modCME is Bad
A mod for debugging Concurrent Modification Exceptions and Index Out of Bounds Exceptions.
Tiny tweaks. Total overhauls.
CurseForge and Modrinth in one place. Pick the Minecraft version and loader before you pick the file.
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Modrinth Most popular first
modA mod for debugging Concurrent Modification Exceptions and Index Out of Bounds Exceptions.
modfreelook/perspectivemod but cooler
modAdds an automatic timer for speedrunning
modLadder Blocks for every kind of wood as a standalone version from the mod "Nemo's Carpentry"
modThis mostly client side mod adds mushrooms to trees, insects, 3D leaves, new plants, and new animals compatible with vanilla clients
modImprove rail recipes to make minecart transportation more worthwhile!
modGet More Bang for Your Buck!
modNo shading for world and inventory forms of luminous objects.
modAdds groups of items to the inventory in the creative game mode
modAn experimental data driven zombie apocalypse mod with custom zombie brains
Remaps non-Fabric mods at runtime with hooks available to expand it.
modCrafters for every kind of wood
modA hard-to-break, grief-resistant solution for preventing players from entering The Nether, The End, and any further custom dimensions, with optional per-dimension conditions.
modHigh-performance library for formatting UUIDs into hexadecimal strings.
modAn easy to read Day Counter
modProtects against fall damage, leaving half a heart of health.
modAllows creative players to kill mobs with one hit.
modDon't lose your coordinates after death
modSkips the screen of death like in short videos
modSniffers can now repeatedly dig up seeds in the same block
modThis Data Pack/mod adds many new recipes, advancements and structures. This Data Pack/Mod improves many Loot Tables.
modPrevents Villages from generating
modAn unofficial port of SimpleOres for Fabric (and Neoforge!)
modAdds the old sword blocking back so you can say hello and It is completely server-sided!!
modRenders Totem of Undying items at full brightness, that is, unaffected by lighting and directional shading.