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Ore Stack Size & Processing project artwork

CurseForge · Hytale mod

Ore Stack Size & Processing

Modifies ore stack size, and adds faster processing blocks for certain ingredients like the Blast Furnace and Mechanical Tannery.

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Quick answer

Which Ore Stack Size & Processing release should I use?

Updated 7 months ago
Latest stable file ossap-1_04.zip
Game version Not listed
Mod system Built-in Hytale mod system

Ore Stack Size & Processing ossap-1_04.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Ore Stack Size & Processing be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Ore Stack Size & Processing ossap-1_04.zip need?

ossap-1_04.zip. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Ore Stack Size & Processing without breaking your instance.

Built for Ore Stack Size & Processing ossap-1_04.zip. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ossap-1_04.zip. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ossap-1_04.zip. It opens that exact file at the source.

About this project

What does Ore Stack Size & Processing add?

WIP.

Adds:

  • A couple blocks. (The Blast Furnace and the Mechanical Tannery.)
  • All ores now stack to 100.
  • Blast Furnace should process faster and more efficiently than regular tier 2 furnace. Tradeoff is that it's got one item input slot and can't be upgraded further. Also you need more materials than a tier 1 furnace to create an Blast Furnace. It also doesn't produce charcoal at all.
  • Coal-Coke. Upgraded form of charcoal. Simply smelts more. To make it, smelt charcoal.
  • Mechanical Tannery. Far faster than the vanilla workstations, but it only has one input/output slot.

What's WIP?

'Blast Furnace' and Tannery model. The Blast Furnace may be renamed?

I'll add several more processing blocks too. Leather's got a faster processing bench, but I'd like to be able to break down heavy leather to medium and so on, so I'll probably figure something out there.

Mechanical Tannery's been added. Much faster, has a fancy animation.

If requested I'll split up the ore stack size part of the mod, and/or apply it to other things.

Note:

From testing, for plugins craft speed and efficiency are tied together. If a furnace is faster, it will generally use less logs/charcoal. (For example, the blast furnace can get through 1.7~ copper ingots with logs before needing another log. A regular furnace unupgraded can get through 0.7, while an upgraded one can get through 1.2~)

The new game update I think shaved 10s off the tannery, which will in turn make the Mechanical Tannery much faster. In the Asset Editor, newly made crafting stations simply have a "recipe time" multiplier, in that if it takes 15s per process, a multiplier of 0.5 means it takes 7.5 seconds. If they shaved 10s off, that same multiplier now makes it 2.5s.

Permissions:

As per the MIT license, there's a lot of freedom of what you can do! Explicitly, modpacks are allowed. But, I just ask to not redistribute the mod elsewhere, unless the purpose is to distribute a translation or distribute a neccessary update (to make the mod actually load/work) for further versions of the game. (though I'd rather I add the translation/update officially :) .) Right now, curseforge is the only place that I've uploaded the mod.

Project description from CurseForge.

Recent files

Ore Stack Size & Processing releases and Hytale builds

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.