit of the vanilla game with minor discounts, if any.
modMakes entities glow any RGB color, not just vanilla colors! Also supports custom color animations with datapacks!
modShows the exact coordinates of your location.
modMiniMessage Component-based Placeholders API for Minecraft Platforms
modPlayes a wither death sound when a player dies within your simulation distance. You can also change the sound to whatever you want, via gui or commands!