Economies-1.0.0.jar
14 Jan 2026
CurseForge · Hytale mod
A simple library to implements economies on server
Quick answer
Economies-1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Economies-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Economies-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
Use Economies-1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Economies-1.0.0.jar. It opens that exact file at the source.
About this project
A minimal, and simple api to apply economy to your server.
ALL CREDITS GOES TO Vault for the similar implementation to just make familiar everyone
Install and add the plugin to your dependencies on maven / gradle and then to implement it in code just do this.
package com.myplugin.coolplugin;
import com.notzerotwo.economy;
public class MyPlugin extends JavaPlugin {
@Override
protected void setup() {
super.setup();
EconomyManager.RegisterEconomy(new MyEconomy());
getLogger().at(Level.FINE).log("Economy has been setup!");
}
@Override
protected void shutdown() {
super.shutdown();
getLogger().at(Level.FINE).log("Economy is shutting down!");
}
public void OnMyEvent(PlayerConnectEvent ev) {
Economy econ = EconomyManager.currentEconomy;
if(econ == null)
return;
//
econ.depositPlayer(ev.getPlayerRef(), 2500);
}
}
Go Checkout the Source Page and go to the issues tab asking for features / or any problem
Project description from CurseForge.
Recent files
14 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.